Our other grievance at this point pertains to the graphics and physics. Granted, Insomniac CEO Ted Price espoused the power of the Cell processor and how it can render multiple things onscreen at once (case in point: our much touted statement that dead soldiers and Chimera stay where they are on the battlefield, no matter where you go), but while the lack of dissolving enemies is decidedly next-gen, the environmental destruction is not. Sure, windows shatter and react to gunshots, and it looks great, but when we fired a tank at a building during one of the vehicular sub-missions, only the glass was destroyed. Dead Chimera lie strewn around a warzone, but a wooden crate disappears. What's up with that? Hence, while Resistance is still a great game, I can't help but to coin the term "PS2.5" when describing it.