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[其他] 后知后觉,这代NFS效果非常屌啊,听说不会有下一代了,真遗憾【多图杀猫】

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原帖由 FXCarl 于 2014-2-9 15:31 发表
DC 要做到 60Hz ~ 画面就是代价

NFS 30Hz 好处太多 …… 30到60 不只是渲染快一倍就够的。即便是 DC 的物理简化如 NFS,也意味着游戏逻辑的运行耗时不可能再被大规模压缩。假设游戏只有渲染和物理交互演算,交互每 ...
给你补个原文:D

You have 33ms to render the whole frame. 13ms is taken by geometry and all the fancy shaders and
roughly 10ms is taken by the post processing.
That means there’s 10ms left for all lighting and shadowing calculations.
If you spend 5ms on shadow map rendering and 3ms on your physically correct lighting calculations,
you’re pretty much left with 2ms for any kind of shadow filtering.
For the people still quoting Frames Per Seconds this actually means that
shadow filter demo needs to run at 300 FPS on the PS3/XBox class hardware if it’s targeting games.
And I’m not even talking about the 60FPS games.
People who make these are made of Awesome-sauce and I’m sure they all grew up
riding velociraptors and fighting polar bears.

骑着迅猛龙和北极熊打架长大的哟……


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寒酸引擎太渣拖后腿



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霜寒3还好吧,感觉至少比GT那种碰碰车好,还有坚固无比的护栏围栏什么的。
NFS18周边物件各种撞得七零八散泡沫横飞啊。

































































[ 本帖最后由 littlezoo 于 2014-2-9 23:31 编辑 ]


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寒霜3很好。

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极品的画面感觉一直挺好的…………没啥好平反的~~那个16穿越美国中部还不知道哪里的时候 觉得寒霜引擎碉堡了~~~
所以也一直期待寒霜的将军2……NND!!!居然的取消了!!气疯了

[ 本帖最后由 magtree 于 2014-2-10 10:46 编辑 ]

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如果能下车看风景,那便是GTA了……

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