Code Violet is not the Dino Crisis successor you may have hoped for. It doesn't even clear the bar of being a successful clone of the various other third-person shooters it cribs most of its ideas from. Its dated map layouts and visual style let its predecessors down. The only weight I felt from its convoluted story and flat, empty characters were on my eyelids. Its anemic host of enemies are dull, and far more scary are the amount of bugs that were in this review build that, though a priority on developer TeamKill Media’s list of fixes, hit Code Violet’s balance and pacing like a life-ending comet from outer space
《Code Violet》并非你期待的《恐龙危机》续作。它甚至连成功模仿其他第三人称射击游戏都做不到,尽管它借鉴了这些游戏的大部分创意。过时的地图布局和视觉风格令其黯然失色。游戏中冗长乏味的剧情和扁平空洞的角色,唯一让我感到沉重的,恐怕只有眼皮了。敌人种类少得可怜,令人乏味。更可怕的是,本次评测版本中存在大量 bug,尽管开发商 TeamKill Media 已将这些 bug 列入修复计划,但它们却像来自外太空的致命彗星一样,严重破坏了《Code Violet》的平衡性和节奏。
搜了搜开发商的主页,复制一段:TeamKill Media LLC, born in 2016, is an American game studio crafting cinematic masterpieces focused on PlayStation that echo the golden age of gaming.
网址:https://www.teamkillmedia.com/
看到“is an American game studio”这话,就结束了。行了,不管这游戏4分还是1分还是-4分,也许在“其他地方”可能被喷得狗血淋头,但在tgfc论坛,应该就到此结束了,不会有什么过激的话。毕竟American可以挽救一切,滋油皿煮,还有啥说的。