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OPENGL 超高画质 (NVIDIA Demo: Human Head)

视频下载地址:http://us.download.nvidia.com/downloads/nZone/videos/nzm_humanhead.wmv
demo下载地址:http://us.download.nvidia.com/do ... _HumanHeadSetup.exe
NVIDIA Demo: Human Head—Home
NVIDIA's GeForce 8800 Ultra demo "Human Head" delivers a startling leap forward in realism for real-time characters. A new sum-of-Guassians formulation of subsurface scattering within a multi-layered skin model coupled with the blazing shading performance of GeForce 8800 Ultra enables rendering of realistic human skin at a level never before seen in real-time.

To evaluate the complex skin shader and HDR lighting, "Human Head" computes 17 offscreen textures every frame totaling over 40 Million pixels, each shaded with lengthy pixel shaders. That's more than 1.2 billion pixels every second! 4096 x 4096 color and normal textures provide photo-realistic detail even at extremely close ranges. All this shading and texture processing requires both a level of shader performance and memory bandwidth unavailable until now thanks to GeForce 8800 Ultra.

The presets at the lower left allow quick access to a variety of lighting rigs and the menu controls allow complete control of light positions. The Shader FX menu allows control of the translucency of the skin (the "waxy" slider) as well as controls for chrome skin (or even a mix of skin and chrome). The number keys "1" through "5" show some of subsurface scattering textures that are computing each frame when evaluating the skin shader. "0" restores normal rendering.

Special thanks to actor Doug Jones (Hellboy, Pan's Labyrinth, Fantastic Four: Rise of the Silver Surfer) for allowing us to use his likeness to deliver the next level in realistic real-time characters.


[ 本帖最后由 ptgt3rsr 于 2007-5-24 18:25 编辑 ]


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显卡烧钱啊



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idsoftware将在9月公布新一代3d引擎。全面采用opengl2.1,敬请期待


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这脑袋上的光确实不错

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不过老实说,做一个这样的人头比同样cg的人头成本要高太多,真不知道未来的游戏开发成本会飙升到什么程度

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人类真是种有趣的动物,明星拍片是又化妆又磨皮,一些素面照放出来就是一群人在后面靠.但到玩游戏的时候,却在那里追求这个人头有没有皱纹,雀斑真实不真实.

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3个月之后8800又要被淘汰了

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可是OPENGL现在明显不是主流了。

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现在的DirectX已经不是当年与OpenGL竞争的那个楞头青了。

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引用:
原帖由 cocoa 于 2007-5-24 15:01 发表
不过老实说,做一个这样的人头比同样cg的人头成本要高太多,真不知道未来的游戏开发成本会飙升到什么程度
这样的人头,用小刀划,用火烧,用斧子砍,用硫酸泼,用汽车压,用枪射都会有真实的表现,CG的人头不能比的啊:D

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引用:
原帖由 古兰佐 于 2007-5-24 15:12 发表
人类真是种有趣的动物,明星拍片是又化妆又磨皮,一些素面照放出来就是一群人在后面靠.但到玩游戏的时候,却在那里追求这个人头有没有皱纹,雀斑真实不真实.
真奇怪,这不是软饭们所倡导的么 以PS3为代表的美工修复派一直在这里抬不起头来啊。

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照楼上地说工作量更大鸟
谁敢投资啊

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速度很赞··
1M/s 已经下载完鸟

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引用:
原帖由 aweiwei 于 2007-5-24 15:45 发表
可是OPENGL现在明显不是主流了。
OpenGL就毁在ATI和Intel手上

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视频可以看下
DEMO就算了
9500不可能跑动。。。

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