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标题: GeOW对战指南及心得汇总,LET'S ROCK! [打印本页]

作者: hanzo    时间: 2006-11-10 02:17     标题: GeOW对战指南及心得汇总,LET'S ROCK!

现在满脑子都是红图章和尸块,长话短说

按A贴墙;低矮的掩体中按相应的方向和A是翻越或者攀登;空地中按各个方向+A鱼跃;长按A是疾走,疾走时无法射击。

要熟练快速装弹,装弹的时间长短直接影响战斗力,子弹快射空的时候按RB会出现装弹时间槽,看准指示(两个白色高亮部分),最高亮处按下RB是完美装弹,除了装填时间缩短以外装上的子弹会闪烁,威力提升;次高亮部分按下RB就是成功装弹,效果仅仅为快速装填。如果不手动装填,子弹射空自动会进入装填状态。

多射击对方的小腿,对方会出现跟生化4射中膝盖一样的大硬直,此时是终结对手的绝好机会。

要多利用游戏设定上的特点,比方小型掩体无法完全遮盖对方的身体;对手索敌的盲区;PK时双方非常接近的情况下,不按L瞄准视野更大出手更快;手持大杀伤力武器的对手装弹硬直和跳下台阶的小硬直时间等等。


----------------------------------------------------------------------------------锯一道----------------------------------------------------------------------------------


GOW里个个都是胖子,所以,生存法则1——找掩体cover ur ass!游戏是第三人称视点,掩体后的敌人对你的接近完全门清,直接暴露在敌人面前会让你马上变成一堆红肉。

生存法则2——趁手的武器和打对方侧翼是制胜关键,背熟对战地图吧。

生存法则3——生命值会自动回复,退一步海阔天空,体力不妙的时候别贪功,找个最近的掩体去喘口气,没有掩体的话用鱼跃和疾走来脱身,切忌傻乎乎地硬拼。

生存法则4——体力衰竭时跪下,队友在你身边按X可以复活(敌人在你身边按X可以让你变成lost beauty),你也可以复活队友,当然已经成红肉的不行,你一样也可以留着一个长跪不起的敌人等他同伙出现一起收拾。


---------------------------------------------------------------------------------再锯一道-------------------------------------------------------------------------------


中远距离能秒敌人的只有狙击枪,黎明之锤,力矩弓,手雷。

电锯是硬直最大的终结技,当你用电锯搞定一个对手就等于用3秒钟的原地pose和动静向他的队友报告你的方位,而且此时无法观察四周也无法取消,菜鸟玩锯会付出的代价完全高于锯人的快感。而lancer的连射性能和完美装弹威力加成(弹匣长)使它变得相当好用,缺点是子弹轨迹太清楚和无法秒杀敌人。

散弹枪是电锯爱好者的入门玩具,中远距离是渣,近身能一击衰竭,做不到的别碰锯。

狙击枪:没啥好说的,熟悉完美装填和爆头技术是关键。

黎明之锤是手雷的强化版,聪明的对手可以从激光的轨迹判断出使用者方位,过长的蓄力时间也限制了fans数量。

手雷装备的情况下按B用meelee揍人可以制造人体炸弹间接攻击周边的敌人,一定要马上闪,装备烟雾弹的情况下可以让敌人身体长时间冒烟无法遁形。

力矩弓是狙的变种。

左轮和手枪可以开镜,爆头也有一定效率,优点是有射速,缺点是准星不稳。

[ 本帖最后由 hanzo 于 2006-11-13 10:46 编辑 ]
作者: hanzo    时间: 2006-11-10 02:18

贴一个slowsonic兄翻译的兵器谱。

Lancer

枪骑兵(Lancer)就是那个我们在漫长期盼游戏期间在Trailer中所见的那个标志性的机枪+电锯混合体。这是一个你几乎需要随时带在身边的武器,主要因为其精确的连续火力可有效的压制敌人,当然这距离比起狙击来还是很有限。

