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约罕●卡马克正在著手打造《重返德軍總部》XB360版新作

Id Software talks 360 Wolfenstein

In a world seemingly dominated by popular young upstarts (we're looking at you, Halo and Gears of War), it's good to see that granddaddy of FPS genre, Castle Wolfenstein, is still keen to stake a claim in the genre it arguably created.

Id's Kevin Cloud said in an interview that the company and Raven (who has already collaborated on Quake 4) "are working together to take advantage of all the graphic capabilities that the Xbox 360 has to offer, and what we're doing with Wolfenstein is creating this one, large empire that is seamlessly loaded to the player as he explores his world."

This will mark the first time that Id will develop a Wolfenstein away from the PC, but developer John Carmack is keen to put gamers at ease, claiming that "the Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've got for the PC."


http://www.computerandvideogames.com/article.php?id=149299&skip=yes


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Id Software `````貌似很久没听到这个名字了



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好久囖~~


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以前满喜欢玩的
画面很厚重
玩起来满厚实的
HOHO

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真的很久了.

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不是知道卡马克天天都忙什么呢,现在虚幻的引擎那么牛比,他也不着急

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引用:
原帖由 freeznland 于 2006-11-21 13:45 发表
不是知道卡马克天天都忙什么呢,现在虚幻的引擎那么牛比,他也不着急
你怎么知道他不着急

你以为他家后院自制的火箭都瞄准了谁

卡马克一个按钮下去,虚幻引擎和制造虚幻引擎使用虚幻引擎玩虚幻引擎的人都会领教一次“来自卡马克亲手缔造的爆炸粒子效果”

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woow... RTCW
这可是个恐怖游戏啊.
我是相当地喜欢.

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我认为 J.C.这两年想的更加复杂了
DOOM3加了很多很多的东西在里面…………

这个只要看 前一个ID作品 就明白了

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引用:
原帖由 RestlessDream 于 2006-11-21 14:49 发表


你怎么知道他不着急

你以为他家后院自制的火箭都瞄准了谁

卡马克一个按钮下去,虚幻引擎和制造虚幻引擎使用虚幻引擎玩虚幻引擎的人都会领教一次“来自卡马克亲手缔造的爆炸粒子效果”
jc果然是神,玩这么多年火箭原来是为了这个。

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