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原帖由 NintendoWii 于 2007-5-3 14:05 发表 It has been a long time i didn’t give any news, so here it is, some news about my progress. I have finally succeeded to improve sound in SNEmulDS. One part has been to work on the sound core (new APU timers, removed speed hacks, put back memory in fast EWRAM) and the other part has been to add a set of emulation hacks that you will be able to play with, thanks to the configuration file. 好长时间没跟大家扯淡了,现在报告一下哥们儿的工作。一句话,SNEmulDS的声音总算改善了。一部分是通过在声音模拟核心上的改进(以下为tg不关心的技术部分。。。),另一部分通过加入一些模拟上的hack实现让你们丫能玩一些,感谢配置文件吧。 The way the sound is implemented in SNES emulators for DS bring some synchronisation problems that make sound garbled or make games not boot at all. I found some ways to improve synchronization, but each game need to be tunned differently. For the moment, i have found a way to have good sound with classic Square and Enix games : Chrono Trigger, Secret Of Mana 1, Final Fantasy VI (FFIII in USA/Europe) Terranigma, Illusion Of Gaia. I will let you find the best configuration for other games that have sound problems. SNES模拟器实现的声音模拟机制会导致一些同步问题,就是它造成了(我的模拟器)声音破损,或者干脆不进游戏。老子找到了一些解决同步问题的办法,但是得一个个游戏来。目前我已经找到了用来提高经典方块厂和DQ厂的游戏的方法,比如时空之旅,圣剑传说1,毒瘤6,盖亚幻想纪。剩下的其它游戏,就交给你们去整这些配置文件好了。
原帖由 liyu2000 于 2007-5-3 14:33 发表 lz识蝌蚪文不识e文?
原帖由 zj87813096 于 2007-5-3 14:40 发表 还是觉得把新闻分开比较好吧,每一个新闻单独讨论。毕竟这不是资料索引帖