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[其他] 简单的评价一下《魔法门10:遗产》

挺好的啊,只要世界能做的广阔,探索要素增多,怎么也比魔岩山传奇这种纯迷宫来的有趣吧。
不过我不喜欢5以后的世界观


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魔法门系列差不多可以分成三个时代
NWC时代:即New World Computing时代。魔法门系列诞生于NWC这家游戏公司,由JVC(Jon Van Caneghem)创造。在NWC时代魔法门只有传统的第一人称走格子美式RPG系列(一代至五代)以及在King's Bounty基础上嫁接魔法门世界诞生出的英雄无敌系列。需要注意的是,魔法门3和4在当年都被游戏杂志评为满分五星。
3DO时代:NWC被3DO收购,经过四年的沉寂推出了魔法门六,故事发生在新的大陆上,系统也有了很大变化。这一代也广受好评。在国内由于D版盘的迅猛发展也从小众游戏变成了大众游戏,配合英雄无敌系列,诞生出了一大批新粉丝。但在3DO时代后期,由于这一类游戏的没落以及3DO公司本身问题,7/8/9代的评价是一代不如一代。9代出来后恶评如潮而且bug无数,正好3DO也破产了,游戏后续不了了之。
UBI时代:3DO破产后UBI买下了魔法门系列的版权。不过由于当时Dungeon RPG已经没落,所以基本上以英雄无敌以及动作手游在延续品牌,第一人称的APRG版暗黑弥塞亚也是不错的。可惜就是一直不敢触碰作为魔法门本原的第一人称Dungeon RPG。这次魔法门10是UBI时代第一款正统续作。



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引用:
原帖由 无面 于 2013-9-3 11:29 发表
挺好的啊,只要世界能做的广阔,探索要素增多,怎么也比魔岩山传奇这种纯迷宫来的有趣吧。
不过我不喜欢5以后的世界观
10代略让我失望的是世界观是一个没有高科技的世界

Grimrock其实画面是很华丽的,但是就是没有剧情的支撑,完全就是一个走迷宫的游戏。


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posted by wap, platform: Nokia (Lumia 800)

魔法门已经做成了30刀级别的游戏了… 我记得JVC没少喷UBI吧,不知道他怎么评价这一代

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根据官方blog消息,第一个补丁要来了,但是官方把这个补丁定义为“非正式小补丁”,推出时间大概是未来1-2天
以下是补丁内容....