电锯酷的没话说,但使用的太频繁会给你带来麻烦,因为在启动电锯的硬直期间你很容易被Shotgun搞定,最好用在Wretches身上,因为它们只有近距离攻击,你可以守株待兔把它们锯了,对于其他类型的敌人,最好的时机莫过于用在与你一墙之隔的敌人或是那些正在射击你队友的家伙身上。显然,电锯是一击必杀,但锯人期间你也处于硬直状态,多人竞赛中刚锯了人马上被旁边敌人锯了的情况屡见不鲜。

Boomshot

隆隆炮(Boomshot)是你的标配散弹枪,中远距离几乎一无是处,顶多吓唬一下你的敌人(打雷了,下雨收衣服呀)。但近战时(嘿嘿),你可以用这宝贝儿迅速阉掉你的对手,等他过来锯你,给他一两梭子丫就趴下了,Reload的攻击提成很大,所以在动态装弹(active reload)时要尽量做好。


Torque Bow

力矩弓(Torque Bow)是一个很有趣也很精确的武器,很像兰博的火箭弓,想象一下把炸药射进敌人身体的情形吧(霹雳雷火弹),也是一个一击必杀得武器,值得注意的是你需要按住射击键来蓄力,几秒后,准线由蓝变红,说明弓以拉满。如果你没拉满就撒手的话,箭就会弹来弹去,但依旧会爆。

力矩弓也可用来做间接杀伤,如果你见到敌人索在墙后,把箭射在丫脚边上逼丫滚出来,否则死啦死啦的。武器的缺点很明显就是需要时间蓄力,并且你要在射击前保持姿势,但不能太长,箭在拉满弓几秒后会自动射出的。

完美的动态填弹会令蓄力时间大大缩短,在激烈的局势中很重要。某种程度上说这是最糟的近战武器了,至少狙击枪不用花时间蓄力。


Longshot
游戏中的狙击枪名曰长击(Longshot)。他的作用是......狙击。左扳机瞄准,按右遥杆Zoom in,瞄好头,把丫脑子打出来,Reload的掌握由于频率使应用长击变的更为技术性,练习吧,熟能生巧么。


The Hammer Of Dawn

黎明之锤(Hammer of Dawn,听起来像是一个Halo中的武器似的)是Gears of war中很特殊的武器。因为你不能用它“射击”,只是用来定位你要搞定的东西,几秒后,军事卫星会用激光把它溶化的,注意,你不能随地定位,而只能用在敌人后他周围的地段。很多情况下,黎明之锤要用来干掉大号的敌人,当然你要把它用在向你扑来的Drones身上也无不可,只要小心时间还有别烫着喽。

译自Gamespot


追加west2046兄提供的对战地图












[ 本帖最后由 hanzo 于 2006-11-16 13:38 编辑 ]
作者: slowsonic    时间: 2006-11-10 05:44

引用:
原帖由 hanzo 于 2006-11-10 04:18 发表
贴一个slowsonic兄翻译的兵器谱。
不必叫兄,偶还年轻:D
顺便问一下,大家认为单人流程攻略有必要翻译么? 我更倾向以后翻译多人技巧的文章........
作者: interboy    时间: 2006-11-10 08:28

苦等ing。。。。。。
作者: matiechan    时间: 2006-11-10 08:56

觉得单人流程就没有太大必要翻译了~~~多人最高!:D
昨天上LIVE,好友们清一色都在GOW!
作者: antx    时间: 2006-11-10 11:02

机械弓有爆炸效果可以把敌人从角落里逼出来,当然你直接把箭射到敌人身上也可以,就是蓄力时间太长,很容易暴露自己,期待有更具特色的用法
作者: glooby    时间: 2006-11-10 11:36

流程不必翻译,但是狗牌请翻译一下阿! 30个狗牌的获得地点:


This is dragged out of the link provided by Bullwinkle (for those too lazy to click on the hyperlink). Thanks to s2sxiii for posting it up on GameFAQs.

ACT 1
Prison area
COG Tag 1 - Right after you make your choice of paths (i chose training) there is a tag straight ahead under the Gear logo. Can't miss it.

