原帖由 liuyicheng 于 2008-10-11 18:00 发表
要是完全不用符合现实,设计板甲之类干什么?都学法术护身或者东方的布衣武侠不就好了?
上邦之人的设计思路大体如下:涉及到自己人的就要多少严谨一些,毕竟大家多少都了解;涉及到外国的就以胡编为主,怎么吸 ...
原帖由 老鹤 于 2008-10-11 18:10 发表
真要是蛮夷那设计成怪多好~让西方主导文化代表者们一个一个咯碴了.
一款游戏设计了东方形象吧~是左右不是.你激动个什么?
顶多是不符合自己的口味~但别跟什么乱七八糟的文化歧视搭边.
原帖由 liuyicheng 于 2008-10-11 17:00 发表
也就是说,无论支持者还是反对者都在自作多情——人家很可能都没有想过“中文市场的需要” ,我们却为了这东西争论不休 。。。
我突然感到了中国玩家的悲哀所在。
原帖由 liuyicheng 于 2008-10-11 18:14 发表
现在的大菠萝3比较像一部电影《杀死比尔》,里面都是作者臆想中的日本人(街上带刀乱走)和中国人(150岁的功夫老道)。
这样的风格当然谈不上歧视,因为人家本来就是愉悦自己人为主的嘛。
Storm Talents
* Level 1
o Charged Bolt
+ Rank 0/1
+ Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
+ Mana Cost: 8
o Thunderstruck
+ Rank 0/15
+ Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.
o Talent Modifiers
+ Empowered Magic
# Rank 0/15
# Increases the effect of Willpower on your spell damage by 30%.
+ Lightning Speed
# Rank 0/15
# Increases the casting speed by 3%.
* Level 2 (5 Storm Skill Points Required)
o Storm Armor
+ Rank 0/1
+ Mana Cost: 15
+ Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.
o Frost Nova
+ Rank 0/1
+ Mana Cost: 25
+ Cooldown: 12 seconds
+ An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.
o Talent Modifiers
+ Deep Freeze
# Rank 0/15
# Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.
+ Power Armor
# Rank 0/15
# Increases the damage dealt by your Storm Armor charged bolts by 10%.
+ Static Charge
# Rank 0/15
# Converts 5% of all damage taken into mana.
* Level 3 (10 Storm Skill Points Required)
o Electrocute
+ Rank 0/1
+ Mana Cost: 8
+ Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
o Ray of Frost
+ Rank 0/1
+ Mana Cost: 16 per second.
+ Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.
o Talent Modifiers
+ Lethal Energy
# Rank 0/15
# Increases the chance to score critical hits with melee and psell attacks by 5%.
+ Improved Charged Bolt
# Rank 0/15
# Increases the number of bolts released by your Charged Bolt spell by 1.
+ Static Charge
# Rank 0/15
# Converts 5% of all damage taken into mana.
* Level 4 (15 Storm Skill Points Required)
o Blizzard
+ Rank 0/1
+ Mana Cost: 70
+ Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.
o Talent Modifiers
+ Storm Power
# Rank 0/15
# Increases damage of all lightning and ice spells. --Not Yet Implemented--
+ Epic Storms
# Rank 0/15
# Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--
+ Shattering Ice
# Rank 0/15
# Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented--
Arcane Talents
* Level 1
o Magic Missile
+ Rank 0/1
+ Mana Cost: 8
+ Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.
o Talent Modifiers
+ Arcane Power
# Rank 0/15
# Increases all arcane damage by 30%.
+ Efficient Magics
# Rank 0/15
# Lowers the mana cost of all spells by 3%.
+ Penetrating Spells
# Rank 0/15
# Reduces the resistance of your targets to your spells by 8%.
* Level 2 (5 Arcane Skill Points Required)
o Disintegrate
+ Rank 0/1
+ Mana Cost: 12 per second
+ Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.
o Wave of Force
+ Rank 0/1
+ Mana Cost: 25
+ Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.
o Talent Modifiers
+ Arcane Armor
# Rank 0/15
# While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
+ Arcane Weakness
# Rank 0/15
# Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.
+ Arcane Speed
# Rank 0/15
# Reduces the cooldown of all Arcane spells by 9%.
* Level 3 (10 Arcane Skill Points Required)
o Arcane Orb
+ Rank 0/1
+ Mana Cost: 18
+ An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
o Slow Time
+ Rank 0/1
+ Mana Cost: 20
+ Warp space and time, slowing nearby monsters and projectiles.
Enemy attack cooldown increase: 1 second(s)
o Talent Modifiers
+ Arcane Distortion
# Rank 0/15
# Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.
+ Mana Recovery
# Rank 0/15
# Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.
+ Improved Magic Missile
# Rank 0/15
# Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.
* Level 4 (15 Arcane Skill Points Required)
o Temporal Armor
+ Rank 0/1
+ Mana Cost: Unknown
+ Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--
o Teleport
+ Rank 0/1
+ Mana Cost: 23
+ Teleport to the selected location up to 40 feet away.
o Talent Modifiers
+ Greater Mana
# Rank 0/15
# Increases the maximum mana by 12%.
+ Mana Burst
# Rank 0/15
# Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--
+ Runic Might
# Rank 0/15
# Increases the effect of all runes. --Not Yet Implemented--
Conjure Talents
* Level 1
o Spectral Blade
+ Rank 0/1
+ Mana Cost: 7
+ Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
o Talent Modifiers
+ Spell Speed
# Rank 0/15
# Increases the speed of your Magic Missile projectiles by 8%
+ Damage Resistant
# Rank 0/15
# Increases armor by 5% and all resistances by 4%.
+ Weapon Mastery
# Rank 0/15
# Increase physical damage done by all weapons by 15%.
* Level 2 (5 Conjure Skill Points Required)
o Stone Skin
+ Rank 0/1
+ Mana Cost: 12
+ Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
Cooldown: 15 seconds.
