官网链接(英文)
http://us.battle.net/d3/en/blog/ ... er_Damage-9_14_2012
这一篇blog的主题是怪物伤害和防御技能奖励。
总的来说:
1. 削弱防御技能(如全抗战吼,法师能量甲)
2. 更大幅度削弱怪物伤害
3. 玩家受到的总体伤害相比之前版本降低
目的是解放技能选择,让某些防御技能不再成为“必选”。
[实例]
超过87%的野蛮人选择了全抗战吼(如图)
然后在1.0.5上线后
全抗战吼提供的全抗加成从50%削弱到20%
与此同时炼狱难度下所有怪物的伤害降低了至少25%
经过如下论证:
- A barbarian with 800 resist before War Cry against a level 63 enemy translates to 1200 Resist (79.21% mitigation) with Impunity in 1.0.4
- In 1.0.5 this will be 960 Resist (75.29% mitigation) with Impunity
- If a monster hits for 20,000 damage after Armor, then the damage taken by the Barbarian will go from 4158 damage to 4942 damage
- This means incoming damage would have to be less than 84% of the current value on live (4158/4942) in order for the game to feel the same.
- As it happens, we’re going to reduce all damage in Inferno by at least 25%.
所以,虽然在1.0.5中全抗战吼被大幅削弱,但选择全抗战吼的野蛮人受到的伤害却变低了。
但相对的
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本帖最后由 jump 于 2012-9-21 09:38 编辑 ]