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任天堂媒体峰会内幕泄露.闹得挺热的传闻.

中文翻译来自Levelup.Cn.

http://www.levelup.cn/article/html/news/rj/2007-05/28105842.html

英文原文

http://www.neogaf.com/forum/showthread.php?t=158865

任天堂美国分社前不久于美国西雅图召开了媒体锋会,然而在这场号称重要程度不亚于E3前新闻发布会的活动中并未公布任何重大消息,甚至没有多少大作亮相,让到场的媒体记者和业内人士失望不已。
    然而就在今天,一位自称参加了此次会议的匿名人士在知名游戏论坛Neogaf上透露,任天堂此次确实公开了许多大作的试玩,但只有少部分内部人士知情。据他介绍,雷吉的演讲结束后,他和少部分参观者被邀请进入一个独立的小型展厅,在那里他见到了备受外界注目的几款任天堂镇社级大作的真实面貌。不过拒绝透露姓名和身份,因此现在还无法确认这些消息的准确性。
    这位知情人士透露,他与被邀请的其他人一样在进入秘密展厅时签署了保密协议,并被要求在今年7月的E3媒体峰会召开前不对外透露任何信息。事实上任天堂这样做的意图也很明显,只让少部分人体验到游戏的实际试玩不仅可以提升大作的受关注度。而且通过文字的讲述与传播,其效果要好过通过影像或画面的宣传,这也是任天堂多年以来的一贯作风。
    据悉,任天堂在这次秘密会议上公布了三款游戏试玩,分别是《银河战士3》、《任天堂明星大乱斗》和《超级马里奥 银河》。此外还包括《天灾 危机之日》、Wii版《马里奥赛车》、《M-09》(原战锤计划)、《Vision Red》、《任天堂棒球(Pennant Chase Baseball)》以及“Wii健康”、“Wii音乐”和“Wii时尚”等几个小游戏。最后,任天堂还首次展示了新的Wii频道——演示频道(Demo Channel )。以下是试玩及视频的简要介绍:

银河战士3 堕落
发售日:2007年8月20日

游戏画面比先前公布的版本得到了大幅强化,包括人物和场景的建模都比先前有了不少提高。另外,游戏将支持Wi-Fi机能,但并非是联机对战或在线游戏,而是通过WiiConnect 24下载新的任务关卡或武器装备等道具。

任天堂明星大乱斗X
发售日:2007年11月12日

本作在现场只提供了单机游戏试玩,但公布了一个Wi-Fi机能演示和新角色皮特的演示影像。本作支持“Classic”和“Brawl”两种操作模式,“Classic”即使用NGC手柄或Wii经典手柄进行操作,而“Brawl”模式则是使用Wii遥控器手柄进行的体感式游戏。

超级马里奥 银河
发售日 2007年12月10日(未证实)

正如宫本茂在之前的游戏开发者会议上所讲的,本作是未推出的《超级马里奥128》设计理念的延续。但与之前的《阳光马里奥》不同的是,玩家一开始就可以在广大的区域内进行自由探索。游戏场景的实际规模远比玩家在之前视频中所看到的要大的多,不止是小行星和陨石,游戏的许多关卡将在巨大的星球上进行,而且每个星球都有其各自不同的生态特点。另外,本作也支持WiiConnect 24,但具体信息没有公布。
天灾 危机之日
发售日:预定2008年第一季度

游戏尚处开发阶段,没有公布试玩版,但画面比去年E3上公布的要好一些。游戏中许多进程中将应用到Wii手柄的独特功能,其中包括战斗和解迷等部分,应用的手段和方式十分丰富。
M-09(原战锤计划)
发售日:2008年第二季度

游戏正式更名为《M-09》,从公开的画面来看,游戏的开发完成度已经相当高。之所以去年推迟发售,可能是由于开发小组对游戏进行了比较大的调整。
马里奥赛车(Wii)
画面相当吸引人,风格与该系列前作差别不大,支持Wii手柄动作感应和Wi-Fi功能。
Vision Red
任天堂原创RPG游戏,从游戏方式和人物设定上来看,与《最终幻想VII》有些相似。
动物之森(Wii)
风格与系列前作非常接近,支持Wi-Fi功能。
任天堂棒球
NGC版的续作,画面比之前有所提升,是一款真实风格的体育游戏,应用Wii动作感应功能。
Wii健康
玩家可以通过提示使用Wii手柄进行各种运动,随后游戏会计算出玩家在运动中所消耗的热量。
Wii音乐
玩家可以用Wii手柄模拟多种乐器的演奏,多种乐器的演奏被组合到一起后能够完成一首完整的歌曲,支持Wi-Fi功能。
Wii时尚
宫本茂在GDC 2007上提到的新频道互动,其风格类似于Wii投票频道,支持Mii形象。玩家的Mii形象将被按照几个标准被打分并分类。
新频道——游戏演示频道/Demo Channel
顾名思义,玩家可以在这里观看各种游戏的演示影像或宣传影像,其性质类似于Xbox Live的视频下载业务。现场播放了部分第三方游戏作品的宣传片,但没有太多惊喜。

