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原帖由 @dhd 于 2022-10-8 07:41 发表 这事闹来闹去人尽皆知,如果最后收购完成对微软绝壁是好事。
原帖由 imnothero 于 2022-10-8 15:47 发表 posted by wap, platform: 小米 对微软游戏肯定是利好,700亿刀就是闭眼砸,也可以拉近和领先者的距离,对微软公司就不一定了,毕竟是付钱的一方
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原帖由 @卖哥 于 2022-10-8 07:50 发表 权利金协议对任天堂硬件部门肯定是有利的 但对软件部门就不一一定了,招来一帮声望大于自己的竞争对手。
忽左忽右
原帖由 imnothero 于 2022-10-8 15:55 发表 posted by wap, platform: 小米 没有第三方的现代主机很难普及,有了ff7, 对索尼的第一方软件也是利好 对于经营游戏平台的第一方来说,第三方加盟总体肯定有利,而对于花700亿的微软,就很难说了
The rapid growth of the third-party game industry was easily illustrated by the number of vendors present at the semi-annual Consumer Electronics Show (CES). According to Crane, the number of third-party developers jumped from 3 to 30 between two consecutive events. At the Summer 1982 CES, there were 17 companies, including MCA Inc., and Fox Video Games announcing a combined 90 new Atari games. By 1983, an estimated 100 companies were attempting to leverage the CES into a foothold in the market. AtariAge documented 158 different vendors that had developed for the Atari VCS. In June 1982, the Atari games on the market numbered just 100. By December, that number grew to over 400. Experts predicted a glut in 1983, with only 10% of games producing 75% of sales.
原帖由 @卖哥 于 2022-10-8 08:35 发表 第三方好,这是现在事后诸葛亮。 之前的所谓第三方是1979年动视狂产雅达利的非授权卡,雅达利告,最后1982年庭外和解动视向雅达利支付了一笔权利金,雅达利允许动视支付权利金的自主发售,然后 1982年,第三方数量扩张,游戏数量暴涨。1983年,雅达利崩溃。 任天堂在当时可没能力确定有第三方一定好。
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