1.31更新
下载:http://pickup.mofile.com/0111783412503098
使用时一定要选中“8-bit Paletted Textures Fix”,否则没有效果!(昨天我才用了1.31补丁- -)
1.3版重要更新!
Version 1.3 is now available to download below: http://rapidshare.com/files/79664278/ff8_launcher_v1.3.rar
Microsoft Visual C++ 2008 Redistributable Package is required to run version 1.3 of the launcher due to being built using Visual Studio 2008 instead of 2005(需要安装Microsoft Visual C++ 2008 Redistributable Package才能运行1.3补丁): http://www.microsoft.com/downloa ... &DisplayLang=en
[ Version 1.3 ]
- Vista x32 is now supported
- Non 4:3 aspect-ratio resolutions added. The display is padded with black borders to retain original
4:3 picture aspect-ratio.
- Texture flickering on black borders fixed
- New option "Expert Mode" enabled advanced control of display properties. See OPTIONS in the readme.txt for more details.
摘自1.3Readme.txt中的一段:
TESTED SYSTEMS
-----------------------------------------------------------------------------------------------------
C2D E6600, NVIDIA GeForce 8800GTX (ForceWare 163.75), Windows XP Pro. SP2
C2D Q6600, NVIDIA GeForce 8800GT (ForceWare 169.28), Windows XP
C2D E6750, NVIDIA GeForce 8600GTS (ForceWare 169.21-BETA), Windows XP SP2
AMD Athlon X2 6000+, NVIDIA GeForce 8800GTS
C2D E6400, NVIDIA GeForce 7900GS 256MB (Forceware 163.75), Windows XP x64 SP2
AMD Athlon XP 64 2400, NVIDIA GeForce 7300GS
NVIDIA GeForce 6600GT, Windows XP
NVIDIA GeForce 6200, Windows XP SP2
ATI x800XT
ff8_launcher_v1.2更新!有重点!经本人实测,开8xS FSAA已经不会出现画面问题了,本人的76GS不能开16xQ FSAA........- -+
I just logged a session with all textures loaded plus their handles and compared it to a log of all vertices and their coordinates and UV mappings. From this information I was able to extract the structure of background- and interface textures and how they are mapped and drawn in 3d-space.
With this information I have modified the draw-calls to translate the UV-maps of all vertices in background- and interface textures to compensate for the overlap caused by the inaccuracy of directx/hardware rutines for texture filtering.
The result is exceptional; there are hardly any artifacts left in any resolution (even non-even multiples of the original resolution) from what I've seen in my testruns.
16xQ FSAA and 16x Anisotopic Filtering can be forced through the NVIDIA Control Panel and works without corruption.
Here's the updated version 1.2 of the Launcher: http://rapidshare.com/files/78767857/ff8_launcher_v1.2.rar
ff8_launcher_v1.1更新!
原文如下:
I have uploaded version 1.1 of the Final Fantasy VIII Launcher which can be found here: http://rapidshare.com/files/78672746/ff8_launcher_v1.1.rar
This new version adds very early/basic support for custom resolutions within the game.
The 1920x1440 resolution works well with only minor glitches experienced so far.
Other resolutions exhibit the same texture corruption that can be replicated through forcing most FSAA settings to enabled. I have yet to find any workaround that eliminates the artifacts entirely. It seems to be a hardware or possibly Direct3D Immediate Mode issue with texture sampling when small textures are scaled to fit vertices that span a larger area. It is possible that this does not happen on ATI cards but not certain and I have no way to test.
I have worked to add support for Vista in this version and recoded the hooks to support the security limitations in the OS. Sadly when I tried it on my brothers' computer with Vista x64 it only led to more artifacts. I can't do any tests on Vista x32 but chances are slim that it will work.
1.1补丁增加了游戏分辨率调整和FSAA的设置...............
ff8_launcher_v1补丁下载页面: http://rapidshare.com/files/77447730/ff8_launcher_v1.rar
MO下载:
电信:http://pickup.mofile.com/1027967854716771
网通:http://pickup.mofile.com/2887173898215600
里面带How to use,其实就是把东西解压放到FF8安装目录下(和FF8.exe一个目录下),运行FF8_Launcher.exe即可
测试环境:
操作系统:Windows XP SP2(ff8_launcher_v1补丁不支持Vista)
游戏环境:FF8 英文PC 1.0、NV1.2版+magixts的ff8_launcher_v1补丁
硬件环境:
CPU:Pentium D 820
内存:2G DDR2 667
显卡:Geforce 7600GS 128M
显示驱动:ForceWare 163.71
测试结果(有图有真相)
0.在1.0版本FF8.exe下使用补丁,虽然无黑块问题,但是会有横线问题(类似开启8xS FSAA,但是问题更严重一些),以下为使用NV补丁1.2版FF8.exe测试的结果
1.驱动里设置为全最低效果
驱动设置图:
效果:
总结:
已经完美了,但我们要做到更好!
2.FSAA:4X+异性过滤:4X+纹理过滤-质量:高质量
驱动设置图:无- -+,照上面的驱动设置图把以上选项设置好即可
效果:
总结:
画面不错,但是...........没有最好,只有更好!
另外,打开4X FSAA在菜单上有小小的显示问题:
不过并无大碍
3.怨念的8xS FSAA
设置成8xS FSAA后,画面会有以下问题:
总结:
不能用............
4.最佳配置
驱动配置图:
效果:
下面这个2D的NPC画面不是特别好:
总结:
已经很不错的画面了.............大家快来High!
最终总结:
Nvidia的论坛上还有用6200、66GT和79GS完美运行FF8的玩家,加上补丁制作者magixts使用的88GTX,再经过以上的测试,相信使用N卡且系统为XP的机器的玩家们应该能完美运行FF8了,驱动版本应该不是个大问题。由于本补丁暂不支持Vista,使用Vista的朋友还要期待magixts会不会做以后的更新了............
本人没有A卡,有A卡的朋友请自行测试是否可用 作者: czzj12345 时间: 2009-2-11 19:25