"I have had the privilege over the past 48 hours to witness history in the making at the “(Pre E3) Nintendo Media Event” here in Seattle, WA. All of the information I have to share with you is under embargo, but as the true fans and the true gamers, I believe you are entitled to it. As a regular lurker on these forums I know what this means to all of you, and I decided early yesterday to disseminate this information to those that deserved to have it. No worries – I have taken the appropriate measures to ensure that my identity cannot be identified so that I will not face consequences for my actions. I hope you will enjoy learning this information and that you share my enthusiasm for the future of Nintendo.

Where to begin?

Following Reggie Fils-Aime’s speech yesterday (now widely reported) we were invited to a room to play a number of already announced games. We were given packets relating to each of these games with a large amount of information and goodies contained within. I’ll try to only share the information pertaining to the games you are all likely most interested in…then on to the surprises!

The first two games I will discuss are not only on embargo until Friday, but inexplicably until E3. Do not ask me why we were treated to so much regarding these games that we could not share. I suppose it is so that we can say things like “Trust me, you will be pleased.”

Metroid Prime 3: Corruption
Release Date – 08/20/2007

My experience playing this game demonstrated that Wii is capable of graphics far superior to what has been seen to date, and vast improvements have been made over the original build for this title. You will finally say “wow” when you see this game.

More importantly, Metroid will be a Wi-Fi title. There is no competitive online mode or multiplayer but WiiConnect 24 plays a large role. Metroid Prime 3 is slated to be the final entry in to the Prime series and is meant to carry fans over for quite some time. As such, new missions will become available for download on a regular basis (I have no idea how often a “regular basis” is). In addition, new suits and weapons are also going to be available for download. No detailed information was provided beyond this, but as explained to me, the purpose is to provide an experience that will be “ever evolving and changing so that the game may become entirely new over time.” This aspect of the game was why it was delayed for so long.

Super Smash Bros. Brawl
Release Date – 11/12/2007

Unfortunately, Smash Bros. only featured one playable level, which is what you’re seeing in most of the screenshots. However, there was a demonstration of the game’s Wi-Fi abilities and one new character shown. As you’ve seen, the game looks stunning and in certain instances plays like a dream. There are two available control methods, “Classic” and “Brawl.” Classic utilizes either a Gamecube controller or the Classic controller and plays much like previous entries in the series. Brawl utilizes the Wii Remote and Nunchuk attachment. Various attacks can be increased in strength by moving the Wii Remote in the direction of the attack. You can also add an extra jump when pressing up on the control stick and moving your Remote upwards. Unfortunately, these maneuvers felt tacked on.

Super Mario Galaxy
Release Date – 12/10/2007

Much hands-on time was spent with this title. It is essentially everything fans of Mario 64 will be expecting from the game. Unlike Mario Sunshine, this entry in the series will allow players the ability to explore vast areas of varying style. By now, you have undoubtedly seen the mini-planet hopping scenes on video and in screen shots. That being said, you probably have no idea how massive this game truly is. The mini-planets, comets, and space exploration are simply the surface of the game, and experienced mostly at the beginning. As the game progresses, most levels are within giant planets, each with its own unique feel. I was reminded often of jumping in to different paintings on Mario 64 and how each level was unique from the others. Think of outer-space in Galaxy as the castle is to Mario 64.

Another interesting bit of information regarding this title is cooperative play. When playing with a friend they will have the ability to assist you in your movements. This works by pointing the star where you want to advance to and having Mario follow the pattern drawn. This only happens at particular points in the game and is not necessary for play. However, it allows a friend to join the fun.

Finally, WiiConnect 24 is also utilized in this title, but no information regarding this was provided.

Disaster: Day of Crisis
Release – First Quarter 2008


Disaster is now the official title of this game, with Day of Crisis being the subtitle. This was done to show the potential of the title becoming a series, which helped fuel Nintendo’s desire to purchase Monolith. Each would be subsequently named Disaster: XXXX.

