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标题: [新闻] 黑魂2这帧数差距都快赶上古墓丽影决定版了 [打印本页]

作者: polobak    时间: 2014-3-12 13:39     标题: 黑魂2这帧数差距都快赶上古墓丽影决定版了

[flash=720,480]http://player.youku.com/player.php/sid/XNjgzOTk3ODY4/v.swf[/flash]

[ 本帖最后由 polobak 于 2014-3-12 13:40 编辑 ]
作者: cgyldn    时间: 2014-3-12 13:43

好流畅,1代卡得晕。。
作者: cm_kahn    时间: 2014-3-12 13:51

又坑我索尼用户
作者: ruu    时间: 2014-3-12 14:03

差得有点多啊,不过据说xo版没开垂直同步,画面有撕裂,ps3版没有?
反正买了ps3版,稳定在30F左右我就满意了,别再来1代病村那种帧数就行
作者: ns2014    时间: 2014-3-12 14:22

引用:
原帖由 ruu 于 2014-3-12 14:03 发表
差得有点多啊,不过据说xo版没开垂直同步,画面有撕裂,ps3版没有?
反正买了ps3版,稳定在30F左右我就满意了,别再来1代病村那种帧数就行
是的,df测评是两个版本各有优劣,总体差不多
作者: 小色    时间: 2014-3-12 14:38

PS3机能不足,XO稍稍胜出
作者: polobak    时间: 2014-3-12 15:09

20多帧可以媲美40帧,你不懂,别争!
作者: ns2014    时间: 2014-3-12 15:11

引用:
原帖由 polobak 于 2014-3-12 15:09 发表
20多帧可以媲美40帧,你不懂,别争!
自己去看df原文,你说我是信人话还是猴子话
作者: hqqttjiang    时间: 2014-3-12 15:14

引用:
Dark Souls 2: the Digital Foundry verdict

All of which leads us to a crossroads when recommending one version over the other. On the one hand, if you can't bear the thought of playing through a Dark Souls game with heavy tearing, the PS3 version is the only way to go for now. Performance is largely a sub-30fps affair for Sony's console, but thanks to an engine revamp with more aggressive LOD scaling, we have yet to experience sustained drops as egregious as the original Dark Souls at its worst. For the smoothest performance though, the 360's ability to push 30-40fps at most points is worth considering among those tolerant of tearing artefacts.

It's not a clear-cut answer then, and to top it off, there are some other minor considerations. Both games run at the same resolution with identical assets, though superior alpha effects on the 360 counts as a positive for that console. The better texture filtering on PS3 is a curious plus for Sony's platform also, and its free online service may be enough to curry favour among regular PvP players. Either way, throughout the rebuilding of its engine, this looks, plays and feels like a Dark Souls game, and fans will be well served by the core experience on either platform.
坚定的等1080P 60FPS的PC版
作者: polobak    时间: 2014-3-12 15:32

40帧也是20多帧,你不懂,别争!
作者: tianxianbaobao    时间: 2014-3-12 15:42

posted by wap, platform: Galaxy Note III

360为x1争面子,你不懂,别争!
作者: GYNECOMASTiA    时间: 2014-3-12 16:45

大哥天天被操的快要脱肛,只好靠小弟来争回颜面么
作者: ns2014    时间: 2014-3-12 16:51

引用:
原帖由 GYNECOMASTiA 于 2014-3-12 16:45 发表
大哥天天被操的快要脱肛,只好靠小弟来争回颜面么
主要是吃相太难看,因为他引用的原始出处是df,而df的结论他却根本看不懂
作者: GYNECOMASTiA    时间: 2014-3-12 16:54

引用:
原帖由 ns2014 于 2014-3-12 16:51 发表

主要是吃相太难看,因为他引用的原始出处是df,而df的结论他却根本看不懂
他要是能看懂,母猪就能爬树
作者: polobak    时间: 2014-3-12 20:30

引用:
原帖由 GYNECOMASTiA 于 2014-3-12 16:54 发表


他要是能看懂,母猪就能爬树
我要是能看懂,你就是母猪

[ 本帖最后由 polobak 于 2014-3-12 20:33 编辑 ]
作者: chovosky    时间: 2014-3-12 20:44

引用:
原帖由 ns2014 于 2014-3-12 15:11 发表

自己去看df原文,你说我是信人话还是猴子话
原文的数字不是挺明显的,说ps3帧数好是和原ds1比

Performance is largely a sub-30fps affair for Sony's console, but thanks to an engine revamp with more aggressive LOD scaling, we have yet to experience sustained drops as egregious as the original Dark Souls at its worst. For the smoothest performance though, the 360's ability to push 30-40fps at most points is worth considering among those tolerant of tearing artefacts.

[ 本帖最后由 chovosky 于 2014-3-12 20:45 编辑 ]
作者: ns2014    时间: 2014-3-12 22:36

引用:
原帖由 chovosky 于 2014-3-12 20:44 发表


原文的数字不是挺明显的,说ps3帧数好是和原ds1比

Performance is largely a sub-30fps affair for Sony's console, but thanks to an engine revamp with more aggressive LOD scaling, we have yet to expe ...
帧数上360好,撕裂等方面ps3版好,各有千秋,没有绝对的优胜者
这和古墓丽影ps4版秒杀x1版不一样




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