Today a new update for Splinter Cell Double Agent on Xbox 360 will be available over Xbox Live. Hop in the game to download this update, which contains a number of fixes for lag, connection issues, and miscellaneous bugs.
Xbox 360版即将通过Live提供游戏更新补丁。补丁主要修正以下三方面问题:延迟、网络连接、其他bugs
Connections issues 连接问题
* Fix some connection issues when the host has ended the session.
* Fix the de-connections in the lobby
* Once the lobby reaches 5 or 6 people, random players drop.
* After kicking the 6th player from a team, the leader couldn't invite another player
* Fixed a case where the group leader hang in the "joining session" screen if the host quits while he is joining.
* Improvement of the server’s selection so that the server is more reactive.
* If a player leaves a session immediately when he arrives and they are some packet loss (he is in a resolving state), the resolving time out is not reset and in the next session he will kick all the players as soon as he arrives !!!!
* Only 1 disconnect function to each peer when resolving is timed out
Lag-related issues 延迟问题
* In-game freezing : treat a limited number of Unreal packets per frame to avoid freezes in some specific conditions.
* Increased network thread priority over Sound thread that can reduce lag issues.
* Fix the case when a player got flashbanged while lagging as a mercenary; the player can remain permanently flashbanged until the player reboot the game.
* Fix FPS loss due to a sound problem.
Others issues 其他问题
* A new GameVersion to avoid LAN matchs between master and update versions
* The loading video was always the same, now it's changed at random
* Fixed a bug on the score calculation of the Maxpercent challenge.
* Challenge Best score is wrong if the player has just beaten it.
* Improved checks to avoid accessing an invalid leaderboard
* Allows to write leaderboards of live challenges