o Mirror Image
+ Rank 0/1
+ Mana Cost: 18
+ Create an illusionary duplicate of yourself that lasts for 8 seconds.
o Talent Modifiers
+ Conjured Armor
# Rank 0/15
# Magical armor surrounds the wizard, increasing block chance by 2%.
+ Conjured Health
# Rank 0/15
# Increases total health by 8% and the health of your conjured images by 12%.
* Level 3 (10 Conjure Skill Points Required)
o Meteor Storm
+ Rank 0/1
+ Mana Cost: 12 per second
+ Meteorites pelt the targeted region dealing 10 to 20 damage per second.
o Acid Cloud
+ Rank 0/1
+ Mana Cost: 15
+ Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.
o Talent Modifiers
+ Conjured Power
# Rank 0/15
# Increased damage done by spells by 1% for every 10 points of vitality.
+ Conjuring Duration
# Rank 0/15
# Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
+ Improved Spectral Blade
# Rank 0/15
# Increases the damage of Spectral Blade by 14%.
* Level 4 (15 Conjure Skill Points Required)
o Hydra
+ Rank 0/1
+ Mana Cost: Unknown
+ Creates a multi-headed beast that attacks your enemies with bolts of fire.
o Magic Weapon
+ Rank 0/1
+ Mana Cost: 10
+ Imbue your weapon with magical energy granting it increased damage.
o Talent Modifiers
+ Magical Impact
# Rank 0/15
# Increases damage of all spells by 15% of your weapon damage.
+ Slowing Strikes
# Rank 0/15
# Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
+ Armor Piercing
# Rank 0/15
# Conjured and physical damage decreases the armor of armored enemies.
原帖由 猩猩带我去战斗 于 2008-10-11 18:33 发表
有时候我会想,当今世界乃是地球文明一统天下的世界,地球是自认文明的,那么文明世界编纂的故事里加几个造型古怪的外星人也是很好的点缀,能够吸引读者——正如科幻的故事里总少不了蛮荒的外星和外星的大头怪一样。 ...
原帖由 rexxar 于 2008-10-11 18:40 发表
storm和arcane就不谈了,典型的西方魔法。
主要看红字标的那个Spectral Blade,也就是演示视频里这个女同学的主攻招式,能不能叫做御剑术?
原帖由 liuyicheng 于 2008-10-11 18:49 发表
我觉得这女人的师兄的原画更体现了西方文明习惯下洋大人对魔幻故事中东方人的形象概念——不伦不类寡言少语亦敌亦友的比较高强但是不一定能活到最后的角色。。。
[posted by wap]
原帖由 rexxar 于 2008-10-11 18:40 发表
看技能树
storm和arcane就不谈了,典型的西方魔法。
主要看红字标的那个Spectral Blade,也就是演示视频里这个女同学的主攻招式,能不能叫做御剑术?
原帖由 liuyicheng 于 2008-10-12 14:27 发表
不出所料,之前猛批泰坦之旅引入东方文化不伦不类的那些高人们在BLZ也这么搞了之后立刻改口说“在构建世界的时候加入更多现实世界的特色这也是增加趣味性的一种方法。。。如果整天跟你们一样想着哦不能这样那个不行那 ...
[posted by wap, platform: Nokia]
原帖由 liuyicheng 于 2008-10-12 14:58 发表
BLZ擅长的东西,始终还是在如何确立一个高效快捷的游戏后期内容上——比如平衡性、比如各种小细节的频率把握和无关细节的省略。
也就是说,BLZ的ARPG的精髓全在A,RPG不过是个顺带属性。
换句话说,BLZ就是那 ...
[posted by wap, platform: BlackBerry]
原帖由 ppkzyl 于 2008-10-14 16:17 发表
俺认为大菠萝的RPG成分相当的少,也不认为增加了某些被你认可的RPG成分就会肯定更出色,但无论如何目前主流分类D2还是算在RPG的范畴内。
原帖由 贪吃的蝴蝶 于 2008-10-14 11:33 发表
次期Windowsの正式名称は「Windows 7」に決定
http://internet.watch.impress.co ... 08/10/14/21157.html
原帖由 贪吃的蝴蝶 于 2008-10-14 11:33 发表
次期Windowsの正式名称は「Windows 7」に決定
http://internet.watch.impress.co ... 08/10/14/21157.html
原帖由 Pele 于 2008-10-12 02:38 发表
按照官方设定
DIABLO中的初代的法师和二代的刺客是同宗的,同样是源自东方的Vizjerei clan
既然这次刺客没有出场,那么法师使用部分不依赖肉体的刺客技能也合情合理
原帖由 liuyicheng 于 2008-10-12 14:58 发表
BLZ擅长的东西,始终还是在如何确立一个高效快捷的游戏后期内容上——比如平衡性、比如各种小细节的频率把握和无关细节的省略。
也就是说,BLZ的ARPG的精髓全在A,RPG不过是个顺带属性。
换句话说,BLZ就是那 ...
原帖由 ppkzyl 于 2008-10-14 16:17 发表
俺是真不知道电子游戏是什么时候又背负了一定要表达作者的个人文化取向的包袱的。
俺认为大菠萝的RPG成分相当的少,也不认为增加了某些被你认可的RPG成分就会肯定更出色,但无论如何目前主流分类D2还是算在RPG的范 ...
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