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[新闻] Crytek的PS3首席程序员Michael Glück确信Crysis 2的画面将超越以往所有游戏

引用:
原帖由 ... 于 2010-4-9 23:58 发表
兩版本特效早就測試過了。
目前只知道的是,物理+光影+光影動態,360基本完敗于PS3版。:D
从你嘴里说出来的ipad都不如国产山寨,,


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不會爬帖,無視官方測試影響的某x一大堆。。。。:D



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引用:
原帖由 ... 于 2010-4-10 08:52 发表
不會爬帖,無視官方測試影響的某x一大堆。。。。:D
马来2x的x力果然有限,不愧马来2x....


本帖最近评分记录
  • 比卡丘 发贴积分 -100 人身攻击 2010-4-10 11:55

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引用:
原帖由 ... 于 2010-4-9 23:58 发表
兩版本特效早就測試過了。
目前只知道的是,物理+光影+光影動態,360基本完敗于PS3版。:D
哦,您知道的真早啊,那就拭目以待吧

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posted by wap, platform: Nokia (E71)

媒体会给这游戏主机版评多少画面分?
我想最多就9分吧。。。

可能是因为看到pc版后对主机版产生了较大的审美落差吧,主机版暂时真没觉得画面如何如何,调色板一点都不考究。。

我认为画面不如啊兰出彩,且十分明显。。

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crytek的东西对美工不太考究,不过真实度是其他游戏无法比拟的。

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你认为阿兰出彩是因为看了trailer的缘故吧?里边夹杂了很多预渲染哦。

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posted by wap, platform: Nokia (E71)

其实我一点都不觉得危机画面真,就算pc版也如此,会觉得相当美丽华丽。。但不能说真。。
就算很多cg电影拥有无限渲染时间也未必可以弄得乱真。。
说出来可能好笑,我反倒觉得psp版那小大星球更加真。。

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那倒未必,当年灵魂深处,我家里人对那个老头愣是一会儿没分辨出来真假

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最新游戏媒体的印象:


Eurogamer

But there's still no getting around the fact that this is one of the prettiest titles you're going to see this hardware generation - certainly on the consoles, and probably on the PC too. The developer's not getting into specifics as to how the game will differ across the three platforms, but Crytek seems to be aiming for parity.

And the results are unlikely be too upsetting for high-end PC gamers, even though I was initially so affronted at the idea of Crysis on an Xbox that I snapped my mechanical pencil plain in two. The areas Crytek's ready to reveal so far - all running on 360 code, apparently - are large by the standards of most FPS games, and filled with brilliant detail.

Blades of smoky light halo the glittering mooring mast of the Empire State Building (ever the uncompromising aesthetic perfectionists, Crytek's designers have stubbornly shifted the landmark south a few blocks, so that it can share the skyline more comfortably with the best side of the Flatiron), while the finials and upper-most masonry of even the most distant buildings look sharp no matter how far away you view them from. City streets are filled with tatters of newspapers and the dust-streaked corpses of taxis, and curbside foliage shreds delightfully under heavy gunfire, busying the air with little twills of green confetti.

Link




Computer and videogames

So how does it look? Well... awesome. Crysis 2 is the kind of game that makes it all too easy to stray into list territory when describing the visuals. So we will anyway: Glass shatters and falls under gunfire; bullets ping off concrete blocks while throwing up thick clouds of dust; cars warp and crumple under heavy alien feet; buildings shake off suffocating layers of settled dirt thanks to nearby rumbles and shockwaves, often caused by aliens bursting through the concrete.

Yet picking and listing the ingredients does a disservice to the overall cocktail of visual splendour. It's the way everything hangs together that made us want to check round the back of the screen to see if the leads were running to a 360 or a nuclear-powered PC.

Crytek spend a great deal of time talking about the gameplay changes to the Nanosuit, and the hiring of sci-fi scribe Richard Morgan to write the story - both genuine efforts to address complaints thrown at its predecessor.

But the real takeaway here is the sentence we opened up with. If you remember only one thing from this, make it so: Crysis 2 is the best looking game on console. Boom.
Link




incrysis

The level starts with the player very high up in a building, I’d say about 20 stories up. Nomad is given some brief directions by his commander, but it’s hard to pay attention as Nathan pans around from this high vantage point. Crysis 2 on an early 360 dev build months away from release is, regardless of platform, flat out the most visually stunning game in history. Period. I cannot adequately describe the richness, depth of detail, and the pure sensation that you are in a Nanosuit 2 bustling about in New York City. I had a flashback to the very first time I walked out of the bunker and into the tropical paradise in the first level of Far Cry. There aren’t enough superlatives to put this correctly on paper.

Link




Gameinformer

If these brief encounters are any indication of how the rest of the game plays out, Crysis 2 looks to be a kinetic action game that should find a willing audience in console gamers. Given how good the 360 version looked, we can’t wait to see how Crytek pushes the boundaries of the PC platform. Check out the first Crysis 2 teaser trailer below.

Link





Gamespot

At a press event held last week, Crytek CEO Cevat Yerli answered the evening's big question right away: he would be demoing a stage from Crysis 2 on the Xbox 360 to give everyone a look at what his team has done with this generation's console hardware. Anyone who played the original Crysis knows what a tall order approximating those visuals on consoles was going to be, but after seeing protagonist Nomad tackle aliens and private military contractors on a devastated vision of Wall Street circa 2023, it was hard to be anything but impressed. The sun peeking through the distant haze above crumbled buildings, the bits and pieces of concrete and glass erupting from stray gunfire, and the vibrancy of the oddly lush rooftop gardens were just a few ingredients combining to make for a very pretty demo.

We could go on about the sort of tech running beneath the surface--and Yerli was quite keen to point out specifics--but the simple fact of the matter is that console owners are going to be impressed with Crytek's debut outing on non-PC platforms. Having not seen the PC version, we can't yet say what the visual disparity is going to be between the various platforms, but Yerli told us later on that the PlayStation version is nearly identical to its Xbox counterpart and that the PC is still very much the lead platform. Basically, Yerli told us to expect every bit of the hardware-devouring ambition that Crytek displayed with the original Crysis for those planning to pick up the sequel for the PC. We'll wait and see how things turn out on that front, but it was reassuring to see how well the game ran on Xbox 360.

[ 本帖最后由 爱游戏 于 2010-4-10 14:17 编辑 ]

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前面ff還在說沒聽過crytek講過360版(雖然大家都知道那只是他不知道),不曉得眼見上周開發商拿360版展示會有何感想

說起來也頗有意思,講宣傳說要發揮多高能力都拿PS3,真正展示成果卻是拿360,廠商也頗懂宣傳之道,知道要怎麼去引起各方人馬的注目。

PS3玩家喜歡的:某某遊戲發揮多少機能、某某獨占發表、宣布作品可能獨占、非PS3不能實現,說打高空是有點難聽,畢竟第一方獨占成果也不能忽視.

360玩家喜歡的:扎扎實實地拿出真本事告訴大家你現在有什麼,給我預告片給我連機DEMO。沒有就算了,我們不想爭第一.

[ 本帖最后由 村上春樹 于 2010-4-10 14:17 编辑 ]

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引用:
原帖由 小色 于 2010-4-10 09:44 发表


哦,您知道的真早啊,那就拭目以待吧
頂一頂,拭目以待吧。。。。:D

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引用:
原帖由 ... 于 2010-4-11 13:42 发表

頂一頂,拭目以待吧。。。。:D
马xx底气不足了,不愧是马x来的

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