During the panel at New York Comic-Con today, Capcom officially announced the Street Fighter X Tekken 2013.
Ono jumped on Twitter to confirm that it would be a free update.
Street Fighter X Tekken 2013! We had announce at NYCC!! of course its free!!
The update, called “Street Fighter X Tekken 2013” (following Super Street Fighter IV Arcade Edition Ver.2012′s naming convention), will come to all versions of the game (PlayStation 3, PS Vita, PC, and Xbox 360) in the middle of December, 2012.
• Throw start-up has been changed from 7 frames to 5 frames (note: in Street Fighter IV throws are 3-frames on start-up)
• Life recovery speeds have been adjusted, so that there are less time-outs.
• Tekken characters’ anti-air moves have been improved. Specifically, upon hitting your opponent in the air with certain moves, you will now be able to do juggle combos similar to in, well, the Tekken games (“飛ばして落とす”プレイ in Japanese, in case we somehow mis-interpreted this).
• The camera or special animation activated during a Boost Combo (light, medium, heavy, heavy combos) has been adjusted so that the battle moves along more swiftly.
• Recoverable health’s color in the health bar has been changed, so that it’s easier to see. Comparison shots before and after.
• The glowing effect that accompanies a gem’s activation has been changed (less glowing now). Before and after shots.
• At the start of the round, the “FIGHT” graphic will dissipate more quickly.
Outside of system changes, the game’s characters will also receive balance tweaks:
• Ken – Shippuu Jinrai Kyaku will have more horizontal range (move forward further). Damage will also be increased.
• Kazuya – EX Wind God Fist is fully invincible from start-up to first hit frame.
• M.Bison – Kneepress Nightmare is invincible to projectiles.
• Bob and Paul – movement speed has been increased.
• Etc