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 19 12
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[任天堂] 说实在的,挺担心《塞尔达无双》的关卡设计……

Aonuma: Early on, there was actually a version that had a dungeon in it that had more traditional Zelda like puzzle solving elements to it.
After looking at that piece and that stage, and realizing that it was so far away from what a Dynasty Warriors game is, they decided to eliminate that.

这是无双,不是zelda


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彻底砍掉了创作【具有无双特色的ZELDA作品】的念想吗。

于是现在变成了【具有ZELDA特色的无双】,哈哈,不过也对,这种跨界作品积累经验+赚奶粉钱是第一要务。



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posted by wap, platform: VIVO (Xplay)

冲着绿帽子,妥妥的一百万!你们就别酸爽了!


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本来公布几个人物看看图片有兴趣了,后来看了视频,那么多杂兵站着不攻击的,简直是侮辱智商啊
瞬间打消购买念头

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