COG Tag 2 - In the room where the locusts cut through the door. If you are looking directly at the door they cut through, you can find it back and to the left. It's under the stairway across the room you came down.

COG Tag 3 - As you exit the above mentioned door into the courtyard, there is a stairway to the left. Run up the stairs and turn left right at the top. The COG tag is in the near side corner (if enemies are North, it would be in the SW corner of the patio area.

Trial By fire
COG Tag 4 - your team points this one out to you. In the first small courtyard, look to the right of the Gear logo.

COG Tag 5 - You cross a bridge over a road and enter a building. Once you enter the building with all the pillars and the two emergence holes, it's just behind the second emergence hole in some weeds.

COG Tag 6 - You fight through the roadways witht he Trioka guns and get to the open area with the fountain in the center. THere are 4 emergence holes here. The COG tag is in the far left corner (your left as you enter the area)

COG Tag 7 - (Knock Knock chapter) You're told to gain entrance to the house of sovereigns. You'll enter an open area with stairs leading up to the building. To your far left you'll see a white van with the Gear logo painted on it. Follow the massive hole in the street on the left all the way up, sticking to the edge. The COG tag is in the corner made by where the wall extends over part of the stairs.

COG Tag 8 - In the hallway where Jack has to open the door, there are a ton of annyoing wretches. If you're facing the door that Jack is opening, it's in the far left corner. Alternatively, you can follow the wretch footsteps on the floor right as you enter this hallway and they'll lead your right to it, just to the left of the door you came in through.

COG Tag 9 - POSS SPOILER - there's a small room that you enter where you'll find the body of Rojas. As you come down the stairs into this small area, turn right immediately. THe COG tag is behind the pillar to your right.

COG Tag 10 - POSS SPOILER - Beginning of the China Shop chapter - The Berserker kills a soldier. Go back into the area where he was killed, and you can pick up his dog tag near his body. It's in a dead end alley on the left, near some flames.

COG Tag 11 - There will be 3 smashable doors. as you proceed through this area. You may feel a bit of stress as you're doing this. To the left of the third smashable door, in a little alcove, immediately before you exit the Tomb area.

COG Tag 12 - Just after COG Tag 11, you exit into an open courtyard. Follow the semi-circle wall and head left. The tag is on the other side of a block just after you see the logo. If the room was a clock, the Tag would be between 8 and 9, right against the semi circular wall.

ACT II

Tick TIck Boom
COG Tag 13 - After your choose a path (either one, doesn't matter) and reunite, You'll enter a small room with two stairways in it, one in the very middle of the room that leads down to a couch. Shoot up the couch, and it's underneath.

Grist
COG Tag 14 - There's a room with a catwalk that square shaped. WHen you exit, you head down some stairs into the street. Turn around and run back the alley formed by the stairs you came down and the wall of the next building. The Tag is at the end of that alleyway, behidn a rock.

COG Tag 15 - Just before you enter the Settlement, you come up the stairs where the Boomer was and its behind a newspaper machine. Facing ahead as you come up the stairs, it'll be to the back and left (the exit area will be to your right).

Outpost
COG Tag 16 - On your way to checkpoint 2, facing the first emergence hole, you'll see a propane tank in a shed to your left. Shoot the tank and enter the shed.

COG Tag 17 - When you enter the area where you have to use the spotlight, after you guide Dom through, move the spotlight to the far left (as you're holding the light) area near where you entered. The COG Tag is in that corner area. just to the left of the lit room of the blown out buidling, on the street.

Dark Labyrinth
COG Tag 18 - This one is hard to explain. There's a car with a propane tank in the trunk. You've gotta be quick. Facing the car while still in the light, look right, and you should see the tag up against a wall. You've got to shoot the tank in the car, grab the tag, and run.

ACT III

Downpour
COG Tag 19 - In the open, rainy area next to the sea, there is a dock behind the buidling with the elevator in it, on the far right. Get down on this dock and follow it all the way out. Tag is at the end.

COG Tag 20 - In the room with the rotting floorboards, the Tag is in the far right corner (as you enter the room).

