»
首页
|
手机数码
|
汽车资讯
|
游戏硬件
|
评测专题
|
手机壁纸
|
海淘值得买
|
度假
|
求职招聘
|
广告联系
» 您尚未登录:请
登录
|
注册
|
标签
|
帮助
|
小黑屋
|
TGFC Lifestyle
»
主机&掌机游戏讨论区
» 抵抗全人类毁灭 IGN评论 全文翻译!!!
发新话题
发布投票
发布商品
发布悬赏
发布活动
发布辩论
发布视频
打印
抵抗全人类毁灭 IGN评论 全文翻译!!!
网上的final
小黑屋
帖子
16281
精华
0
积分
44356
激骚
125 度
爱车
主机
相机
手机
注册时间
2002-9-27
发短消息
加为好友
当前离线
1
#
大
中
小
发表于 2006-11-16 21:36
只看该作者
《抵抗:人类的沦陷》IGN's Review 国内翻译稿 图片盗链from ign
转自A9VG 作者 quki1945
很多玩家往往需要等很多年才能遇到一款真正的“杀手级大作“,然而PS3玩家们在第一天就碰到了。Insomniac的抵抗:人类的沦陷绝对是PS3首发作品中标题最醒目的,并且通过丰富的单人游戏经验,充满活力的多人模式,以及匹敌其他射击大作的持久游戏性,漂亮的实现了之前他们所承诺的一切。但是由于与其他“强力射击游戏大作”的相似,抵抗显得不是那么的醒目。。。真正抛离这种相似才是竞争者所需要的。
表面上,抵抗并没有什么特别之处。如果你带着有色眼镜泛泛的看它的话,你很容易就会因为使命召唤或荣誉勋章之类的二战题材游戏而误解了它。但是为了你自己,最好用眼睛好好的盯着这款游戏——抵抗并没有对二战致以敬意。。。它开始尝试了一些超出这个层面的新的东西。
1951年6月,神秘的生物“Chimera”(合成兽)在欧洲大陆上泛滥成灾。最初,他们在30年代占领了苏联,之后这种新的奇异种族开始向西移动,用一种可以使人类都变成丑陋的持枪怪物的病毒感染了整块欧洲大陆。于是二次世界大战并没有发生,但是人类的城市仍然都沦陷了——在人类城市的废墟上,取而代之的是巨大的城堡型未知建筑物。在这场浩劫中玩家扮演的是士兵Nathan Hale,一个参与英国最后抵抗计划的坚韧的美军战士。但是,在Hale身上究竟隐藏着什么样的秘密,而他又将帮助英国人发现合成兽的哪些秘密呢?
抵抗:人类的沦陷的故事线便这样展开了;得益于多才多艺的配音员,大量的剧情戏,以及一些经典形式的镜头切换(娘的Freeze Frame冻结帧是投影术语。。。),故事的叙述性不错。尽管纵观整个游戏的20多个章节,没有太多的意外惊喜,但情节表现还算令人满意,至少主要角色如此。当你在花了12-15个小时玩到游戏结尾的时候,你可能会有种被迫去寻找Hale与Chimera的秘密的感觉。。。尽管游戏的结尾还有那么些不明不白的。
抵抗的剧情表现力很大程度上得益于它对游戏气氛的把握。整个游戏异常的毛骨悚然,昏暗破败的废弃坑道与走廊做得相当好。跨过尸骸累累的废墟,躲开移动迅捷的爬行生物,还要提防隐藏着的狙击手,游戏让你的心脏一直保持高度的紧张。。。而当你进行得越深入,整个世界中的人类气氛也会越来越淡。
让游戏气氛进一步大幅提升的便是那栩栩如生的家伙们。尽管它们不是我们见过的最猛的家伙,但是它们仍然让人感觉极具力量感,制作小组在技术层面真的做得非常漂亮。制作者一直强调30人同屏数,不过我们在整个游戏里并没有见到。。。事实上,不管同屏究竟有多少个敌人和移动物体的话,没有单个敌人出现什么茬子的。嗯,自从我们开始谈论游戏中的敌人和物体开始,能够讨论的越来越多——合成兽,英国兵,坦克,VTOLS式垂直起降飞机,废墟,爆炸,还有遍地的大堆能动或不能动的东西,令人惊奇的地方到处都是。每个场景都有着于其他场景完全不同的吸引眼球的地方,虽然有时材质表现的不是很好,但是整体效果仍然非常不错。当然,抵抗作为一款FPS,最重要的应该是游戏性,而多谢他们,抵抗在这方面做的一点不含糊。
从核心系统来看,抵抗很有些像时空分裂者——它们都提供了极快节奏的移动速度和高速移动的敌人目标,测试着你的自卫反应力和手指按动扳机的速度。默认的键位设置和灵敏度超棒,而挥动轻重不同的武器,游戏中的反应也有明显的区别,Insomniac这点做得非常不错。这部分的成功很大程度上要得益于Insomniac为SIXAXIS手柄量身定做的功能。扣动枪械扳机的感觉非常轻顺(只需要轻点一下R2键),调出地图(把手柄向左倾)或者检察多人模式菜单(向右倾)。你还可以甩掉锁定自己的光标,扇形反击自己身后,或者通过疯狂的摇动手柄来摆脱咬在自己身上的敌人。
游戏中最耀眼的明星,是那些多彩的武器。正如Insomniac以往的Ratchet和Clank系列,他们知道如何设计各式稀奇古怪而又有趣的兵器,这一次也如此。无论是你在挥动游戏中第一把武器还是最后一把,游戏总会提供你新种类的武器或是新的武器使用策略等待你去发现(看起来想要靠一两把武器通关几乎是不可能的,绝对大多数的武器你都需要,当然多人模式下除外)。举些玩家期待的例子吧:一把可以放慢时间的狙击步枪(L23 Fareye),一把可以发射针形音速钉的加农炮(XR-005 Hailstorm),还有一种可以发射类似于远程引爆炸弹的有机黏性炸弹的地雷枪。游戏中有超过一打这类稀奇古怪的武器,还有通关才能开启的隐藏武器。
