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(转驱家新闻)Xbox Live用户数提前达到六百万

引用:
原帖由 west2046 于 2007-3-7 10:28 发表
大门数钱忙啊!!:D :D :D
大门自己不数钱,他雇了500个人帮他数


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这月金卡到期,继续充一年



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引用:
原帖由 hanzo 于 2007-3-7 10:17 发表

漫天要价,被GS狂批
原来如此不厚道么……还真不知道……


算了,关我鸟事。玩PSP版去了。


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引用:
原帖由 west2046 于 2007-3-7 10:28 发表
大门数钱忙啊!!:D :D :D
你今天数了没有?:D :D

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引用:
原帖由 到处看着 于 2007-3-7 11:32 发表


你今天数了没有?:D :D
今天没昨天赚得多!昨天赚翻了!

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官方原文:

Xbox LIVE Reaches 6 Million Members 4 Months Ahead of Schedule

AtE3 this past year, Microsoft announced the goal that the Xbox LIVEcommunity would be 6 million members strong by June 2007. Weunderestimated ourselves.

Microsoft is proud to announce todaythat more than 6 million gamers worldwide are connected to Xbox LIVE, amilestone that was reached 4 months ahead of schedule. Xbox LIVE, thepremier online entertainment network, offers the best in online gaming,ubiquitous voice, video and text chatting, Achievements, demos,trailers and more. And,with Xbox LIVE Video Marketplace, gamers can download thousands ofhours of premium entertainment content, from high-def TV shows like“CSI” or “Robot Chicken,” to full-length films such as “Saw III” or “Crank.” And, as announced this past week, Xbox LIVE members candownload the first ever HD episode of “South Park,” exclusive to theXbox 360 and available free starting today, March 6. Belowyou will find the latest in Xbox 360 and Xbox LIVE momentum data,including how many Achievements have been unlocked to-date and the top5 Xbox LIVE Arcade list. If you have any questions, please don’t hesitate to let us know.

Xbox 360  |  Momentum Fact Sheet

  • Morethan 10 million Xbox 360s have hit store shelves since launch inNovember 2005, and more than 160 high definition games are nowavailable, including Viva Piñata, Gears of War and Crackdown.

  • Xbox 360 is available in 37 countries.

  • The overall software attach rate for Xbox 360 is 4.6 titles per console in the United States with a record-breaking accessory attach rate of 2.9 units per console.

Xbox LIVE Connectivity & Usage:
  • More than 6 million people are members of Xbox LIVE.

  • Followingthe launch of the Xbox LIVE online gaming network in November 2002,gamers have spent over 2.3 billion hours on the network playing gamesonline with their friends around the world.  This is equal to 95million days of gaming or over 260,000 years.  With our top title, Halo2, which is being played on both the Xbox and Xbox 360, gamers havespent over 710 million hours playing online with over a half a billiongames played.

  • Infact, online gaming through Xbox LIVE is now a proven form ofmainstream entertainment. The 18-34 male audience is comparable in sizeto the same audience tuning in to see the most popular network TV showslike CSI or The Office.

  • XboxLIVE on Xbox 360 continues to grow as a social community; we are seeingan average of over 2,000,000 text and voice messages sent every daybetween members on the service.  

·         The average Xbox LIVE Gold subscriber has 22 friends on their Xbox LIVE friends list.

·         Todate, Xbox 360 owners have unlocked nearly 300 million Achievements.All of those unlocked Achievements have created a total combinedGamerscore of nearly 7.5 billion.

  • Top WW Xbox LIVE Titles on Xbox 360 to date:
           
1                Halo 2
2                Gears of War
3                Hexic HD
4                Call of Duty 2
5                Ghost Recon 3
6                Call Of Duty 3
7                Oblivion
8                PGR3
9                Tom Clancy's Rainbow Six® Vegas
10             Perfect Dark Zero

            (Based on the number of unique users)

Xbox LIVE Marketplace:   
  • Consumers have quickly jumped to the Xbox LIVE Marketplace as their one-stop download center.  More than 70percentXbox LIVE members are downloading content from Marketplace, drivingmore than 135 million downloads since the launch of Xbox 360.

  • XboxLIVE Marketplace is home to more than 7,000 pieces of individual gamingand entertainment content, downloadable at the click of a button.

  • Gamershave also quickly adopted the new Microsoft Points stored value system,with more than 5 Billion points activated on Marketplace to date.  

  • Onlineentertainment through Xbox LIVE is not just limited to games.  Xbox 360is the only console offering movie and TV downloads, and the new XboxLIVE Video Marketplace is packed with HD content from top partners suchas Paramount, MTV Networks and CBS. As a result, nearly 50% of Xbox LIVE members in the U.S. log into Xbox LIVE Marketplace every time they turn on their console.

Xbox LIVE Arcade:

  • XboxLIVE Arcade has been an instant hit on the Xbox 360, with nearly 70% ofall connected consoles already downloading and playing Xbox LIVE Arcade titles.  

  • Xbox LIVE Arcadehas now surpassed 25 million downloads from its diverse library oforiginal development and classic titles from the world’s bestindependent and established developers and publishers.

  • Top worldwide Xbox LIVE Arcade titles  on Xbox 360 to date (based on total number of full game downloads):
1.     Street Fighter II' Hyper Fighting
2.     Bankshot Billiards 2
3.     Marble Blast Ultra
4.     UNO
5.     DOOM


[ 本帖最后由 RestlessDream 于 2007-3-7 12:35 编辑 ]

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销量1000万  好吧 等着2月份的npd和欧洲·销量数据

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引用:
原帖由 BeastMa 于 2007-3-7 13:22 发表

原来如此不厚道么……还真不知道……


算了,关我鸟事。玩PSP版去了。
游戏主体买的贵,还缺一大堆模式需要以后下载。
但其实整个买下来和Psp版的价格基本持平......

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XBLIVE也是XB360成功的关键

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引用:
原帖由 BeastMa 于 2007-3-7 09:36 发表
arcade下载居然没有lumines上榜……可惜……
lumines 这游戏渣了点,有他才怪

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引用:
原帖由 责任编辑 于 2007-3-8 09:17 发表



lumines 这游戏渣了点,有他才怪
这游戏本身有什么问题?到要请教。

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