The graphics of Get Even are achieved by using 3D scans of real locations and people. To develop this innovative technology, our studio works with research institutes and independent specialists. This will mark the first time where this technology is used on such a scale in video games. The technology present in Get Even by The Farm 51 has been first presented to the audiences during the Paris Game Connection where it has been well-received.
Get Even also strives to offer a fresh approach to game mechanics. The developers plan to remove the arbitrary barrier between single and multiplayer modes by linking them together in a unique way. In the singleplayer campaign, other players will be able to join the game at any moment to take on the roles of enemies previously controlled by the AI. Thanks to this, the singleplayer campaign, often schematic and predictable in other games, enters a new dimension where the player has to face the most dangorous of all foes: another player who has his own reasons and tools to stop you from reaching your goal.
The approach to story telling in Get Even also strives for innovation. The player is given the chance to experience the events that transpire in the singleplayer campaign from the perspective of two opposing protagonists. What is more, gameplay will differ based upon the choice of a side and the story of the game will be told through elements of gameplay, exploration, and interacting with the environment rather than the standard usage of cutscenes and dialogues.