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魔神至尊
原帖由 tianxianbaobao 于 2008-10-6 22:09 发表 外国微软爱好者闹事而已,不必惊慌,我们PS3玩的好好的 83467 83468
低调
Envy
禁止访问
你全家都是衙内
银河飞将
“”公平与正义“”
原帖由 sunix 于 2008-10-6 22:47 发表 大惊,确实白边锯齿很严重!难道2K开发PS3有障碍?
精神分裂
原帖由 倍舒爽 于 2008-10-6 23:07 发表 而且回放时帧数跟实际比赛的落差也大得太离谱了吧。。。
[posted by wap, platform: BlackBerry]
原帖由 allensakura 于 2008-10-6 23:10 发表 怎麼回事?
魔王撒旦
大三八死忠
原帖由 阿卡 于 2008-10-6 23:21 发表 要真说跨平台游戏中,PS3纹理效果好的作品也有…… 前不久出的那个《伯恩的身份》的游戏,PS3版在纹理效果上就比XO好 http://bp3.blogger.com/_A2OOWRXP ... mZUWyU/s1600-h/%E5% ...
原帖由 倍舒爽 于 2008-10-6 23:26 发表 其实纹理的话还是像天师所说要祭出船长,他经常拿这个来说事也并非完全无据~只是天天唠叨的话有点烦~ 整体效果甚至比p3的所谓独占游戏都要超出一截。。。
元始天尊
初级用户
Unreal Engine 3 runs the show, but on both Xbox 360 and PlayStation 3 you rarely get the impression that Epic's technology is being pushed that much. It's almost as though there are two different UE3s - the ones that power BioShock, Unreal Tournament 3 and Gears of War, and another lesser version that gives life to Rainbow Six Vegas 2, Turning Point and now The Bourne Conspiracy. In general, characters (Bourne aside, clearly an Auton replica of Eurogamer's Kristan Reed) look detailed and well-animated, while the backgrounds are something of a disappointment, varying dramatically in terms of detail, lighting and imagination. Xbox 360 gets the usual anti-aliasing, which remains curiously absent from the PS3 game. The one thing that the 'lower tier' UE3 games tend to have in common is that they are at least like-for-like cross-platform, and so it is with The Bourne Conspiracy, which is to all intents and purposes the same game regardless of the console you play it on, just with slightly different lighting effects - par for the course with UE3. Frame-rate is the standard 30fps, while the PS3 version can drop more during intense action, and suffers from a greater degree of screen-tear. Noticeable, but in both cases not especially important during gameplay. PS3 owners should also be prepared for yet another mammoth installation: 4.6GB this time around, with a 13-minute wait before the game begins in return for only a few seconds' saving with each level loaded.