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[新闻] 微软游戏工作室主管表示Xbox One的性能是Xbox 360的3倍

Twitter上又改口两次,第一次是8倍,第二次是10倍+云,放过他吧


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引用:
原帖由 west2046 于 2013-6-19 17:04 发表
1倍也没所谓,FM5这画面保持1080P+60fps就足够了,不要学那些吹机能怎么强怎么强最后游戏还是30fps的

PSZ的FM5的名字写错了
最后要是30帧怎么办啊?还洗吗



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576pX3=1728P你还要匝地


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引用:
原帖由 @先手必胜MK2  于 2013-6-19 17:15 发表
最后要是30帧怎么办啊?还洗吗
微软这方面还是能保证的~

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posted by wap, platform: iPhone

14楼和19楼所产生的交集特有喜感

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posted by wap, platform: iPhone 3GS/4/4S

难怪索索说wiiu性能比ps3差,原来x1才三倍,据说ps3是5倍?

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引用:
原帖由 KoeiSangokushi 于 2013-6-19 17:07 发表
posted by wap, platform: Chrome

杀戮地带4开始公布1080P+30帧我觉得还没什么
可是后来看到战地4和光环5都宣布60帧之后
我只有呵呵了
http://www.gamersyde.com/news_e3 ... eplay-14201_en.html

Let's continue our driving games session, with the promising DriveClub, still in cockpit view and at 60 frames per second.Update: The quality of this video, along with the fact that it's encoded at 60 fps for no reason since the game runs at 30 fps, made us remove it from the site until we can get a new one that's up to our usual standards. Sorry about that.

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引用:
原帖由 先手必胜MK2 于 2013-6-19 17:15 发表

最后要是30帧怎么办啊?还洗吗
像这种吗?
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浮点8倍,3倍应该是填充率。

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posted by wap, platform: Android

不是三六零分之一?

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希望游戏正式发售了继续保持,机能就让它机能吧

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

"Running at a nigh-on flawless 1080p60, Forza Motorsport 5 was undoubtedly the gameplay and technical highlight of Xbox One at this year's E3."


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1/42 According to Turn 10's Dan Greenawalt, everything you're seeing here is being generated in-game. It's an absolutely beautiful game and the highlight of the Xbox One reveal at E3.

Welcome visual touches include mud splatter which collects on the fender and bonnet, plus more detailed destruction physics - there are pre-baked (but very high detail) scratched paint textures that swap in to achieve part of the effect, but those hoping for true context-sensitive damage are likely to be disappointed.

The promised rate of visual feedback is 60fps, and it holds true to precisely that. The game appears v-synced on just about every race we saw, but we did notice one person experiencing terrible tearing - likely because he was playing using a different viewpoint. We took the very same demo booth and had no such problems from cockpit view. Reflections in the rear-view mirror, plus those on the car exterior and passing shop windows, update at essentially half the rate (30fps) of the rest of the game - an effect that was dynamic in nature on Forza 4, returning to full-rate when the rendering budget permitted.

The Forza 5 demo was also noteworthy for its usage of the new force feedback triggers, with every slight nudge of the accelerator or brakes sending a satisfying mini-jolt directly to each index finger. Besides this, the control setup is standard fare for a Forza game, and we experienced no appreciable latency with the wired pad. The minimised dead zone also helped for light steering nudges, but it's safe to say that the improvement is much more radical for Sony's new Dual Shock 4 controller and its racing equivalent to Forza 5 - DriveClub.

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怎么吹是一回事,实机最实际

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典型的二五仔。。。。。。。

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引用:
原帖由 west2046 于 2013-6-19 18:28 发表

像这种吗?
废渣5是360的游戏?XB汪已经沦落到和PS3比机能了?

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