Resting and conditions: The following conditions are now removed by simple resting:
Weak
Paralyzed
Feebleminded
Asleep
Unconscious
Cure in temple is also resetting the resting timer, so that the party cannot get weak directly after cure again (player feedback implemented).
Time management in MMX has been changed according to player feedback to see how it feels like (still WIP).
Time spent per turn has been updated as follows:
City: 1 minute per turn
Dungeon: 2 minutes per turn
Outdoor: 5 minutes per turn
Item break chance is now applied as designed (break chance is not checked on each fight action anymore)
Actions can no longer be removed from action bar by simple drag and drop as it confused players. It is now only possible to overwrite them with other actions.
New “identify item logic” for merchants is added (UI instead of just a dialogue option)
Potions can now be consumed by dropping the potion on the character portrait
Hireling inventory implemented (Mule/Aonbarr)
Voice overs for Narrator and Dunstan in Act 1 added
Video Player setting workarround added especially for those players, who had difficulties installing the game (black screen reports) and for whom deactivating k-light codec and updating WMV player did not work:
“videodecoder” parameter added to config. txt (next to the save games)
Can be configured with the following value: “none” = videos are disabled in the entire build
Please note that the team is currently working on a new video solution (bink)
Several screens and popups now have hotkey shortcuts for closing/canceling (escape) and confirmation (space/return). Space can no longer be used within save game name (player feedback). Conversations can now also be left with escape.
Several improvements and changes to reduce patch size
Other UI Polishing:
Level up attributes UI updated
Quests in the quest log window are sorted like in the journal screen.
Action log messages added when push back of “Gust of Wind” is not working and also when a (de)buff cannot be applied
Bug fixes
[Bestiary][Texts] There is an incorrect message displaying in Bestiary page.
[Blocker] The combat turn will get stuck when starting battle with two Rogue Mages in 2nd floor of Castle Portmeyron.
[Collision] A certain chest and a pile of items' collisions are missing in Castle_2.
[Combat][RangedAttack] The splash damage which is related to Magic school is missing in Ranged Attack.
[Combat][Texts] The tooltips of combat will be overlapped with monsters' buffs.
[Condition] The character who is in negative condition (Dead) still can open the secret.
[Condition] The Might & Perception values don't decrease as described when characters are Weak.
[Condition][UI] Only 1 condition will display in tooltip when Unconscious character gets weak or feebleminded.
[Ending Card][UI] The ending card doesn't fill in the screen.
[Freeze] Loot items will lead to the game gets stuck under a certain circumstance.
[GameMessage] The game message is incorrect when characters in unconscious condition.
[GameMessage][Skill] There is still a game message for reaching a new skill tier, even though players didn't add skill points successfully.
[Hireling] Player cannot hire Kengi in inn no matter what choice was selected.
[Hireling] The hireling "Rosalie" cannot be fired after the quest "Highwaymen" has been completed under a certain circumstance.
[Hireling] There’s a hidden hireling who has no function in the world.
[Inventory] Loot Items will vanish when the inventory was full.
[Item] The special function of the equipment which can add protection against negative condition will be triggered without limit.
[Item][Repair] The party still can choose Rapair Weapons even though they only have broken armors and sheilds.
[Item][Text] The description of item Clarity Potion is incorrect.
[Load/Save] The difficulty Setting is not displayed in the archive info.
[Load/Save] The page numbers in Load interface is always same as Save interface, even they have different number of record.
[Load/Save][Buff] The Buff which was applied to the party before saving, will disappear after loading the record.
[Load/Save][Condition] The negative condition appearance of characters will be removed after loading the game record.
[Load/Save][Delete] Cannot delete any archive after entering the game and exiting to main menu.
[Load/Save][Lever] The triggered lever will be reset to original status after loading the record.
[Load/Save][Party] The selected character will be reset to first one after loading the game record.
[Load/Save][Text] Cannot input "space" character when creating a new save-game.
[Load/Save][UI] The detailed information of deleted record will still remain in the left side of Load/Save interface.
[LOC][Weapon][Elrath's Breath] Description of the weapon which has the ability - Elrath's Breath cannot match its real effect.
[Logic][Secret] Some of the secrets can be opened twice under a certain circumstance.
[Map] Unexpected blanks are shown in the area map of Cave and Cryp.
[Map][GameMessage] The name of map "Cave" is spelled in a wrong way.
[Monster][Dialog] The party can approach Mamushi without closing his dialog box.
[Monster][Mamushi] Mumashi will trigger his "Boss" ability in improper times after suffering a debuff from the party.
[Monster][Spell] Party will get a attacked feedback when Coral Priestess cast Liquid Membrane.
[Monsters][Ability] Cyclops' ability - Sweeping Attack always will hit the first character in party.
[Monsters][Ability] Mamushi still can suffer from the damage of Poison Spray debuff, even he has the Boss ability.
[Monsters][Debug] The description of Mamushi's 3 abilities - Boss, Curling, Push are debug.
[Monsters][EliteCyclops] One of Elite Cyclops' ability buff - Demonic Lineage displays as debug.
[Monsters][Kenshi] The monster Kenshi can trigger the ability - Relentless twice in a row at the same time.
[Monsters][Retaliation] The monster's ability Retaliation still can bring damage to party member even after that monster is dead.
[Monsters][Spell] Monsters' spell "Paralyzed" has animation, but no actual effect.
[Monsters][UI] Monsters HP bar will also move if turning camera during battle.
