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[求助] 据说PS2和GEFORCE256互有胜负,但今天看到DC和GF2的对比却是碾压?

posted by wap, platform: Android
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原帖由 @爱猫咪的薛定谔  于 2025-11-15 11:53 发表
然而vd3规格显然高于dc
不谈这个,说dc色彩表现高于vd3似乎也没有实际证据
并不是说dc色彩比voodoo好
而是当时普遍认为power vr的色彩比较好
当然了,我也是看的国内杂志的二手咨询
你坚持那就是你对


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posted by wap, platform: Android
普遍认为power vr的色彩比较好这句话就很奇怪

因为当年几乎没有人会用它的显卡,唯一接触途径就是dc,那这是怎么对比的呢…



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posted by wap, platform: Android
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原帖由 @hourousha  于 2025-11-15 11:55 发表
但凡从那个年代过来的,都知道,Matrox在G200、G400时代,都还可以,是画质的代言人之一,但是比NV的卡要贵,糟的是G400之后要不就是出马甲,憋了好几年出的Pahelia 512功能(只支持VS2.0,PS还是1.3)性能都不行,所以就彻底从游戏玩家眼中淡出了。
我觉得你在开口之前,不如动手查查资料。
我肯定是没用过Matrox的显卡
也都是当年的pc杂志上看的二手咨询
但是维基百科了一下,发现和我的印象还是挺贴切的
2d小伙一阵,3d跟本不行

Matrox made several attempts to increase its share of the market for 3D-capable cards. The Matrox Mystique, released in 1996, was the company's first attempt to make a card with good performance in games and with pricing suitable for that market. The product had good 2D and 3D performance but produced poor 3D images with the result that it was derided in reviews, being compared unfavorably with the Voodoo1 and even being nicknamed the "Matrox Mystake".[5][6][7][8][9]


Matrox Morphis frame grabber
Matrox Morphis
Another attempt was the Matrox G100 and G200. The G200 was sold as two models, the Millennium G200 was a higher-end version typically equipped with 8 MB SGRAM memory, while the Mystique G200 used slower SDRAM memory but added a TV-out port. The G200 offered competent 3D performance for the first time, but was released shortly before a new generation of cards from Nvidia and ATI which completely outperformed it. Later versions in the Matrox G400 series were never able to regain the crown, and despite huge claims for the Matrox Parhelia, their performance continued to be quickly outpaced by the major players.

Since then, Matrox has continued to shift the focus of its card designs towards specialized, niche markets, moving more deeply into enterprise, industrial, and government applications. This includes solutions for when a large number of monitors attached to the same PC is required. In recent years they have held no more than a 3–5% share of the total video card market. Matrox is now divided into three divisions: Matrox Graphics, Matrox Video, and Matrox Imaging. Matrox Graphics is the primary consumer and end-user brand, while Matrox Video markets digital video editing solutions, and Matrox Imaging sells high-end video capture systems and "smart cameras", video cameras with a built-in computer for machine vision applications.


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posted by wap, platform: Android
引用:
原帖由 @爱猫咪的薛定谔  于 2025-11-15 12:01 发表
普遍认为power vr的色彩比较好这句话就很奇怪

因为当年几乎没有人会用它的显卡,唯一接触途径就是dc,那这是怎么对比的呢…
我说了,国内pc杂志的二手咨询

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posted by wap, platform: Android
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原帖由 @夏青  于 2025-11-15 04:02 发表
我说了,国内pc杂志的二手咨询
那肯定是记错了,因为杂志不可能推荐这个卡

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posted by wap, platform: Android
引用:
原帖由 @爱猫咪的薛定谔  于 2025-11-15 12:10 发表
那肯定是记错了,因为杂志不可能推荐这个卡
你觉得写国外这些五花八门的卡是为了推荐购买?

那时候的杂志不过就是海外杂志的一些消息评测转贴而已

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posted by wap, platform: Android
我估计你记错了,把Matrox的卡记成pvr了

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posted by wap, platform: Android
引用:
原帖由 @爱猫咪的薛定谔  于 2025-11-15 12:14 发表
我估计你记错了,把Matrox的卡记成pvr了
记错是不可能的

power vr色彩好并不是什么空穴来风

The first series of PowerVR cards was mostly designed as 3D-only accelerator boards that would use the main 2D video card's memory as framebuffer over PCI. Videologic's first PowerVR PC product to market was the 3-chip Midas3, which saw very limited availability in some OEM Compaq PCs.[5][6] This card had very poor compatibility with all but the first Direct3D games, and even most SGL games did not run. However, its internal 24-bit color precision rendering was notable for the time.

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引用:
原帖由 夏青 于 2025-11-15 12:01 发表
posted by wap, platform: Android
我肯定是没用过Matrox的显卡
也都是当年的pc杂志上看的二手咨询
但是维基百科了一下,发现和我的印象还是挺贴切的
2d小伙一阵,3d跟本不行

Matrox made several attempts to ...
这是Tom's Hardware当年Geforce256的评测,里面作为对比的硬件有G400。
https://www.tomshardware.com/rev ... w-nvidia,134-1.html
是不是你说的‘根本不行’自己看呗。
你说当年电脑杂志的话,这帖子https://bbs.tgfcer.com/thread-8402360-1-1.html里有大众软件全套,找下99年2000年那会的再查一下不就得了。

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posted by wap, platform: iPhone
我现在都有一块G450 双头,但是也用G400双头。他们家信号屏蔽好,输出优秀,双头输出非常好。我经常接电视卡一个屏看电视一个上网、打游戏

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posted by wap, platform: 小米
我Matrox G200,打魔兽争霸3色彩的确比我的Geforce2要艳丽不少

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引用:
原帖由 saintwei 于 2025-11-15 10:42 发表
posted by wap, platform: Android
DC当初应该用Voodoo。
DC设计基于NAOMI就是最佳选择,错在发售太早没赶上硬件T&L。

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引用:
原帖由 KainX 于 2025-11-15 13:31 发表

DC设计基于NAOMI就是最佳选择,错在发售太早没赶上硬件T&L。
2000年的Fixed Function T&L就是一个过渡方案,限制太多,要我说没赶上正好。
基于向量加速单元的软件T&L,其实挺恰当。微软后来也在DX8里实现了一个使用SSE和3dNow!的软件VertexShader,性能相当不错,官方也将它推荐给开发者使用。

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引用:
原帖由 hourousha 于 2025-11-15 11:55 发表

但凡从那个年代过来的,都知道,Matrox在G200、G400时代,都还可以,是画质的代言人之一,但是比NV的卡要贵,糟的是G400之后要不就是出马甲,憋了好几年出的Pahelia 512功能(只支持VS2.0,PS还是1.3)性能都不行, ...
你记忆力真强, 幻日都记着
matrox其实和苹果一样, 当年专业细分市场的玩家, 兼顾消费级
以前不懂, 普遍认为专业的就是好的, 现在知道其实不是一回事儿, 专业的东西只在专业领域发挥最大效率, 换一个赛道就不行了
所以与其说色彩好, 不如说和专业软件搭配, 不用校色色彩准

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引用:
原帖由 九阴玄女 于 2025-11-15 13:01 发表
posted by wap, platform: 小米
我Matrox G200,打魔兽争霸3色彩的确比我的Geforce2要艳丽不少
当年买显卡显示器, 各家都有配套调色软件的
所谓鲜艳就是一个模式......

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