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[新闻] 【重口味提示】TGS微软新闻发布会~198颗雷、光环3.5等独占大作公布

19:02 -- Sam: You can make your own caption for this one, since we have no idea what the hell this slide means.

19:00 -- Garnett: No wonder they don't have a GDC equivalent; it would last for weeks at this rate.

18:59 -- Garnett: This just in, games take a number of specialized professionals to create and you have to build a network of these people to do that. HOW DOES IT TAKE THIS LONG TO SAY THAT?


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19:02 -- Sam: You can make your own caption for this one, since we have no idea what the hell this slide means.

19:00 -- Garnett: No wonder they don't have a GDC equivalent; it would last for weeks at this rate.

18:59 -- Garnett: This just in, games take a number of specialized professionals to create and you have to build a network of these people to do that. HOW DOES IT TAKE THIS LONG TO SAY THAT?

18:56 -- Garnett: But, we do have our first laser pointer sighting, and that's something. I mean, it was at least fun to imagine that like Spicoli was sitting somewhere in back just screwing with him.

18:55 -- Sam: "The important points are -- sometimes it goes through different layers, knowledge foundation helps there. there are several of them. sometimes the foundation is valid that way. The community is formed here. Exchanged between several industries, the hub can be formed. Using similar words, totally different things are meant. so we have to be aware of that in order to manage. your own achievement is based on somebody else's achievement, so you have to be original. You have to start from the ground up. That spirit is great. If you say so you become isolated. I try to use the term engineer in our company." SEE WHAT I MEAN? You try sitting through 20 minutes of this.

18:52 -- Sam: He's talking about networks and how they relate to game design -- honestly, there's a ton getting lost in translation because none of this makes any sense. We'll just let you know when he says anything that you're going to care about.

18:50 -- Sam: Show us the goddamn Star Ocean trailer already! Where's Luke Smith? I want to see him come on stage when Microsoft gets on.

18:49 -- Sam: Wada just told us that the Japanese development scene has been a very closed world. Gosh, tell us something we didn't know.

18:48 -- Sam: He's saying that stuff like DICE, GDC, and those conventions that unite the dev commmunity in the U.S. has helped build that community in a way that Japan has not had.



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19:03 -- Garnett: There's evidently a crisis here and Japan is no longer "fertile" for game development. The Japanese will have to change their lifestyles to repair it.

[ 本帖最后由 rocky 于 2008-10-9 10:15 编辑 ]


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引用:
原帖由 Jonsoncao 于 2008-10-9 10:03 发表
正在直播的south park是关于奥运会的
不和谐~

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new south park is epiiiiiiiiiiiiiiiiiiiiccccccccccccc

233333333333333333333333

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19:04 -- Garnett: I wonder if maybe they could engineer some high tech in vitro game development. They must have some awesome fertility clinics here, no?

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新的south park无敌了

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19:07 -- Garnett: He's moved on to talking some about how the society would have to change. Honestly, I'm not sure how realistic it is to expect the business climate of Japan to suddenly start supporting people moving fluildly between jobs and companies. Cultural shifts such as that take a long time to happen, and occur far more gradually -- such as this very talk. Each of these steps will start to help them make those changes.

进程好慢啊~

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引用:
原帖由 Jonsoncao 于 2008-10-9 10:10 发表
新的south park无敌了
求直播~

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全扯到明年底去了~真狠啊

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19:09 -- Garnett: Wada has concluded and there's going to be a short break before a panel discussion. We'll be back in a bit with more.

貌似终于说完鸟~

[ 本帖最后由 rocky 于 2008-10-9 10:16 编辑 ]

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19:09 -- Wada宣布中场休息...(toleoring: 我)

19:07 – 他开始用社会变迁的例子来描述游戏业. 1UP记者开始质疑这样的举例恰当度. 他认为很难, 日本不可能在一夜之前让人们开始崇尚不断的跳槽…文化变迁也不是一朝一夕…


19:03 – 日本游戏开发不再”多产”. 日本游戏开发需要改变.

18:55 –1UP记者发现日本人翻译很有问题..(toleoring: 他引用的那一段我也没看懂…)

18:52 – 开始将网络和游戏设计的关系..

18:49 – Wada说日本开发已经很封闭

18:48 – 说些陈词滥调…DICE, GDC都说过. 说美国开发实力给日本展示了不一样的情景.

18:44 – Wada说第三方的崛起让游戏的开发转向了欧美, 不仅仅是硬件厂.. 还有软件厂也这样

18:43 – 1UP记者感觉这个发布会想使游戏业历史课..

18:41 – 20年前业界中心在日本…现在不一样了

18:38 – Wada说现在游戏开发费用高昂. 大那时日本始终是最经济稳定的.

18:35 – 分析日本游戏开发的问题所在

18:35 – Wada上台介绍世界需要怎样的日本开发业.

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TGS08 No More Heroes 2 TRAILER
http://www.gametrailers.com/player/41032.html

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讲了一大堆废话~来点实际的吧~

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引用:
原帖由 贪吃的蝴蝶 于 2008-10-9 10:18 发表
TGS08 No More Heroes 2 TRAILER
http://www.gametrailers.com/player/41032.html
这个貌似很赞~

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