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抵抗:人类演示 解释一些玩家容易忽略的物理计

引用:
原帖由 zhangjingy 于 2006-11-14 16:53 发表


据说天剑使用了Havok4.0。
http://72.14.235.104/search?q=ca ... mp;ct=clnk&cd=3
Well, actually, I've been working on a game for PlayStation 3 all year called Heavenly Sword; but I've also been directing performance capture. I got involved pretty early; it's a company called Ninja Theory for PlayStation 3. They brought me on board to work on the story and the character development, and the build relationships with the characters. So I've been directing, and casting.

Andy Serkis个人介绍
Serkis was born and brought up in Ruislip, Middlesex, England. He attended Lancaster University. His most memorable and critically acclaimed roles have been Gollum in The Lord of the Rings movie trilogy (2001–2003) and Kong in the 2005 version of King Kong, where he provided the voice and movements for the CGI characters.

电影行业从业人员参与游戏制作,LONDON GDC上HS重点提及的部分。


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怎么木有人提cell factor..



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引用:
原帖由 Matthew 于 2006-11-14 17:05 发表

http://72.14.235.104/search?q=ca ... mp;ct=clnk&cd=3
Well, actually, I've been working on a game for PlayStation 3 all year called Heavenly Sword; but I've also been directing performance capture. I got involved pretty early; it's a company called Ninja Theory for PlayStation 3. They brought me on board to work on the story and the character development, and the build relationships with the characters. So I've been directing, and casting.

Andy Serkis个人介绍
Serkis was born and brought up in Ruislip, Middlesex, England. He attended Lancaster University. His most memorable and critically acclaimed roles have been Gollum in The Lord of the Rings movie trilogy (2001–2003) and Kong in the 2005 version of King Kong, where he provided the voice and movements for the CGI characters.

电影行业从业人员参与游戏制作,LONDON GDC上HS重点提及的部分
这厮?http://www.imdb.com/name/nm0785227/


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没错..........整个故事背景,人物关系都是这人一手打造的。

电影从业人员的在这方面比做游戏的强的多啊,看看俺们的坂口就知道拉,PE和PE2剧本也是个很明显的例子

[ 本帖最后由 Matthew 于 2006-11-14 17:27 编辑 ]

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引用:
原帖由 张力 于 2006-11-14 17:18 发表


这厮?http://www.imdb.com/name/nm0785227/
号称Motion Capture 最强素体:D

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引用:
原帖由 暴走男 于 2006-11-14 17:39 发表


号称Motion Capture 最强素体:D
晕倒,今天才知道GOLLUM和KING KONG是一个人,估计这对MM打击很大

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这个…………原帖是我在EG发的,这段视频不过是Insomniac演示Resistance开发的一些细节而以,“玩家容易忽略的”这个定语是我写标题的时候随意加进去的,当时没多想,没想到转到这里以后被喷成这样……真是失败!!

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工业光魔现在做特效CG也已经进入“不引人注目”时代


看来是大失败了

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引用:
原帖由 llboy 于 2006-11-14 19:18 发表


这个…………原帖是我在EG发的,这段视频不过是Insomniac演示Resistance开发的一些细节而以,“玩家容易忽略的”这个定语是我写标题的时候随意加进去的,当时没多想,没想到转到这里.....
白战一场,还引发了游戏制作失败论,你真是害人不浅啊 

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我TM当时那想得到TG上的诸位战神连这么小点儿问题都不放过呢……不过我当时也没想在TG发这贴子,因为我估计我发了的下场就是被无数反索志士喷,被无数GoW死忠唾骂而已。现在看来我当时的估计还是对的,不过没想到战神们利用的突破口就是我在标题里无心加的一个定语而已…………我真TM的失败呀!!!!

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引用:
原帖由 llboy 于 2006-11-14 20:28 发表
我TM当时那想得到TG上的诸位战神连这么小点儿问题都不放过呢……不过我当时也没想在TG发这贴子,因为我估计我发了的下场就是被无数反索志士喷,被无数GoW死忠唾骂而已。现在看来我当时的估计还是对的,不过没想 ...
别太自责了,事情会过去的,就象史历上的“1080P”、“500瓦”等事件一样。习惯了就好鸟。

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