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UE3也不怎么样,难怪ps3能流畅运行

http://www.neogaf.com/forum/showthread.php?t=171474


http://techreport.com/onearticle.x/12879




战争机器pc版demo测试的运行报告

http://www.shacknews.com/featuredarticle.x?id=433

Jessen declined to go into too much detail about the specific graphical tweaks that are being made for the PC game, since things could change before final release, but she did note that despite supporting Games for Windows Live it will run on Windows XP or Windows Vista and will have both DirectX 9 and DirectX 10 support. Demo machines were running a smooth 60fps at 1920x1200 resolution on machines equipped with Nvidia 8800-series cards and 2GB of RAM, and the game looked great. While not in a whole new visual realm than its Xbox 360 counterpart, the game sports what are clearly more detailed textures and models and looks even tighter overall.





http://ve3d.ign.com/articles/804/804954p1.html

First off, CliffyB clarified the '5 new chapters': There are 5 ACTS in Gears of War, each with several chapters. The PC will add five new single player CHAPTERS. With that cleared up, I got a chance to play Gears of War today for PC, using the good old Mouse and KB. I don't think it's really necessary to go over the game itself, as I'm sure we all know plenty about it, so I'll just discuss the port. The PC demos were running at 1920x1200, and were easily keeping near 60 FPS. The PCs used were high end, so probably an 8800 or X1950, but nothing absurd by today's standards. GoW PC does not use any DX10 effects, so you won't get anything special there. Gears will still use checkpoint saves for the PC version with no quicksaving, as Cliffy feels the checkpoints are well spaced and quicksaving isn't really gonna help the game any. Multiplayer wise, 19 Multiplayer maps will be available in the PC version as well as the King of the Hill gametype. Games for Windows Live! will be used exclusively for Multiplayer, and the game will run on both XP and Vista. Finally, while Cliffy said that while nothing is set in stone right now, he does not expect the additional PC content to make it to the XBox 360, in order to provide some extra incentive for purchasing the PC version. So overall, don't expect anything bad from the port itself, and the game was certainly fun for the 20ish minutes of it I could play.


PS3看来还是和 PD3.2G+GF7600GT差不多一个等级

[ 本帖最后由 billh7 于 2007-7-18 14:11 编辑 ]


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不翻译会死人啊



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关键字都看到了不用翻译了


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要想引擎效率底是很容易的事.

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引用:
原帖由 billh7 于 2007-7-18 12:46 发表
PS3看来还是和 PD3.2G+GF7600GT一个等级的
不止7600gt.
xo,ps3应该和pd3.2G+x1950差不多
两台console性能应该说都是半斤八两.
只不知道整天sf rf战个什么?

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引用:
原帖由 neeze 于 2007-7-18 12:57 发表

不止7600gt.
xo,ps3应该和pd3.2G+x1950差不多
两台console性能应该说都是半斤八两.
只不知道整天sf rf战个什么?
不战哪有爱

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引用:
原帖由 neeze 于 2007-7-18 12:57 发表

不止7600gt.
xo,ps3应该和pd3.2G+x1950差不多
两台console性能应该说都是半斤八两.
只不知道整天sf rf战个什么?
cell远超pd3.2G

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还有人拿游戏机和PC比。。真是需要好好补脑。。

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基情四射的战区,才是TG最大的热点啊。

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PS3=PD3.2G+GF7600GT

X360=PD3.0G+X850XT PE

WII=ATHLON XP 2800+X1400

好像,听说是这样,望指正

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引用:
原帖由 jonathan 于 2007-7-18 13:00 发表
还有人拿游戏机和PC比。。真是需要好好补脑。。
性能为什么不能比, UE3不是号称游戏机上最最顶尖的画面引擎了吗?

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引用:
原帖由 billh7 于 2007-7-18 13:03 发表


性能为什么不能比, UE3不是号称游戏机上最最顶尖的画面引擎了吗?
PS3的Cell可以同时给至少8条40Mbps的AVC Video Stream做Decode。现在有PC能做到么?

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引用:
原帖由 conroe6050 于 2007-7-18 13:02 发表
PS3=PD3.2G+GF7600GT

X360=PD3.0G+X850XT PE

WII=ATHLON XP 2800+X1400

好像,听说是这样,望指正
继续贬低360性能,X800系列连SM3.0跟HDR都不支持.

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3.2加7600,比我的PC好啊

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引用:
原帖由 BD 于 2007-7-18 13:22 发表


PS3的Cell可以同时给至少8条40Mbps的AVC Video Stream做Decode。现在有PC能做到么?
闹了半天原来是影碟机.

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