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[新闻] 看了GS的文章觉得RYSE很值得期待啊.

引用:
原帖由 DarthVadar 于 2013-11-8 11:25 发表


gs文章写的不是说没有自由度的线性ACT吗
剧情流程是线性的,但是战斗过程中,提供给你了更多的可跑动区域和战斗选择.


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我坚持认为这个游戏和PS2的保镖是一个德性的游戏.

在玩法上乏善可陈,看战斗视频,很枯燥

中看不重玩的样子货,演示推广的成分大于可玩性

将来武松上评测的时候再来看这帖.



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posted by wap, platform: Chrome

猛男你的ACT品位真心捉鸡……


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引用:
原帖由 武松 于 2013-11-8 11:13 发表

1.你可以不用QTE

2.人家已经明显说了,这绝壁不是战神路线.而是更偏ACT的无双路线.开阔大场景,自由的视角和跑动,结合更加紧凑的个人战斗.和战神那种一条线到底固定视角的ACT完全两个路子.
The levels I played were as linear as they come, and every time I tried to move outside Ryse's limited corridors, I jittered and bumped against the geometry and invisible barriers. Marius can leap and climb when the game wants you to, but he can't step over a single fallen beam if it isn't what developer Crytek had in mind.

In another battle, I had to focus my efforts on the savages that attempted to set fire to my caged comrades. Unless I overlooked this mysterious feature, Ryse doesn't allow you to break free of combat once you are engaged. I couldn't sprint towards my targets, and ended up rolling in that direction so that I could execute them before my fellow soldiers died in a flaming heap.

I am more curious than ever to see whether Ryse: Son of Rome can vary this rhythm enough to avoid tedium, or to at very least allow players to take some deep breaths and clear their heads. This is the kind of audiovisual assault I might enjoy in short spurts, rather than by the riverful that flows from Ryse.

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一般觉得战神如无双般简单粗暴的都是只通关一遍普通就草草收场的

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引用:
原帖由 正义的化身 于 2013-11-8 11:40 发表

The levels I played were as linear as they come, and every time I tried to move outside Ryse's limited corridors, I jittered and bumped against the geometry and invisible barriers. Marius can leap a ...
这游戏的限制还强的,
不同的关卡无论开阔还是狭窄,都只能限定在流程里.
很明显那一关限制了你离开区域.但也有开阔的关卡.

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引用:
原帖由 BeastMa 于 2013-11-8 11:38 发表
posted by wap, platform: Chrome

猛男你的ACT品位真心捉鸡……
这倒也是,
当年PS3首发入手天剑,通关两遍还在本区写评测夸赞,
这也算是黑历史了.:D

反而XO大受好评的独占游戏僵尸无双,我几作都玩不下去

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posted by wap, platform: 小米 (MI 2S)

这游戏视频也出了,无论如何,视频也会比文字更有说服力吧,看了视频以后觉得这游戏前景不妙。

别的不知道,视频显示的动作环节显得非常机械化,节奏没有变化,单调。

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引用:
原帖由 正义的化身 于 2013-11-8 11:40 发表

The levels I played were as linear as they come, and every time I tried to move outside Ryse's limited corridors, I jittered and bumped against the geometry and invisible barriers. Marius can leap a ...
光从这段原文,真没看出什么优点。

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posted by wap, platform: Firefox

这游戏确实就像当初保镖一样,起到个展示机能的作用。。
要说战斗本质,这货感觉太像以前那个雷作忍者之刃了,表演装逼用游戏
卡婊那个罗马之影的战斗部分和这个一对比,这RYSE真心就像个笑话

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