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终于找到steam deck上运行《夺宝奇兵古老之圈》贴图缺失的修复方法了!

posted by wap, platform: Chrome
https://www.reddit.com/r/linux_g ... e_on_amd/?rdt=42948
  Fix for Indiana Jones And The Great Circle on AMD GPUs per MESA RADV driver on Linux
If you experience missing textures and polygons try this workaround. I bisected a patch from one of the mesa radv developers in a merge request for mesa git to resolve the issues in this game. If you don't have mesa git and you are stuck with a distro that only ships old mesa radv versions, try this. Launch the title with these two environment variables.

radv_legacy_sparse_binding=true
radv_zero_vram=true

This is to make the game run basically without major visual bugs. However as for the game itself this one is plagued by similar bugs as previous titles based on the id tech engine. Therefore you have to wait for the game publisher to solve those as usual.

As for nvidia's proprietary Linux driver i don't know of a workaround yet. You have no choice but to turn to the nvidia support. However you could also try the mesa nvk/nova driver and report back eventual bugs to the mesa devs. Despite having achieved vulkan v1.4 compliancy nvk/nova doesn't support needed ray tracing yet but maybe its devs have a workaround to still make this game run.

In the long run nvidia gpu owners might get a better linux gaming experience if they use and support the mesa nvk/nova driver more instead of always having to wait for nvidia's small linux driver team to fix stuff in their proprietary driver. It is really annoying to pay for overpriced nvidia gpus and to wait for mediocre driver fixes to game on Linux.

Meanwhile the aforementioned patch for mesa radv has been merged in a couple of hours and the game runs. And i wouldn't be suprised if intel gpu owners also get a fast mesa anv patch to run the game on their Linux machine as well.

一言以蔽之,在启动项命令输入:radv_legacy_sparse_binding=true radv_zero_vram=true RADV_DEBUG=nodcc %command%
我实机运行了一下,贴图终于正常了,但还是有绿眼睛的渲染问题待解决。

本帖最后由 hzde884 于 2024-12-13 19:49 通过手机版编辑


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posted by 论坛助手, platform: iPhone
帧数能稳30吗?



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posted by wap, platform: iPhone
引用:
原帖由 @猫肉  于 2024-12-13 20:19 发表
posted by 论坛助手, platform: iPhone
帧数能稳30吗?
原生分辨率稳不了30,能稳电影级24帧率,降低分辨率到900*540,强制系统级FSR能稳30。


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posted by wap, platform: iPhone
引用:
原帖由 @猫肉  于 2024-12-13 20:19 发表
posted by 论坛助手, platform: iPhone
帧数能稳30吗?
原生分辨率稳不了30,能稳电影级24帧率,降低分辨率到900*540,强制系统级FSR能稳30。

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posted by wap, platform: iPhone
绿眼睛解决了,安装测试版系统,3.6.21beta

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posted by wap, platform: iPhone
引用:
原帖由 @猫肉  于 2024-12-13 20:19 发表
posted by 论坛助手, platform: iPhone
帧数能稳30吗?
不要报希望,直接效果全最低,600p分辨率大概可以跑30帧左右,遇到大场面会掉到20几偶尔甚至十几帧,最低画面效果大概ps4水平,游戏优化还可以,字体也可以调大,看起来很舒服

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posted by wap, platform: iPhone
这游戏电影沉浸感那么强拿掌机玩是不是浪费了

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习惯了60帧结果来了个30帧都不能稳的

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posted by wap, platform: Chrome
引用:
原帖由 @naughtyben  于 2024-12-18 07:19 发表
这游戏电影沉浸感那么强拿掌机玩是不是浪费了
小马拉大车,也就猎奇一下。

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