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六轴神作Warhawk停止开发了?

内情人士称PS3的游戏Warhawk开发已经表示"完全停顿" !?

http://www.gamespot.com/forums/s ... 491&sid=6164286


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因为工作人员全部手腕扭伤入院治疗了。



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晕 怎么可能啊 LU张天师推崇的最强空战游戏啊 画面达到了XBOX级别的


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David Jaffe wise message
Guys (gals?), just be aware that MANY MANY MANY games- including 90% of
the ones I have worked on- go thru growing pains. It's called the
creative process. Sometimes those pains are so bad that you don't think
you can go on (GOD OF WAR, in my case), sometimes they are not that
bad. BUT just because you hear about a game that is (or WAS) struggling
thru the process, doesn't mean ANYTHING. That is the process for much
of the time. Hell, they KILLED the first draft of HALF LIFE and started
again...how many times did they push back ZELDA (which ZELDA? Hell, how
about MOST of them)...you REALLY think it was to 'give the game more
polish and give gamers the game the deserve'? Well sure it was, but you
also never stopped to think that the extra time was needed because the
game didn't sail thru the dev. process like butter in the first place?


So just because some disgruntled ex-worker- who thought the game should
have been made HIS way- is now getting his 15 minutes by spouting off
to some news source, does not mean he is bringing any meat to the table
in terms of valid information. It may be TRUE information in terms of a
game having been down a tough road, but again- that is par for the
course.


David
Posted Jan 17, 2007 12:52 pm PT

问题:david是谁?
另:凡事往好的方面想想吧

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开发人员在玩Wii时,不幸受伤。。导致PS3版WARHAWK无法开发

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内讧了啊

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引用:
原帖由 Kuzuryuusen 于 2007-1-18 12:24 发表
问题:david是谁?
GOD OF WAR, IN MY CASE


还不知道吗?战神的制作人

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直接移植到WII上

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david jaffe还是那么能喷。。。不过这段话里面居然没有fu*k...不可思议

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XO1000W台后,很多厂商会重新考虑“后事”的 :D

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貌似只有缩水版了

在国外著名游戏媒体IGN最新一辑的周末广播节目中,IGN编辑与《战鹰(Warhawk)》制作小组的成员重点讨论了这款即将在PS3上推出的飞行模拟游戏,同时也正式确认了一些此前的传言,其中包括《战鹰》将以PS3下载游戏的形式发售一事。

    据悉,PS3版《战鹰》将通过PlayStation Store以下载的方式向用户发售,而不是以PS3软件的形式上市销售。另外,游戏将只对应一个最多32人的多人联机模式而没有单机模式可供选择,但不排除日后通过在线升级等方式拓展游戏模式的可能。

    游戏制作主管Drew Bradford还确认,游戏可以同时支持PS3的六轴动作感应功能和类比摇杆操作两种模式,玩家可以根据自己的喜好自由进行选择。游戏制作导演Dylan Jobe还强调,《战鹰》的重点在于表现爽快壮观的多人联机对战,因此开发小组才决定放弃单机模式,将全部精力都集中在多人联机模式的制作上。

http://www.levelup.cn/article/html/news/rj/2007-03/4153927.htm

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可能和上次xat调离的情况是一样的吧,集中力量开发更有可能获得销量的作品

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决定放弃单机模式
网游去了?

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寒, 网络版销量怎么统计啊, 到时候酒多说这个游戏网络贩卖XX万份到哪里去翻案呢?

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无语,次世代最强空战游戏变成网游了

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