The game still appeared to be very much “in development” due to the lack of playable areas, but featured graphics much improved from the E3 Trailer. The most interesting aspect of this title was the necessity to use the Wii Remote in unique ways to assist in the advancement of the game. In one area, the player had to determine that the Wii Remote needed to be pointed at a water valve and then turned to unleash water onto a raging fire. These “puzzles” give the game more of an action-adventure feel. Ultimately, it felt like an entirely new type of gaming experience.

M-09 (FKA Project H.A.M.M.E.R.)
Release – Second Quarter 2008

Project H.A.M.M.E.R. is now officially titled M-09. The game seemed to be fairly far along in development and featured a number of playable areas. Other than the title change and release date, most of what you need to know about this game is already available. It plays as previously described, and the various levels I played were all within a major metropolis. The variety of each level comes only in how unique each city area can be from the previous one.


Now for the goodies…

A video montage was shown of the following games and channels, all with a promised 2008 release date. I’ll include a few notes of what I gathered from the snippets (and I do mean snippets) of each:

Mario Kart – Graphically impressive. Looked very traditional. Controlled like other Wii racing games, Wi-Fi logo.

Animal Crossing – Looks very much like past titles. Wi-Fi logo.

Vision Red – Original Nintendo RPG. Looked similar to Final Fantasy VII in terms of character design and style of play.

Nintendo Pennant Chase Baseball – Why this game is only available in video form is beyond me. However, the graphics have been spruced up from the Gamecube version and it controls like you think it would.

Wii Health – People doing a variety of exercises with the Wii Remote shown. Results page shows calories burned and a variety of other information. Mii are utilized.

Wii Music – A variety of instruments can be played with the Wii Remote and each performance added to others to make songs. Wi-Fi logo.

Mii Popularity – Looked a lot like Everybody Votes with Mii profiles. Various attributes can be ranked. Miis appear to be grouped in different classifications for ranking and ease of finding.

Demo Channel – Showed players downloading demos of Virtual Console titles.


In terms of major information, that almost sums it up. There were some third party games shown but nothing too exciting.

The final piece of information however was for most of the press the most exciting of all. A final video was shown that left everyone buzzing with excitement.

Sentences flashed across a black screen and faded…

I don’t remember them all or exactly, but they were similar to what I will provide below:

The greatest adventure in gaming

Lands of epic proportions

A hero for all time

A love to die for…

Link then appears screaming for a very brief second before the screen turns black and a tri-force slams onto the screen and smashes in to pieces.

If the character model used for Link is any indication of where this series is headed, expect ultra-realism, grittiness, and a very dark feel."




[ 本帖最后由 NintendoWii 于 2007-5-28 23:17 编辑 ]


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WII游戏越来越多了...LZ早日买吧...非等人家送你一台吗...



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LZ早买早超生啊


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引用:
原帖由 ジークフリート 于 2007-5-28 22:34 发表
WII游戏越来越多了...LZ早日买吧...非等人家送你一台吗...
我靠,够了喔

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LZ竟然没买WII??

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日,马车又出来了
Vision Red这个是啥

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期待。。。

看来差不多是时候把Wii由父母那里抢回来了。。

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上次av女星事件据说最后任天堂送了款游戏给她,LZ好好干,说不定能送你一台机器呢?

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Vision Red
任天堂原创RPG游戏,从游戏方式和人物设定上来看,与《最终幻想VII》有些相似




se的野村玩兼职?

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LZ期待你从任青的道路上转化为任饭

看以后还有没人拿你没N的主机说事

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引用:
原帖由 泉此方 于 2007-5-28 22:43 发表
LZ期待你从任青的道路上转化为任饭

看以后还有没人拿你没N的主机说事
某些人的嘴脸我深知,没有Wii又怎么了?关他们屁事啊.
一两次就够了,多了我看着就怒
干嘛我一定要买Wii.真奇怪.
早买跟晚买有何区别?
今年我就是不买Wii.怎么着?看不顺啊?

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引用:
原帖由 NintendoWii 于 2007-5-28 22:36 发表

我靠,够了喔
等你买好WII才够...早日+入偶等任饭行列吧...

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引用:
原帖由 ジークフリート 于 2007-5-28 22:46 发表

等你买好WII才够...早日+入偶等任饭行列吧...
那时候偶看你也米空到处拉贴了...多多享乐吧

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没主机会影响战力

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这才是任天堂的真正大作!



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