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Wii硬件规格

大众科学杂志拍了几张Wii内部照片,证实了之前IGN的数据



729 MHz IBM PowerPC "Broadway" CPU
243 MHz ATI "Hollywood" GPU
24MBs "main" 1T-SRAM
64MBs other 1T-SRAM
512MBs internal flash memory
3MBs texture memory on GPU
Built-in 802.11b/g Wi-Fi capability
One SD memory card bay
AV multi-port: S-video, composite, component
Analog (left/right) audio / DPLII
Four GameCube controller ports Two GameCube Memory Pak slots
Two USB 2.0 ports Compatible with up to four wireless Wii-motes
Self-loading media drive Accepts 12cm Wii and 8cm GCN discs; no DVD movies


Broadway CPU

Operating speed: 729 MHz
• Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
• 32-kilobyte 8-way set-associative L1 instruction cache
• 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
• Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis
ter unit, load/store unit, two integer units)
• DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
• Write-gather buffer for writing graphics command lists to the graphics chip
• Onboard 256-kilobyte 2-way set-associative L2 integrated cache
• Two, 32-bit integer units (IU)
• One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit))
• The FPU supports paired single floating point (FP/PS)
• The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in
each cycle and completed in three cycles.
• Fixed-point to floating-point conversion can be performed at the same time as FPU register load and
store, with no loss in performance.
• The branch unit supports static branch prediction and dynamic branch prediction.
• When an instruction is stalled on data, the next instruction can be issued and executed. All instructions
maintain program logic and will complete in the correct program order.
• Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte.
• Supports these bus pipeline depth levels: level 2, level 3, and level 4.
Reference Information: Broadway is upward compatible with Nintendo GameCube’s CPU (Gekko).


上世代机种简略规格
PS2 CPU: Emotion Engine, 294 MHz; GPU: Graphics Synthesizer, 147 MHz
GC: CPU: PowerPC Gekko, 485 MHz; GPU: ArtX/Nintendo "Flipper", 162 MHz
XBOX   CPU: 733 MHz Intel Mobile Celeron; GPU: 233 MHz NVIDIA NV2A

本世代机种简略规格
XBOX360 CPU: 3.2 GHz PPC Tri-Core Xenon; GPU: 500 MHz ATI Xenos
PS3  CPU: 3.2 GHz Cell; GPU: 550 MHz  NVIDIA RSX


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我只看出了好莱坞和百老汇,其他的求达人讲解是如何看出具体数值的。:D :D :D :D



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ign的数据是摘抄于wii开发文档,所以不会错的。


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WII其实也不差嘛, 在480P的前提下足够了.

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:D 不错吗,和XB基本持平,WII才是真正的XB1.5,任软和谐万岁!

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我想看Hollywood的规格……

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在上世代的基础上改变了一下控制器,就拿出来骗钱.我才不买呢,活该!死切!

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实际画面也达到XB级别就真的够用了

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引用:
原帖由 playhoo 于 2006-11-20 10:02 发表
实际画面也达到XB级别就真的够用了
应该是强于XB的.

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其实没有64MB 1T-SRAM

倒是有64MB GDDR3。

此外,好莱坞的eDRAM最新消息是6MB的。

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怎么说也是有512MB内存,画面肯定比XBOX强。

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512不是内存,是闪存

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那Wii内存多少?64MB?有点少吧…………

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:D 应该比XB强些的~~~

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引用:
原帖由 REC 于 2006-11-20 11:14 发表
怎么说也是有512MB内存,画面肯定比XBOX强。
不是24就是64,就算可以加起来,也是88~

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