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超級和諧!! VF5 360版開發畫面已與PS3齊等,還有強化改進過的CPU 對戰AI

http://www.gamesradar.com/us/xbo ... 0070501101250856017

The same basic modes that appeared in the PS3 release are duplicated in the 360 version, with tweaks. Arcade mode, at its core, is the same as any other fighter: battles against computer opponents. Versus mode, well, that's obvious. Quest mode allows you to fight opponents across a fictional array of Japanese arcades - it's the best mode for single-player enjoyment in the PS3 version, as there's an actual sense of progression as you fight more enemies and rise in ranks and skill. You can get new equipment for your character that affects his or her appearance, allowing you to customize your look. The one complaint we had with the PS3 version - that the computer players weren't very realistic or fun to fight against - is being overhauled for the Xbox 360 release with much improved artificial intelligence based on newer arcade data.


All expectations we have - after seeing the performance of the 360 version, which absolutely runs as well and looks at least as good as the PS3 version - is that VF5 on the 360 will be the fighting game of choice for the system for the foreseeable future. It simply is so deep and enjoyable in arcades and on PS3 that little can go wrong now that performance has been sorted out.  What we saw in Japan ran beautifully. We have questions, of course, about what content will spice up the 360 release and make it more worthy than the PS3 version, but those will have to wait for now.

If you missed it, don't forget to check out our EXCLUSIVE video interview with VF5's developers or take a tour of the most popular arcade for VF5 in Tokyo

[ 本帖最后由 村上春樹 于 2007-5-2 09:21 编辑 ]


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无关痛痒,是否支持live对战才是重点



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楼主等喷


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引用:
原帖由 ztdkgtm 于 2007-5-2 09:21 发表
无关痛痒,是否支持live对战才是重点
不支持~~~~~

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帮楼主补充一下,这是客观转贴,其实本人对vf5没有任何兴趣

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引用:
原帖由 战神blog 于 2007-5-2 09:26 发表


不支持~~~~~
确认了?

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引用:
原帖由 ztdkgtm 于 2007-5-2 09:30 发表

确认了?
顶楼的来源里说明不对应网战了。而且很久以前也说过不对应网战。

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Unfortunately, the tight-lipped developers aren't ready to release details on most of the enhancements.  As we expected, true online play on Xbox Live is off the table, since VF5 requires one-sixtieth of a second precision to deliver the fastest and most balanced fighting gameplay known to man.

http://www.gamesradar.com/us/xbo ... &sectionId=1001

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这次总是360比Ps3晚半年了吧
看看客观饭们怎么说:D

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不支持LIVE的,唉...

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为什么DOA可以支持live,而VF5就不能支持live?就是因为商业业务机的原因吗?

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引用:
原帖由 Damas 于 2007-5-2 10:17 发表
为什么DOA可以支持live,而VF5就不能支持live?就是因为商业业务机的原因吗?
VF5 requires one-sixtieth of a second precision to deliver the fastest and most balanced fighting gameplay known to man.
1/60秒的精度,基于网络延迟会破坏对战平衡性的考虑(但我觉得是借口)

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不会和sonic一样把震动阉了吧?????

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引用:
原帖由 123321456 于 2007-5-2 10:24 发表
不会和sonic一样把震动阉了吧?????
好像也没震,和神机保持一致

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没劲~~

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