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标题: 秒杀PS3游戏!传闻中泄露的PC版Crysis 新画面 [打印本页]

作者: sectionboy    时间: 2007-6-1 14:53     标题: 秒杀PS3游戏!传闻中泄露的PC版Crysis 新画面

http://pc.gamespy.com/pc/ea-crytek-title-untitled-project/788932p1.html
假新闻是不是要xhw?




Crysis (PC)
We get the scoop on what to expect in Crysis multiplayer from its director.
By Thierry 'Scooter' Nguyen | May 16, 2007



Sure, Crysis is a damn pretty game, but as much as we love to check out destructible vegetation and demonstrations of "vehicle headshots" in single-player and tech demos, the boys at Crytek have been eerily quiet about multiplayer. Thankfully, we were able to steal some time from Crysis director Eric Lagel, who graciously took a moment to answer our questions and give us a basic overview of Crysis' multiplayer options. Of course, we're not satisfied with just hearing about multiplayer, so expect a hands-on report in the weeks to come...

GameSpy: What lessons did you learn from Far Cry that are now being carried over to Crysis?

Eric Lagel: The main lesson we learned was to make sure there will be community support from the beginning. It's essential in order to meet gamers' expectations in online multiplayer.
GameSpy: For the record, what are the announced multiplayer modes?

Lagel: The announced multiplayer modes are Instant Action, Team Action and Power Struggle.


GameSpy: The first two modes are a bit obvious, so can you elaborate on the Power Struggle mode?

Lagel: In its core, the Power Struggle mode is an open-ended team game where each team's goal is to destroy the fortified enemy base. In order to achieve this, players will have to earn access to extremely powerful weapons (i.e. the XM102 rocket launcher or the EM70 EMP rifle). That is enabled by the capture of specialized factories, where players can buy weapons, equipment and vehicles to support their team effort.
GameSpy: One of Crysis' big features is the nano-suit and its variety of powers. First off, how will nano-suits work in multiplayer, since they are persistent in single-player?

Lagel: The nano-suit will work in multiplayer the same way it works in single-player: it grants players instant and decisive means to overcome opponents. There are various ways of using the suit in multiplayer, and once you've tried it, you won't want to go back to standard modes.

Vehicles full of super soldiers equals multiplayer hotness


GameSpy: Related, can you discuss how you balance out the nano-suits, since they essentially turn each player into a super-soldier?

Lagel: Actually the nano-suit balances itself very well, since every user has the same capabilities. It can match every player's play-style. In team play, it really translates into some interesting possibilities, for example some players activate speed mode and draw attention away from cloaked teammates who can then unleash a surprise attack. Honestly, there are so many possibilities that we haven't even seen them all and we're sure gamers are going to come up with some creative strategies once the game is out.
GameSpy: Will there be vehicles, and if so, do you imagine them to be very fast and loose vehicles with off-the-wall uses like in the Battlefield series, or will they be taken a bit more seriously, like in Halo matches?

Lagel: There are definitely vehicles, and they are serious investments for players who choose to utilize them. They are not meant to be disposable, but part of your achievement in the game.




GameSpy: Will alien technology (such as their variety of ice- and cold-creating weapons) be useable in multiplayer?

Lagel: That will definitely be the case; we are working on some really cool things that we'll be able to tell you more about at a later date.
GameSpy: Are the maps in multiplayer their own unique set of maps, or are they areas from the single-player campaign that have been converted to MP form?

Lagel: The vast majority of the maps are multiplayer-only, with only a handful having been converted from single-player areas.
GameSpy: For the single-to-multiplayer maps, what kinds of changes did you have to make to adapt them for multiplayer use? Additionally, what basic criteria do you have for map design (i.e. do you prefer maps that make players move around, or maps where players tend to cluster around common landmarks)?

Lagel: To get a portion of a map from the single-player game to multiplayer, there are a few selected changes that include the suppression of Instant Action, and then the addition of the multiplayer rule set. The choice of these maps is based on an extremely simple assessment: "That would be a very nice environment for multiplayer."
GameSpy: Do new features of CryEngine 2 change the way you approach maps (i.e. does "destructible vegetation" make for harder, or easier to design, jungle levels)?