有了这么牛X的武器,这并不意味着游戏中你的敌人就不能提供任何
抵抗
了(嗯哼!)。一个好消息就是敌人都相当的~~顽强。抵抗中的敌人AI非常不错,这让游戏的过程充满了挑战性。举个例子,一些聪明的合成兽战士都懂得寻找掩体,转换战略位置,或者与其他兵种结合起来以致你于死地。当然,它们的智商还没有高到能把你踢飞的程度(前期的很多敌人都是那种在偷袭你后却傻站着让你打的类型),但是已经足够刺激玩家了,老鸟也可以获得挑战。噢,游戏中的敌人也有很多很多种——从低级的垃圾步兵和灵魂破坏者(长得像恶魔狗)到加农炮大汉和大型蜘蛛。
和抵抗中其他所有强悍的方面一样,抵抗的多人模式异常的杰出。简单的说吧,难以置信。进入多人模式后(通过宽带网络连接),我们始终享受着30-40人的对战而没有感觉到任何的延迟现象(Insomniac在解决可能潜在的不足方面做的真是漂亮)。而当这些为一场疯狂之战做好准备后,游戏灵活的多人模式还允许玩家缩小地图的范围(40,32,24,16四种),而改变游戏规则可以产生大量新的可能性。
网络的顺畅和杰出的40对战并不是抵抗对人模式仅有的优点,杰出的地图设计,近似于无穷无尽的追踪目标(trackable stats 望高手指点此为何意。。。),类似于《战地》的排名系统(总共六十名),可以建立最高200人的战队,还有一大堆诸如死亡竞赛,倒台模式(又叫做据点争夺战),破坏模式(破坏你的敌人的基地),夺旗模式,组队死亡竞赛,还有换位模式(最后幸存者为胜)的对战模式可供选择。你还可以通过分屏和朋友一起玩单人模式,或者找三个朋友以四人组队来参加线上对战。
如同上面所说,我们认为抵抗是个好游戏,但它还是有些令人略感失望的地方的。举个例子来说,玩家将会发现游戏中有很多场景都是单纯的“什么都不做”式的路过场景。这当然也许算是一种节奏上的适当放松,但是在股市中这样做感觉就像是多余的只为延长游戏时间而已。大部分的交通工具也让人感到失望(包括坦克,吉普,还有一些其他的惊喜),因为它们实在是太强大了,除非你玩的是Hard难度,否则在它们面前敌人完全不堪一击。而合作模式只能在离线模式下使用(现在在线合作已经越来越普及了),之前提到的剧情结局让人略感在失望,这并不是一款绝对完美的游戏。
结束语
但是公正的说,不够完美并不代表着抵抗不够有趣。从开始玩到爆机,人类的沦陷会让PS3的拥有者感觉如同坐过山车一样刺激。酷毙的BOSS战(最终战真是太疯狂了!),永远多变的场景,让人上瘾的武器,还有游戏那独特的主题,这些只是选择抵抗的一部分理由。高于这一切的,是它的多人模式,这让游戏达到了一个新的高度。这是一个你必须玩的游戏。
简述
9.0
Insomniac创造了一个引人注目的主题,而他们将二战历史与异性之战糅合的相当棒。预想中的读盘时间只有在前期关卡保持了。
画面
8.5
20世纪的武器与银河中游牧种族的异性武器的组合创造了一种非常有趣的艺术风格。稳定的30祯给人留下了深刻的印象。(还有两个翻不出。。。没时间了,明天再说吧。。)
音效
8.5
当接上一套足够好的音响后,抵抗可以带给你非常棒的音效和演出效果,不过别期待游戏里有多少BGM。
游戏性
9.0
面对充满挑战性的敌人时,经验是你最好的武器。严谨的操作,平滑出众的多人模式,还有不同凡响的BOSS战。真的非常有趣。
游戏可持续性
9.5
12-15小时的单人模式,超棒的多人模式,多种难度选择,四种隐藏武器,揭开游戏中的秘密,获得技能点,还有大堆的多人游戏设置选项,真赞!
总评
9.1
原文
Resistance: Fall of Man Review
The Chimera has won... and so have we.
by Jeremy Dunham
November 10, 2006 - Owners of some gaming systems have to wait years before they get a true "killer app," but PlayStation 3 users get theirs on day one. Insomniac's Resistance: Fall of Man is far and away the most impressive title on the console -- delivering on everything that it promised with a strong single-player experience, plenty of kick-ass multiplayer options, and stellar gameplay mechanics that equal those found in other elite shooters. But being like "other elite shooters" isn't what makes Resistance so compelling... it's what separates it from competitors that does.
