- 至少有两个地球上不同区域的场景
- Jonah是从上一作跟如本作的角色(完全不记得是谁)
- 环境本身会成为一个你需要面对的主要敌人
- 布和草药可以治愈伤口 (道具组合系统?)
- 每样武器都有多种类型(一个以上)
- 具有不同特性的各种弓
- 会对人以及动物产生影响的天气系统
- 不确定是否有昼夜循环,但开发人员提到时间会对动物行为产生影响
- 中心区域比前作大两到三倍
- Lara可以爬树游泳,在灌木丛中隐蔽
- 战斗方面在努力往有预先计划特点的策略性战斗靠拢 ,但不杀一人完全潜行并不是设计目标
- 扰乱敌人引诱敌人的工具(类似酒瓶和砖?)
- 你可能在和敌人交战后跟丢他们(AI不错?)
- GI说战斗的感觉让他们想起了TLOU(笑尿战斗和“互动电影”一个水平了怎么办 )
- 水晶动力说这回会在谜题和古墓部分下更多功夫
渣翻所以贴上原文
- At least two different locations across the globe.
- Jonah is back from the first game
- Environment itself as the main antagonist.
- Cloth and herb to heal wounds.
- More than one of each weapon type.
- Variety of bows with different attributes.
- Weather system that animals and human enemies react to.
- Not sure if they confirmed a day night cycle or not, they mentioned "animals reacting to" time of day.
- Hub areas are two to three times bigger than previous game.
- Lara can climb trees, hide in bushes, swim.
- Pushing for pre planning aspect to engaging in combat, though sneaking past everyone isnt the goal.
- Tools for distracting enemies and luring them where you want them.
- You can lose the enemies after engaging them.
- Game informer says combat reminds them of the Last of Us.
- CD talks about doing more with tombs and puzzles this time around.