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Mass Effect 2 将于3月底 GDC公布?

The Iterative Level Design Process of Bioware's MASS EFFECT 2
Speaker: Corey Andruko (Project Manager, BioWare), Dusty Everman (Lead Technical Designer, BioWare)
Date/Time: TBD
Track: Production
Secondary Track: Game Design
Format: 60-minute Lecture
Experience Level: All

Session Description
This session examines the BioWare Mass Effect team’s new level-creation process, which is focused on maximizing iteration for quality while minimizing rework and cost. This approach to building levels strives to integrate the Design, Art, and Production teams such that the highest-risk level-creation issues are addressed early in the development cycle. Lessons learned from Mass Effect lead to a detailed description of the new level-creation process, and graphical examples of a level illustrate its progression through the necessary phases. The discussion also examines how BioWare is currently implementing this process using elements of Scrum and Lean Development.

Takeaway
Attendees will: - Gain insight into some of the major issues the development team encountered while building Mass Effect at BioWare; - Get a detailed look at the Mass Effect team’s new approach to creating levels while avoiding these issues; - Find out how this new process is working for the Mass Effect team; - Learn about new pitfalls the team discovered that can potentially be avoided on future game projects.

https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=8854




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还有没有其他游戏的消息啊?



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1代打的有点点痛苦


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我希望他的劇情能夠更流暢一點,戰鬥刺激一點

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LS的头像

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不算公布,但是会有很多新消息

GDC是业内会务,BioWare是拿MassEffect 2里的关卡设计来做讲座

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引用:
原帖由 shiningfire 于 2009-1-9 02:23 发表
LS的头像
感到蛋疼了沒有:D

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ME2
Wrex!!!

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me2快开放跟wrex搞h

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