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The overall disappointment that comes from playing Resistance is troubling. For years, Insomniac has carved itself an impressive reputation, and had a golden opportunity to throw its creativity at a genre which has been stuck in its ways for far too long. That it merely aped almost all of the things wrong with this creatively moribund genre is alarming. That's not to say that it's a bad game at all, because in most senses Resistance bears a solid resemblance to a lot of very successful shooters of the last few years. But to simply come up with a game on a new platform that completely stands still feels like a huge disappointment from a studio that's more than capable of doing thing differently to everyone else. Put bluntly, the combat and AI is merely average, the visuals don't really wow, and the much-vaunted weaponry makes little difference to how it plays. To say we're underwhelmed is the understatement of the year.
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原帖由 寂寞的风 于 2007-3-22 23:44 发表 抵抗已经过50万了.用了4个月. 很想知道XO第一个过50万的游戏用了多少时间?
原帖由 Jonsoncao 于 2007-3-22 23:51 发表 COD2 两个月美国过50w 3个月就有全世界100w的新闻了……
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原帖由 真奥丁神 于 2007-3-22 23:56 发表 张老师会这么问:第一方4个月就有50W的大作了 XO用了多少时间才有第一方的50W大作
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