On the exterior, Fall of Man doesn't look all that different. Take a few steps away from your television with squinted eyes and you could mistake it for Call of Duty or Medal of Honor. But do yourself a favor, open those peepers up and step towards the screen because Resistance doesn't pay homage to World War II... it attempts something on a scale of much larger proportions.
It's July 1951, and the mysterious "Chimera" has overrun Europe. Originally having conquered Russia in the '30s, the bizarre alien race has moved westward to infect the entire European continent with a virus that transforms its people into ugly gun-wielding monsters. Sure World War II never happened, but humanity's cities still fell -- replaced by the rubble of what came before it and giant tower-like structures of unknown origin. In the midst of this mess players assume the role of Sergeant Nathan Hale, a tough-as-nails American soldier that joined Britain's final defense effort. But what secrets is Hale hiding and more importantly, what Chimeran secrets will he help the British uncover?
And so begins Fall of Man's overarching storyline; a narrative that benefits from talented voice actors, multiple in-game cutscenes, and a series of old-school "freeze frame" transitions. Though there aren't too many surprises to be found across the game's 20-plus chapters, the plot still plays out well and has interesting, albeit few, main characters. It's likely that by the time you get to the end of this 12-15 hour experience, it was because you were compelled to find out what Hale and the Chimera were really all about... even if the story's ending is a little unclear and open-ended.
One of the primary reasons' that Resistance's plot works so well is because of how effective its atmosphere is. The game is surprisingly creepy and has a decent portion of cheap scares and explorations of dark, winding corridors. Walking through a wasteland of human bodies, avoiding super-fast crawler-things, and reacting to hidden snipers keeps you on your toes at all times... as does the realization that the farther into the game you get, the less human the world becomes.
