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[求助] 图形API,PS4是OPENGL,X1是DX11,X1更容易开发

顶open girl


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引用:
原帖由 风间星魂 于 2013-5-25 15:01 发表
值得细说么,恭mm这文章谁都看过。简单描述就完了。表述理解不同。
不值得细说您也别胡说啊我说。另外恭mm是谁?什么文章?



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引用:
原帖由 hourousha 于 2013-5-25 15:33 发表

不值得细说您也别胡说啊我说。另外恭mm是谁?什么文章?
看行文和n年前opengpu上那文章一模一样。klayge作者
我说的不是一个方向。

[ 本帖最后由 风间星魂 于 2013-5-25 15:40 编辑 ]


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算了,加一句。glsl编译器在驱动层实现,硬件商可以优化。
hlsl不直接发送给dx9 api,实质是个转换器。
论断来源 opengl shading language 3e 566页。

转帖文章谁都会,实质看清楚意思再说。。。。

[ 本帖最后由 风间星魂 于 2013-5-25 16:18 编辑 ]

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原帖由 alucardx2004 于 2013-5-24 19:07 发表
开发也许不是那么容易,但大楼成交变得很容易。
你把opengl和opencl搞混了吧- -

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PlayStation 4 currently beats Xbox One in terms of raw power and has a more mature developer environment, Avalanche Studios has told us.

The Just Cause creator is working with each next gen console right now, and says that in terms of pure specifications and working environment, PS4 is the preferable console. But with Xbox One’s cloud capabilities and further developer support coming, Sony can’t claim an early victory just yet.

We asked Avalanche’s chief technical officer Linus Blomberg how the two consoles compare. “It’s difficult to say, as it’s still early days when it comes to drivers,” he told us. “With each new driver release, performance increases dramatically in some areas. The PlayStation 4 environment is definitely more mature currently, so Microsoft has some catching up to do. But I’m not too concerned about that as they traditionally have been very good in that area. The specs on paper would favour the PS4 over the Xbox One in terms of raw power, but there are many other factors involved so we’ll just have to wait and see a bit longer before making that judgment.”

《Just Cause》的开发商Avalanche的CTO今日在接受Edge杂志采访时对目前都已公布的两台次世代主机作出了如下评论:理论上讲是PS4的硬件机能更加强劲,当然这方面还有其他因素在里面,所以他不想太早地下结论。在软件方面,他说双方的软件还都在不断更新变化。但是目前确实是PS4的开发环境更为成熟,在这方面微软还需要改进。


喷了

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太好了这下X1有了开发难的借口,与此同时PS4开发环境也比上代好多了。

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