Lagel: Indeed, the power of the CryEngine 2 allows us to create some really interesting level designs, with the destructible vegetation being the most obvious one. You'll definitely be able to take advantage of these, either to help you hide, or to help you clear a path to your opponent.

Two bad dudes about to take on a jeep full of other bad dudes


GameSpy: Can you talk about mod support, as in how much support will Crysis have for mods (will it just have a map editor, or a full-fledged SDK where users can conceivably make a whole new multiplayer mode)?

Lagel: There already is a pre-SDK that is available for selected mod teams. Due to their feedback on its content it assures that we can provide all the things the mod community needs to build outstanding mods. The final SDK will be available at the release of Crysis and together with the fully functional Sandbox2 Editor, we have very powerful tools for the modders out there.
GameSpy: With Crysis being a semi-realistic blend of near-future sci-fi and modern military, will there be persistent stats and ranks like in Battlefield, or will each match essentially be stand-alone? Can you talk about why you made the decision on whether to have persistence or not?

Lagel: Each match will be stand-alone. The decision as to why we don't have persistent statistics is simple: many, if not all, of the open PC statistics can be cheated in one way or the other. We are very aware of how cheating happens in PC online games, and do not want to provide a feature until we can figure how it can be deemed reliable and trusted.

作者: chovosky    时间: 2007-6-1 14:54

http://www.tgfcer.com/club/thread-5873351-1-1.html
小黑屋潜力贴
作者: jump    时间: 2007-6-1 14:54

没翻译,XHW
作者: 123321456    时间: 2007-6-1 15:01

引用:
原帖由 jump 于 2007-6-1 14:54 发表
没翻译,XHW
附议!!!
作者: reg-neo    时间: 2007-6-1 15:06

证据也需要翻译么
作者: sneezingbee    时间: 2007-6-1 15:06

一会儿工夫秒杀了两次...
作者: czzj12345    时间: 2007-6-1 15:14

儿童节联动贴?
作者: 李逵    时间: 2007-6-1 15:20

LZ标题加个问号吧.:D

造假新闻,让人一眼就瞧出破绽,这水平也太臭了点儿...

还是没文化所致啊.
作者: 干蒸鸡    时间: 2007-6-1 15:25

给神机一次机会吧
作者: chovosky    时间: 2007-6-1 15:34

引用:
原帖由 干蒸鸡 于 2007-6-1 15:25 发表
给神机一次机会吧
你要跟微软和老任说
作者: 阿毛    时间: 2007-6-1 18:15

看不懂xhw
作者: mame    时间: 2007-6-1 18:17

这画面要什么显卡来跑?最新的功耗390瓦的那种?
作者: richiter    时间: 2007-6-1 18:17

神机就是用来被秒的
作者: chovosky    时间: 2007-6-1 18:18

引用:
原帖由 mame 于 2007-6-1 18:17 发表
这画面要什么显卡来跑?最新的功耗390瓦的那种?
我猜12801024最高画质开4aa4af,88u sli 不够
作者: lee.rei    时间: 2007-6-1 18:19

我怎么记得第一看到的时候是说pc游戏阿?要秒杀所有家用机

余は生まれながらの索飯である.
人不反索,我不犯人.
人若反索,我必犯人.
作者: axlking    时间: 2007-6-1 18:21

这画面真的很强,决定升级电脑了
作者: chovosky    时间: 2007-6-1 18:21

我猜这游戏还是要移植,缩水了也要移到xo ps3上
作者: zafm0861    时间: 2007-6-1 18:37

引用:
原帖由 chovosky 于 2007-6-1 18:21 发表
我猜这游戏还是要移植,缩水了也要移到xo ps3上

很不想纯表情。。。
作者: chovosky    时间: 2007-6-1 18:39

引用:
原帖由 zafm0861 于 2007-6-1 18:37 发表


很不想纯表情。。。
美好的希望还不行么,我不想烧pc了,好贵

只要出在xo上,缩水也愿意

本来不想写ps3,想了想还是加上去了
作者: cc0128    时间: 2007-6-1 18:41

:D 3年后500块买一显卡特效全开 目指
作者: chovosky    时间: 2007-6-1 18:42

引用:
原帖由 cc0128 于 2007-6-1 18:41 发表
:D 3年后500块买一显卡特效全开 目指
这样也不错
作者: waner    时间: 2007-6-1 18:44

