On the PlayStation 3 version of Final Fantasy 14: A Realm Reborn, we are faced with a far more grim state of affairs as the engine frequently struggles to handle the rendering load, despite the use of an aggressive LOD system and lower resolution assets in order to work around the memory and bandwidth constraints of the console.
During combat is where the experience is most adversely affected - sustained drops down to 20fps are commonplace. Meanwhile, heavy action scenes that feature plenty of enemies and screen-filling alpha effects see things take a dive down below the 20fps mark, resulting in a jerky screen update and very heavy controls that make accurately repositioning the camera and moving your character around extremely difficult to achieve. 作者: GYNECOMASTiA 时间: 2013-10-29 11:18