Evolution
COG Tag 21 - When you enter the room with the carts, go down the stairs to the car area and turn around. The Tag is to the left of the stairs as you face them.

Darkest Before Dawn
COG Tag 22 - After you ride down the drilling platforms, stick to the wall on the right. There will be a path leading down to the right, follow that to find the COG tags and some grenades.

COG Tag 23 - In the next area after Tag 22. you'll enter an open area with a small building on the right side. Just to the right of the stairs leading up to that buildling, you'll find the tags.

COG Tag 24 - After you choose your paths, and reunite, you'll fight through a narrow hallways with a lot of cover. Just after the hallway and before you exit the area, turn around and the tags are on a narrow ledge over the pool. (to your right as you leave the hallways, or to your left after you turn around)

ACT IV
Campus Grinder
COG Tag 25 - As you enter the first area, on the right there are two small staircases. The Tags are behind the second small staircase.

Bad To Worse
COG Tag 26 - As you enter the second area, before you go down the sidewalk with the columns to enter the conservatory, there is a rusty car on in the street. If you're facing the columns, it's back and to your right behind that car.

Imaginary Place
COG Tag 27 - In the second section of the estate, there's a shield shaped room (square top, semi circle bottom) with 4 columns in it, and a desk. Destroy the desk. Tags are underneath.

ACT IV

Train Wreck
COG Tag 28 - It's on the left side of the 5th train car, after the last door is opened.

COG Tag 29 - in the third passenger car on the right, before you go up the ladder.

COG Tag 30 - There's a room on the left side of the fifth and final car in the third part of the train. It's at the end of that room.


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作者: SonyDown    时间: 2006-11-12 11:03

终结技怎么用??LOADING时说是按X,可是不知该什么时机按1
作者: hanzo    时间: 2006-11-12 12:00

嗯,对方衰竭跪倒的时候
作者: ZENITHknight    时间: 2006-11-13 13:55

这两天打“禁行区”必较多,写点看法。

禁行区应该算比较小的图了,一般都会围绕抢夺“狙”展开,所以开始后一定要冲锋抢占有力地形,不要直接冲上狙台,先用火力压制对方,如果对方躲进墙边,再去拿狙。

狙击手身边一定跟一个协助的队友,用来火力掩护,压制对方。

剩下两名队员可以考虑迂回到敌方旁边,使用机枪、喷子或近身挂手雷。这样其实抢狙的两名队员属于吸引火力,因为整张图都围绕这把狙展开,有一名好的狙手就可以控制局势。所以如果抢狙的两名队员失败,迂回的队员也可以给敌人造成一定打击。

另外狙楼对面有把榴弹,但由于弹药量过小,而且需要计算距离落点,对狙手的威胁并不是很大。

另:一定谨慎使用电锯,图很小,激战时用电锯等于自杀。
作者: sargelu    时间: 2006-11-17 16:48

禁行区门廊的榴弹炮也是逆转的关键,实际上3样关键武器(狙击\破片\榴弹)可以作为诱饵,第一时间冲到位置之前不要暴露位置,等着对方屁颠屁颠的来换枪的时候给上一梭子,对方连躲的机会也没有,关键武器就是最好的诱饵。

[ 本帖最后由 sargelu 于 2006-11-17 16:55 编辑 ]
作者: yellowbigbird    时间: 2006-11-20 11:53

刚和同事合作hard
不错
作者: hanzo    时间: 2006-11-20 12:35

引用:
原帖由 sargelu 于 2006-11-17 16:48 发表
禁行区门廊的榴弹炮也是逆转的关键,实际上3样关键武器(狙击\破片\榴弹)可以作为诱饵,第一时间冲到位置之前不要暴露位置,等着对方屁颠屁颠的来换枪的时候给上一梭子,对方连躲的机会也没有,关键武器就是最 ...
其实我觉得抢强力武器是个被动过程,不如两两走位形成交叉火力来得有效,已经觉得电锯枪过强了= =

最好的诱饵当属衰竭趴下的敌人,反正没法自己复活。




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