Further enhancing the atmosphere are the visuals themselves. Though they're certainly not the most impressive we've ever seen, they're still pretty powerful and accomplish a number of remarkable technical feats. The framerate is locked at 30 the whole way through and doesn't falter anywhere... ever. In fact, regardless of how many enemies and moving objects were on the screen at one time, there wasn't a single frame hitch the entire way through. Oh, and since we're talking about enemies and objects, there are scores of them -- Chimera, British soldiers, tanks, VTOLs, debris, tracers, explosions, and plenty of other moving and stationary are everywhere with alarming frequency. Each and every environment is noticeably different from one another as well, and while the texture work isn't overly detailed, it still looks pretty good. Of course, being that Fall of Man is a first-person shooter, it's the gameplay that matters most and thankfully, Resistance has that in spades.
At its heart, Fall of Man feels a lot like TimeSplitters -- offering quick, twitchy movement and high-speed targets that test your defensive reactions as often as they test your trigger finger. The default control configuration and its sensitivity work great too, and Insomniac has done a stellar job of encapsulating the feeling of wielding heavy and light weapons via onscreen responses. Part of the success here can also be attributed to the sheer number of options that the developers have assigned to the SIXAXIS without the need for menus. Switching weapons is a breeze (just tap R2), as is bringing up the map (tilt the controller to the left) or checking the multiplayer stat screen (tilt right). You can even rid yourself of targeting tags, fan out fires that have caught your back, or wrestle yourself loose from the grip of enemies by shaking the SIXAXIS like a maniac.
The real stars of the show, however, are the weapons. As Insomniac has proven before with its Ratchet and Clank series, this team knows how to design varied and interesting instruments of destruction and have done so again here. Whether you're wielding the game's first weapon or its last, there's always a new gun to shoot or a new tactic to try out (it's likely impossible to finish the game using only one or two selections, you'll have to use most if not all weapons at multiple points). Just a few examples of what players can expect: A sniper rifle that can slow down time (L23 Fareye), cannons that shoot needle-like subsonic bolts which bounce off surfaces (XR-005 Hailstorm), and a mine-launcher that shoots organic slime bombs that can be detonated remotely as makeshift plastic explosives. There are more than a dozen different weapons like these in all, including a hidden assortment that won't unlock until you've beaten the game.
As great as the weapons are, they wouldn't matter much if the enemies you faced off against didn't provide any kind of resistance (ahem). The good news is that the enemies ARE tough. In fact, the AI in Resistance is pretty decent and it makes for quite a challenging time. Some Chimeran soldiers, for example, are smart enough to take cover, change strategic positions, or team up with other monsters in an effort to kill you dead. Granted, their level of intelligence isn't going to blow you away (a large portion of the "first half" enemies dawdle about just waiting to be shot after ambushing you), but it's still good enough to offer surprises and should give even veterans of the genre a thumb workout. Oh, and there's a huge variety of enemies too -- from low-level grunts and Ghostbuster-like demon dogs to enormous cannon-wielding giants and towering spider-creatures.
As strong as everything in Resistance is, the real standout factor in the experience is its multiplayer. Simply put, it's incredible. Jacked in from multiple locations (via broadband Internet connection) we were consistently able to enjoy 30-40 player games with no noticeable lag whatsoever (Insomniac did a fantastic job of hiding what little latency there appears to be). And while all these opponents made for crazy all-out wars, the multiplayer options are flexible enough to allow users to scale maps downward to accommodate smaller parties (40, 32, 24, 16 map types), choose Chimeran or Human sides (complete with unique abilities), and alter the rules to allow for a multitude of possibilities.
But match customization and excellent 40-person play isn't the only thing that Resistance has going for it -- it also has strongly-designed maps, a countless number of trackable stats, a Battlefield-like ranking system (60 ranks in total), clan creation support for up to 200 members, and several different modes that include standard Deathmatch, Meltdown (aka "Battle of the Node Control"), Breach ("Destroy your opponent's Base"), Capture the Flag, Team Deathmatch, and Conversion ("Last Man Standing"). Buddies can even team up on the same machine and play through the single-player game via split-screen, or go head to head with three other users for four-player versions of the online features.