LS现在有心情去玩三年前的游戏么?
作者: chovosky    时间: 2007-6-1 18:46

引用:
原帖由 waner 于 2007-6-1 18:44 发表
LS现在有心情去玩三年前的游戏么?
为什么没有,wc3每个星期都在玩

cs也会偶尔玩
作者: zwl    时间: 2007-6-1 19:00

没翻译.XHW:D
作者: kcome    时间: 2007-6-1 19:10

刚刚还在纳闷不是已经锁帖了难道又复活了
作者: 鲜奶杯的马甲    时间: 2007-6-1 19:14

引用:
原帖由 waner 于 2007-6-1 18:44 发表
LS现在有心情去玩三年前的游戏么?
我上个月才打穿FAR CRY 和FEAR~~~:D
作者: qsl20022001q    时间: 2007-6-1 20:00

如果出游戏机版本的Crysis,销量秒杀PC版~~~
作者: chovosky    时间: 2007-6-1 23:27

引用:
原帖由 qsl20022001q 于 2007-6-1 20:00 发表
如果出游戏机版本的Crysis,销量秒杀PC版~~~
希望出xo版:D :D :D

88u真jb贵,估计一张还跑不了全效高分
作者: silverhoof    时间: 2007-6-2 00:03

这玩意儿还是缩水让我在08年在XO上玩到先吧,求你了Crytek。
这东西估计到了08年出的时候能跑较高质量的PC价格也不会低于1万块钱多少的,这实在太可怕了。
作者: chovosky    时间: 2007-6-2 00:12

引用:
原帖由 silverhoof 于 2007-6-2 00:03 发表
这玩意儿还是缩水让我在08年在XO上玩到先吧,求你了Crytek。
这东西估计到了08年出的时候能跑较高质量的PC价格也不会低于1万块钱多少的,这实在太可怕了。


想的一样
作者: 桃太郎3    时间: 2007-6-2 00:17

8800明年就白菜价了:D 10年后花200元买各N手电脑玩
作者: 狐狸娃    时间: 2007-6-2 00:23

:D 不错~~
作者: HJYtm    时间: 2007-6-2 00:40

引用:
原帖由 silverhoof 于 2007-6-2 00:03 发表
这玩意儿还是缩水让我在08年在XO上玩到先吧,求你了Crytek。
这东西估计到了08年出的时候能跑较高质量的PC价格也不会低于1万块钱多少的,这实在太可怕了。
这个东西只求CRYTEK可求不来,N大PC硬件厂商在背后呢,微软进去是为了给DX10开路的,想在游戏机上出几乎不可能,除非PS3胜利
作者: chovosky    时间: 2007-6-2 00:47

引用:
原帖由 HJYtm 于 2007-6-2 00:40 发表

这个东西只求CRYTEK可求不来,N大PC硬件厂商在背后呢,微软进去是为了给DX10开路的,想在游戏机上出几乎不可能,除非PS3胜利
抵制高端显卡
作者: 空间无极限    时间: 2007-6-2 01:09

高端配置的计算机开发的游戏肯定秒杀任何家用机啊!但普通用户玩不了不是?
作者: 弓越长越好    时间: 2007-6-2 11:34

秒杀PS3?

我看要能玩出这游戏的中上(还不是最高)水平,光升级我电脑的钱就可以秒杀我口袋里的钞票,还秒杀PS3?秒杀口袋呢。
作者: chovosky    时间: 2007-6-2 11:36

引用:
原帖由 弓越长越好 于 2007-6-2 11:34 发表
秒杀PS3?

我看要能玩出这游戏的中上(还不是最高)水平,光升级我电脑的钱就可以秒杀我口袋里的钞票,还秒杀PS3?秒杀口袋呢。
现秒杀口袋,再秒杀ps3




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