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[业评] 感觉很多人对HoloLens的误解非常大啊。

posted by wap, platform: Chrome
引用:
原帖由 @hugang  于 2015-1-22 17:28 发表
概念视频给人无限遐想不是挺好吗?人家本来就是要画饼,这时候有人跳出来说:不行,这个饼画得太假了,大家千万别信。。。
借用《心花路放》里的一句台词:你脑子没病吧?
你看楼主就当真了,我就怕他饿死,所以告诉他这饼你绝对吃不到而已


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posted by wap, platform: Chrome
引用:
原帖由 @slr  于 2015-1-22 17:31 发表
见到居然还有跟GOOGLE GLASS比的,实在无语,以为只要戴在头上的显示设备就是一个东西吗?
像你要理解成这样难道就不是屁股了?
本来就是类似谷歌眼镜啊,只不过是双眼罢了

这东西的交互方式比谷歌眼镜多,但实际上是做不到的
谷歌眼镜已经是很着眼于现实技术了,而这个就洗洗睡吧



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引用:
原帖由 ns2014 于 2015-1-22 17:35 发表
posted by wap, platform: Chrome
本来就是类似谷歌眼镜啊,只不过是双眼罢了

这东西的交互方式比谷歌眼镜多,但实际上是做不到的
谷歌眼镜已经是很着眼于现实技术了,而这个就洗洗睡吧
外媒评测体验一大把,来谈谈为什么做不到?


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posted by wap, platform: Meizu MX3
引用:
原帖由 @ns2014  于 2015-1-22 17:28 发表
natal的技术演示呢?
那也是个技术demo而不是游戏啊,给观众看的是互动方式,没有到可以倒水玩鸭子的程度哦

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posted by wap, platform: Chrome
引用:
原帖由 @turnlive  于 2015-1-22 17:37 发表
外媒评测体验一大把,来谈谈为什么做不到?
媒体测评是在微软设置的严格可控的环境下做到的,而且是很简单的demo,离概念演示差太多

最简单的一点,怎么辨别现实物体运动和位置,你看看kinect2这么一大坨都不行,更不要说是要求高得多的ar了

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posted by wap, platform: Chrome
引用:
原帖由 @hanzo  于 2015-1-22 17:37 发表
那也是个技术demo而不是游戏啊,给观众看的是互动方式,没有到可以倒水玩鸭子的程度哦
互动方式?你是说现在有小男孩那种互动方式了?

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引用:
原帖由 ns2014 于 2015-1-22 17:39 发表
posted by wap, platform: Chrome
媒体测评是在微软设置的严格可控的环境下做到的,而且是很简单的demo,离概念演示差太多

最简单的一点,怎么辨别现实物体运动和位置,你看看kinect2这么一大坨都不行,更不要说是 ...
上面自带一圈sensor外加专用处理器啊。。我觉得我们都没体验过就别那么快下结论,如果1000刀以下等可以买了我第一时间入手评测。
http://www.theverge.com/2015/1/2 ... hands-on-experience

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posted by wap, platform: Chrome
引用:
原帖由 @turnlive  于 2015-1-22 17:44 发表
上面自带一圈sensor外加专用处理器啊。。我觉得我们都没体验过就别那么快下结论,如果1000刀以下等可以买了我第一时间入手评测。
http://www.theverge.com/2015/1/2 ... handsonexperience
Then it's demo time. You can't touch anything, but you can look and point a little circle at objects on it by moving your head around. You learn how a "glance" is just you looking at things and pointing your reticle at them, and an "AirTap" is the equivalent of clicking your mouse. The demo involves digging Minecraft holes and blowing up Minecraft zombies with Minecraft TNT. It's basically incredible to see these digital things in real space.

You blow up a hole in the table and then you look through it to more digital objects on the floor. You blow up a hole in the wall and tiny bats fly out and you see that behind your very normal wall is a virtual hellscape of lava and rock. You peer into the hole, around the corner, and see that dark realm extend far into space.

And then the demo's over.