As you can tell, we found Resistance to be a heck of a good time, but it did offer up a few disappointing moments. For example, players can and will find several areas in the game that consist of just walking -- a sort of "do nothing" jaunt to the next big action sequence. These are meant to be breathers, sure, but midway through the story it comes across as an unnecessary way to extend stage time longer than it had to be. It's also disappointing that most user-controlled vehicles (which include tanks, jeeps, and a few other surprises) are so incredibly powerful that, unless you're playing on hard, will totally dominate an otherwise-challenging enemy. Throw in the fact that co-op can only be enjoyed offline (online co-op is becoming more and more common these days) and the ending disappointment I mentioned earlier, and you have a less than perfect game.
Closing Comments
But let's be honest, Resistance doesn't have to be perfect to be fun, and fun is exactly what it is. From start to finish, Fall of Man is one hell of an outstanding roller coaster ride that every last PS3 owner needs for day one. Epic boss battles (the final few are crazy!), ever-changing scenery, addictive weaponry, and a unique thematic are just a few of the reasons Resistance stands out. But above all else, it's the multiplayer elements that truly ascend this one to the next level. It's a must have for sure.
9.0 Presentation
Insomniac has created a compelling mythos and the unique blend of World War II-level battles with alien technology is a great mix. Expect load times only at the beginning of stages.
8.5 Graphics
A mix of 20th century war machines and intergalactic alien hordes makes for quite the interesting art style. A solid 30fps framerate and plenty of bells and whistles easily impress.
8.5 Sound
When connected to a capable speaker, Resistance will blow your speakers to kingdom come with great audio effects and stellar voice acting. Don't expect to hear much musically, though.
9.0 Gameplay
Experience the best weapons to come along in a shooter for quite some time united with challenging enemies, tight control, smooth online play, and insane boss battles. Seriously fun.
9.5 Lasting Appeal
Between 12-15 hours of single-player action, multiple (and very challenging) difficulty levels, four hidden weapons, unlockable secrets and skill points, and a ton of multiplayer options. Hot!
9.1
Outstanding OVERALL
(out of 10 / not an average)
UID
4908
帖子
16281
精华
0
积分
44356
交易积分
0
阅读权限
1
在线时间
2770 小时
注册时间
2002-9-27
最后登录
2019-11-19
查看详细资料
TOP
tdkgtm
禁止访问
帖子
23769
精华
0
积分
-2787
激骚
0 度
爱车
主机
相机
手机
注册时间
2005-4-20
发短消息
加为好友
当前离线
2
#
大
中
小
发表于 2006-11-16 21:40
只看该作者
ign真不厚道,都这样画面还不给高点
UID
41389
帖子
23769
精华
0
积分
-2787
交易积分
0
阅读权限
0
在线时间
1445 小时
注册时间
2005-4-20
最后登录
2019-12-11
查看详细资料
TOP
收集者
小黑屋
帖子
16430
精华
0
积分
21780
激骚
-6 度
爱车
主机
相机
手机
注册时间
2003-11-15
发短消息
加为好友
当前离线
3
#
大
中
小
发表于 2006-11-16 21:42
只看该作者
相对论啊,这画面要是到PS2上早就是10分了
UID
16950
帖子
16430
精华
0
积分
21780
交易积分
13
阅读权限
1
在线时间
10037 小时
注册时间
2003-11-15
最后登录
2020-12-3
查看个人网站
查看详细资料
TOP
fido7
天外飞仙
帖子
13708
精华
0
积分
78218
激骚
1343 度
爱车
主机
相机
手机
注册时间
2004-5-24
发短消息
加为好友
当前离线
4
#
大
中
小
发表于 2006-11-16 21:42
只看该作者
看起来相当不错啊
UID
25170
帖子
13708
精华
0
积分
78218
交易积分
2
阅读权限
50
在线时间
17282 小时
注册时间
2004-5-24
最后登录
2023-2-7
查看详细资料
TOP
lordofkill
小黑屋
帖子
2132
精华
0
积分
14053
激骚
0 度
爱车
主机
相机
手机
注册时间
2005-1-9
发短消息
加为好友
当前离线
5
#
大
中
小
发表于 2006-11-16 21:44
只看该作者
楼主辛苦了! 赞一个.
