其中对蝙蝠侠的wiiu gamepad新特性的评述:
As far as extra features and functionality are concerned, the second portion of the demo focuses on the interface between Batman and his trusty gadgets and, to my surprise, the Wii U GamePad adds small refinements that work well for Arkham City. Players use the up button on the directional pad to bring up Batman's inventory. Doing so allowed me to map any bat gadget to the remaining directional buttons for quick and easy access. If you prefer to make selections on the fly, just push the up arrow to bring up the inventory and then select a gadget using the touchscreen. The touch UI follows a similar interface used by dozens of tablet applications already on the market, which makes navigating menus instantly familiar and easy.
At a crime scene, players pull both triggers (ZL and ZR) to bring up a first-person interface that can be controlled via the analog sticks or through motion control -- with up to 360 degrees of rotation thanks to the system's built in gyro sensor. Scanning evidence requires tapping and holding the desired point on the touchscreen. Players could also use the built-in motion control support and display to steer Remote Batarangs semi-comfortably to desired targets -- it took a little getting used to but ultimately worked nicely.
The Wii U GamePad also added puzzle solving to Arkham City's bag of tricks. Players must slide their finger across a circuit board to uncover hidden passwords -- this is done in place of twisting the thumbsticks in the current game. Of all the additional enhancements on Wii U, this one felt the most superfluous, but I suppose it's not more so than sliding around two analog sticks.
The final portion of the Arkham City demo focused on using a Sonar mode, a new addition that Batman can use to detonate Explosive Gel. Painting surfaces is as simple as the current console versions -- simply push ZL to ready the gel and ZR to spray it on a surface. After three surfaces have been sprayed, tapping the detonation points on the GamePad's display while in sonar view triggered the explosions. I accidentally triggered the detonations out of sequence, so I didn't get a super satisfying finishing to my demo, but the tweaks and touches of my experience proved Arkham City's potential on the system.