不用猜了,你看看,这就是互动水平

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引用:
原帖由 ns2014 于 2015-1-22 17:46 发表
posted by wap, platform: Chrome
Then it's demo time. You can't touch anything, but you can look and point a little circle at objects on it by moving your head around. You learn how a "glance" is just  ...
多看几篇吧,wired的:
Over the next couple of hours, I play a game where a character jumps around a real room, collecting coins sprinkled atop a sofa and bouncing off springs placed on the floor. I sculpt a virtual toy (a fluorescent-green snowman) that I can then produce with a 3-D printer. I collaborate with a motorcycle designer Skyping in from Spain to paint a three-dimensional fender atop a physical prototype. I traverse the surface of Mars with a NASA scientist.

But it’s a much more mundane task that really gives me a sense of Project HoloLens’ potential: fixing a light switch. Kipman places the headset on me, and points me toward a 3-inch-wide hole in the wall with wires jutting out of it and a nearby sideboard topped with unfamiliar tools. (As is perhaps obvious, I’m no electrician.) An engineer pops up on my screen, Skyping in from another room, and introduces himself. He can see exactly what I’m seeing. He draws a holographic circle around a voltage tester atop the sideboard. Then he walks me through the process of installing the switch, coaching me and sketching quick holographic arrows and diagrams that glow on the wall in front of me. Five minutes later, I flip a switch and the living room light turns on.

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posted by wap, platform: Chrome
引用:
原帖由 @turnlive  于 2015-1-22 17:48 发表
多看几篇吧,wired的:
Over the next couple of hours, I play a game where a character jumps around a real room, collecting coins sprinkled atop a sofa and bouncing off springs placed on the floor. I sculpt a virtual toy (a fluorescentgreen snowman) that I can then produce with a 3D printer. I collaborate with a motorcycle designer Skyping in from Spain to paint a threedimensional fender atop a physical prototype. I traverse the surface of Mars with a NASA scientist.

But it’s a much more mundane task that really gives me a sense of Project HoloLens’ potential: fixing a light switch. Kipman places the headset on me, and points me toward a 3inchwide hole in the wall with wires jutting out of it and a nearby sideboard topped with unfamiliar tools. (As is perhaps obvious, I’m no electrician.) An engineer pops up on my screen, Skyping in from another room, and introduces himself. He can see exactly what I’m seeing. He draws a holographic circle around a voltage tester atop the sideboard. Then he walks me through the process of installing the switch, coaching me and sketching quick holographic arrows and diagrams that glow on the wall in front of me. Five minutes later, I flip a switch and the living room light turns on.
看了啊,都是基本的看,直接对物件的操作连kinect的程度都不到

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引用:
原帖由 ns2014 于 2015-1-22 17:50 发表
posted by wap, platform: Chrome
看了啊,都是基本的看,直接对物件的操作连kinect的程度都不到
那就是我们理解不同了,anyway

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posted by wap, platform: Chrome
最搞笑的是,后面的几个应用中,ar的作用基本上可以忽略了,基本上变成了一个教学窗口

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引用:
原帖由 ns2014 于 2015-1-22 17:53 发表
posted by wap, platform: Chrome
你有什么理解能力啊?真是笑话

你贴出来的东西自己看得懂吗?比如教你怎么修开关
我看不懂英文啊,都是看图片瞎猜的,满意了嘛?

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posted by wap, platform: Chrome
引用:
原帖由 @turnlive  于 2015-1-22 17:55 发表
我看不懂英文啊,都是看图片瞎猜的,满意了嘛?
不是看不懂英文 ,是知道英文,但是不懂说了什么而已

比如那个修开关的例子,还有比这更糟糕的演示吗?全程中,你没有参与到任何ar的交互,你要是有个带触摸屏幕的显示屏,就能实现这个demo的功能,太多此一举了...

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引用:
原帖由 ns2014 于 2015-1-22 17:57 发表
posted by wap, platform: Chrome
不是看不懂英文 ,是知道英文,但是不懂说了什么而已

比如那个修开关的例子,还有比这更糟糕的演示吗?全程中,你没有参与到任何ar的交互,你要是有个带触摸屏幕的显示屏,就能实 ...
这个是远程协助的例子,你觉得没有意义,但是很多行业都会需要。
你可以看看官方宣传视频2:15秒的内容参考下。

[ 本帖最后由 turnlive 于 2015-1-22 18:03 编辑 ]

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