UID
35376
帖子
2132
精华
0
积分
14053
交易积分
0
阅读权限
1
在线时间
400 小时
注册时间
2005-1-9
最后登录
2017-12-14
查看详细资料
TOP
真忘私绵
卍解
版主
大能猫
帖子
94651
精华
6
积分
211598
激骚
8367 度
爱车
SMART
主机
ALL
相机
黑卡
手机
iPhone X
来自
上海
注册时间
2001-7-14
发短消息
加为好友
当前离线
6
#
大
中
小
发表于 2006-11-16 21:45
只看该作者
抵抗怎么玩啊
第一关就不知道往哪走了
UID
2826
帖子
94651
精华
6
积分
211598
交易积分
0
阅读权限
100
来自
上海
在线时间
29049 小时
注册时间
2001-7-14
最后登录
2022-9-25
查看详细资料
TOP
lordofkill
小黑屋
帖子
2132
精华
0
积分
14053
激骚
0 度
爱车
主机
相机
手机
注册时间
2005-1-9
发短消息
加为好友
当前离线
7
#
大
中
小
发表于 2006-11-16 21:49
只看该作者
怎么楼主贴的图看起来不错啊? 看到夜影的那几张图,不知道为什么让我想起了<寄生前夜>的片头CG那种风格,自然的光影,清晰的画面.赞哦!
不和GOW比,知道比不上,别战.:D
UID
35376
帖子
2132
精华
0
积分
14053
交易积分
0
阅读权限
1
在线时间
400 小时
注册时间
2005-1-9
最后登录
2017-12-14
查看详细资料
TOP
lordofkill
小黑屋
帖子
2132
精华
0
积分
14053
激骚
0 度
爱车
主机
相机
手机
注册时间
2005-1-9
发短消息
加为好友
当前离线
8
#
大
中
小
发表于 2006-11-16 22:09
只看该作者
楼主继续翻译吧....
UID
35376
帖子
2132
精华
0
积分
14053
交易积分
0
阅读权限
1
在线时间
400 小时
注册时间
2005-1-9
最后登录
2017-12-14
查看详细资料
TOP
zyang228
混世魔头
帖子
3217
精华
0
积分
17183
激骚
83 度
爱车
主机
相机
手机
注册时间
2002-9-28
发短消息
加为好友
当前离线
9
#
大
中
小
发表于 2006-11-16 22:38
只看该作者
楼主英语不错啊
UID
4932
帖子
3217
精华
0
积分
17183
交易积分
39
阅读权限
40
在线时间
12138 小时
注册时间
2002-9-28
最后登录
2025-8-3
查看详细资料
TOP
真阿拉鬱悶安
小黑屋
帖子
3283
精华
0
积分
7845
激骚
0 度
爱车
主机
相机
手机
注册时间
2003-10-30
发短消息
加为好友
当前离线
10
#
大
中
小
发表于 2006-11-21 08:09
只看该作者
不知道ps3手柄玩fps是否依然這麽渣...
UID
16228
帖子
3283
精华
0
积分
7845
交易积分
1
阅读权限
1
在线时间
3171 小时
注册时间
2003-10-30
最后登录
2014-11-19
查看详细资料
TOP
eyesonme
小黑屋
帖子
329
精华
0
积分
9208
激骚
0 度
爱车
主机
相机
手机
注册时间
2005-8-21
发短消息
加为好友
当前离线
11
#
大
中
小
发表于 2006-11-21 13:13
只看该作者
画面还过得去
UID
46549
帖子
329
精华
0
积分
9208
交易积分
0
阅读权限
1
在线时间
18 小时
注册时间
2005-8-21
最后登录
2012-2-17
查看详细资料
TOP
控制面板首页
密码修改
积分交易
积分记录
公众用户组
基本概况
版块排行
主题排行
发帖排行
积分排行
交易排行
在线时间
管理团队
管理统计