[NPC][Hireling] The hireling Felipe near the stables cannot be fired once he's been hired.
[NPC][Stable][Hireling] The NPC dialogue will transfer to Arthur's after selecting Hire horse at Felipe.
[NPC][UI] The option when hiring Packhorse is incorrect.
[Options][Hotkeys] The hotkeys cannot be changed again after deleting them and rebooting the game.
[Quest] The quest "Jassad's Bestiary" cannot be completed even if there were more than 10 creatures in the bestiary.
[Resolution] Game resolution cannot change to the highest in window mode.
[Rest] No buff was added to the party if they rested in the inn.
[Rest] Rent a room in inn also consumes one unit of supplies.
[Save/load] The location on world map will missing after loading any archive.
[Save/Load][Cyclops] The monster "Cyclops" in map Dangerous Cave will missing under a certain circumstance.
[Scroll] It will cost adjacent two characters' action turn when using the scroll - Water Flows Freely.
[Scroll][Water Flows Freely] The scroll of Water Flows Freely cannot cure paralyzed party member.
[Skill][Effect] There is only 1 blood splash when characters equip Dual Wield skill to perform 2 attacks.
[Skill][Magical Focus] Damage of magical focus attack won't increase after reaching the grand master tier of Magical focus.
[Skill][Sword] Expert tier bonus of sword's effect is not the same as it is said in tooltip.
[Sound][PartyBark] When the whole party is weak / feebleminded, all characters bark at the same time and sound will be overlapped.
[Spell][Burning Determination] The effect turns of Burning Determination cannot match that in tooltip.
[Spell][Dark Vision] The spell Dark Vision has no function.
[Spell][Logic] The healing spells which must be chosen by players cannot be used during battle under a certain circumstance.
[Spell][Mana Surge] Spell Mana Surge has no function.
[Spell][Mana Surge] The tooltip of spell "Mana Surge" cannot match its actual result.
[Spell][Poison Spray] The further damage of spell Poison Spray is improper when casting on some certain monsters.
[Spell][UI] The tooltip of the buffs will become confused under a certain circumstance.
[Suggestion] Equipment is easily to be broken and it forces player return to town to repair.
[Suggestion][Time] Time in game is too fast.
[Text] One word is wrong in tooltip of Medium Armor expert tier.
[Tutorial][UI] The "Equipment" hint will lead the game gets stuck.
[Tutorial][UI] The hints will repeatedly pop up when player opens the "Show hints" again in Options.
[UI] All the buttons on “Identify Items” window doesn’t work by left-clicking the mouse.
[UI] Delete button of the input options has no function.
[UI] HP bar and Mana bar will not change timely if the max value is increased by skills.
[UI] Monster's buff always placed in front of the game frames.
[UI] Only one splash damage was displayed if one character attacks enemy with 2 strikes.
[UI] Player only can buy 1 potion in shop no matter how many numbers he enters.
[UI] The basic combat action and best health / mana potion which are assigned to quick action slot will vanish under certain circumstance.
[UI] The loot item UI will overlap with NPC's dialogue under certain circumstance.
[UI] The tooltip of characters' HUD will remain on NPC's dialog box under certain circumstance.
[UI] The UI of range attack and some attack spells in shortcut bar are improper.
[UI] There are 3 non-ACT 1 locations displaying in map and their names are all debug.
[UI] There should be a warning message to tell players that they should restart game after switching language.
[UI] Tooltip in the spell book is improper when player opens it for the first time.
[UI] Tooltip of Token in inventory is debug info.
[UI][ActionBar] The effect of action bar will be performed when typing corresponding numbers during saving game.
[UI][ActionBar] The number of potions is not consistent with it is in inventory.
[UI][Attributes] The "cancel" button in points distribution page is not clickable again after adding 1 point then quiting.
[UI][Bestiary] The Cyclops displays incomplete in the monster animation frame of Bestiary.
[UI][Camera] The camera will shake each time when players are switching equipment by right-clicking the mouse.
[UI][Dialogue] The Dialogue of Rosalie will pop-up every time the party move to the entrance of Lair_of_Thief.
[UI][Input] The effect of deleting a hotkey will not reflect in game immediately until rebooting the game.
[UI][Inventory] The items which were assigned to quick action slot will be disappeared under certain circumstance.
[UI][Loot] There is a blank gap between looted items and updated gold value randomly.
[UI][Menu] Main menu will stay in the foreground under certain conditions.
[UI][NPC] The texts in NPC's dialog will become corrupted after interacting with several NPCs.
[UI][PartyCreation] Player can’t continue to create a party in Manual Creation under certain circumstance.
[UI][PartyCreation] The green ticks on characters' portait will be corrupted when mouse-over on some skills in character customization page.
[UI][Poison Spray] There is no splash damage number showed for the further damage of Poison Spray.
[UI][Random] The shortcut action bar becomes completely corrupted after loading the archive randomly.
[UI][Save/Load] Player cannot load any archive when the saved record is paralleled with "OK" button of confirmation box.
[UI][Scroll] Icon of the scrolls in the shortcut bar will become improper under a certain condition.
[UI][Scroll] The scroll still will be performed when right-click the scroll to sell it in vendor's room.
[UI][Spell][Dispel Magic] Characters' buffs will exist forever and show improperly after character uses spell "Dispel Magic".
[UI][Sundering] The data in debuff icon cannot match that in spell tooltip of Sundering at certain levels.
[UI][Text] Wrong texts like '10%%' exist in tooltip of equipment.
[UI][Trade] The interface of Trade will be overlapped with NPC's dialogue interface.
[Vendor] Items in vendors never been refreshed.
[WTB] Party cannot enter Lighthouse anymore if the exit the dungeon before Mamushi is killed.
[WTB][Load/Save] Game cannot continue when loading any archive after "Exit to Menu".

