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[新闻] Xbox One“五不准”:盗版玩家压力山大

从此国内软饭和任饭比谁更小众,然后逐渐消失,是不是这么个趋势?


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游戏的转售机会只有一次,转售后该游戏将永远锁定在购买者的账户名下,不得再次出售

史上最傻逼政策 严重侵犯消费者权力



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我就是真正的软饭


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posted by wap, platform: iPhone

不错 再也不会看到偷跑宫外孕剧透贴了。欧也

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posted by wap, platform: iPod (iTouch)

低着狗头进来了

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posted by wap, platform: LG

玩个游戏也要分三六九等?饭们自己优越吧。     有钱也是0元党,掏钱买巨硬的游戏难以想像

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自制党软饭们给忘了???

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微软未败,卵饭已经自乱阵脚了

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谁说下 那个24小时连接一次的规则到底是咋回事..

如果你不24小时连网一次.你的游戏就不能运行..那比如说你搞忘了一次,你的游戏以后就都不能玩了?还是要再连线验明正身了才能继续玩?

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引用:
原帖由 infant 于 2013-6-9 20:28 发表
谁说下 那个24小时连接一次的规则到底是咋回事..

如果你不24小时连网一次.你的游戏就不能运行..那比如说你搞忘了一次,你的游戏以后就都不能玩了?还是要再连线验明正身了才能继续玩?
是的,就是这样,如果GFW犯贱把XBOX LIVE给掐了,呵呵

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喷了,软狗们已经开始丧心病狂相互撕咬起来了,连清理队伍,0元狗都冒出来了
离E3也就30来小时了
笑看软狗们末日来临前最后的疯狂:D :D :D

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引用:
原帖由 austin316 于 2013-6-9 19:32 发表
游戏的转售机会只有一次,转售后该游戏将永远锁定在购买者的账户名下,不得再次出售

史上最傻逼政策 严重侵犯消费者权力
都不知道有这条在原文里

Xbox One: A Modern, Connected Device

Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected. Here are just a few examples:

• A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.

• Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.

• Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV. Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.

• Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

• Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.

NETWORKING TECHNOLOGIES

A range of advanced technologies will make these scenarios possible, including:

• Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.

• Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.

• Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.

NETWORKING REQUIREMENTS

To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:

• For an optimal experience, we recommend a broadband connection of 1.5Mbps. In areas where an Ethernet connection is not available, you can connect using mobile broadband.

• While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

At Xbox, we’ve always believed in a connected world of games and entertainment. With Xbox One, we are planning for a connected future. We can’t wait to show you what’s to come.

How Games Licensing Works on Xbox One

With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided.

Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:

• Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.

• Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

• Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.

• Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.

• Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

• Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.

In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.

Privacy by Design: How Xbox One and the New Kinect Sensor Put You in Control

Xbox One and Kinect offer easy and approachable ways to control your games and entertainment with your voice and gestures. By recognizing you, Xbox One can tailor personal experiences and customize content just for you.

At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data. These include:

• You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.

• You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.

• You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission.

• You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.

news.xbox.com

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把原文贴出来,估计又有狗在叫这是 大字报

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posted by wap, platform: Nokia (Lumia 920)
引用:
原帖由 @infant  于 2013-6-9 22:28 发表
谁说下 那个24小时连接一次的规则到底是咋回事..

如果你不24小时连网一次.你的游戏就不能运行..那比如说你搞忘了一次,你的游戏以后就都不能玩了?还是要再连线验明正身了才能继续玩?
下次运行时候会提示你联网检验,如果机器一直连着网络的话,在你浑然不觉的时候这一切都自动完成了。

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posted by wap, platform: Nokia (Lumia 920)
引用:
原帖由 @west2046  于 2013-6-9 22:44 发表
都不知道有这条在原文里

Xbox One: A Modern, Connected Device

Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected. Here are just a few examples:

• A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.

• Your Xbox One is always ready: Xbox One is designed to run in a lowpowered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.

• Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV. Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.

• Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

• Buy the way you want—disc or digital—on the same day: You’ll be able to buy discbased games at traditional retailers or online through Xbox Live, on day of release.

NETWORKING TECHNOLOGIES

A range of advanced technologies will make these scenarios possible, including:

• Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360. This provide ...
昨天无机哥发的r*的EULA挺有启示的。其实包括它在内的好多软件厂商根本不认同二手用户拥有所有权,虽然这不是强制执行的条款,只是个共识罢了。

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