----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 395 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 136 msec for asset '$white' of type 'image'.
Waited 506 msec for asset '$default' of type 'material'.
Waited 2 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 244 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 150 msec for asset 'cinematic' of type 'material'.
Loaded zone 'code_post_gfx'
------- sound system initialization -------
------- sound system successfully initialized -------
end $init 2580 ms
--- Common Initialization Complete ---
Waited 1700 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory: G:\Call of Duty 4 - Modern Warfare Demo
Loaded zone 'ui'
Loaded zone 'common'
openmenuondvar: cannot find dvar ui_sp_unlock
Save Message First Frame Shown: 12143
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
r_mode will be changed upon restarting.
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
r_displayRefresh will be changed upon restarting.
Unloaded fastfile common
Unloaded fastfile ui
Unloaded fastfile code_post_gfx
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1440 x 900 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loaded zone 'code_post_gfx'
Loaded zone 'ui'
Loaded zone 'common'
Could not load localize "Couldn't create a 1024 x 2048 render target surface: Out of video memory
".
WARNING: Could not translate part of error message: "Couldn't create a 1024 x 2048 render target surface: Out of video memory
"
Couldn't create a 1024 x 2048 render target surface: Out of video memory