[ 本帖最后由 stryker 于 2013-9-3 12:20 编辑 ]

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昨天還是沒忍住在死踢母上買了 從晚上9點開始註冊那個UPLAY帳號 邊註冊邊干別的 連續失敗一直點到到半夜12點半終於註冊成功 然後一發不可收拾玩到4點 是我個人覺得玩過今年最值票價的遊戲
PS:之前個人覺得最好玩的MM是MM9 雖然大部份人都在噴 但是我就是喜歡 你咬我啊

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引用:
原帖由 黑爷爷好棒 于 2013-9-3 12:16 发表
昨天還是沒忍住在死踢母上買了 從晚上9點開始註冊那個UPLAY帳號 邊註冊邊干別的 連續失敗一直點到到半夜12點半終於註冊成功 然後一發不可收拾玩到4點 是我個人覺得玩過今年最值票價的遊戲
PS:之前個人覺得最好玩的 ...
UPlay所有人都在骂。但我怀疑最后UBI不会在这个问题上妥协。而且有机会进入到UPlay的setting里允许离线的话好像就会快一些了。
目前bug还真是多,我现在就遇上过战斗时无法结束回合的卡死,以及队伍成员基本战斗图标消失(队伍第一人现在不能参与近身战斗了,只能防御..)
看patch预告这些问题都会修复

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引用:
原帖由 stryker 于 2013-9-3 12:24 发表


UPlay所有人都在骂。但我怀疑最后UBI不会在这个问题上妥协。而且有机会进入到UPlay的setting里允许离线的话好像就会快一些了。
目前bug还真是多,我现在就遇上过战斗时无法结束回合的卡死,以及队伍成员基本战斗 ...
戰鬥卡死昨天晚上遇到一次 剛出城遇到2個盜賊 第二個就在遠處結束不了回合了 當時一直沒儲存 還好發現有剛出城的自動存檔

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還有這遊戲不支持1680*1050分辨率 非常蛋疼 搞得我只好窗口玩 最不喜歡窗口玩遊戲 在surface上倒是可以1920*1080 但是surface跑這個卡成狗了

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又看到软爷的PC游戏的文章了

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我记得这系列开始的时候是科幻背景的,后来慢慢变成纯奇幻了

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引用:
原帖由 无面 于 2013-9-3 11:29 发表
挺好的啊,只要世界能做的广阔,探索要素增多,怎么也比魔岩山传奇这种纯迷宫来的有趣吧。
不过我不喜欢5以后的世界观
1-5代算是星之海洋,6以后基本就是传统奇幻RPG

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http://v.youku.com/v_show/id_XNTk5NDcxMjI4.html
看了这段国内的视频评测才知道,魔法门10的制作单位是一家名为Limbic的手游公司,使用的引擎是Unity,UBI在这个项目上只投了200万美金.....
所以才出现了现在的魔法门10,画面不是很尖端,而且要通过预先销售测试版来收回成本.....

UBI啊,好好的魔法门系列落你手里真白瞎了

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引用:
原帖由 stryker 于 2013-9-3 12:24 发表


UPlay所有人都在骂。但我怀疑最后UBI不会在这个问题上妥协。而且有机会进入到UPlay的setting里允许离线的话好像就会快一些了。
目前bug还真是多,我现在就遇上过战斗时无法结束回合的卡死,以及队伍成员基本战斗 ...
UPlay太烂,而且阀门居然允许其它公司的DRM在自家的steam上。

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10代是另起炉灶的亚山世界了。抛弃了以前的高科技概念,变成了两龙神创造世界,各势力为各龙神的子民或信徒这样的设定。

我个人是比较反感原先的奇幻里夹杂高科技这个设定的,标准的战法牧小队探索了个飞船,然後人人一把激光枪大杀四方,总觉得很别扭。

当然,现在的龙神创世的设定也很土就是了,起点小说这类的设定一大把。

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