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[其他] metro2033 画面仿佛在哭姐之上了

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原帖由 ffcactus 于 2010-3-24 11:17 发表


真的是做出了杰出贡献啊, 除了crysis 和 棒子的永恒之塔, 我还没听说过其他游戏。 这就是贡献?
Games Using CryEngine
    * Far Cry (2004, Microsoft Windows) - Crytek, Ubisoft
    * Far Cry Instincts (2005, Xbox) - Ubisoft Montreal, Ubisoft
    * Far Cry Instincts: Evolution (2006, Xbox) - Ubisoft Montreal, Ubisoft
    * Far Cry Instincts: Predator (2006, Xbox 360) - Ubisoft Montreal, Ubisoft
    * Far Cry Vengeance (2006, Wii) - Ubisoft Montreal, Ubisoft
    * Aion: Tower of Eternity (2008, Microsoft Windows) - NCsoft, NCsoft

Games using CryEngine2
    * Crysis - Crytek: Finished; Release 16 November 2007 in Europe and the U.S.
    * Crysis Warhead, uses an upgraded version of the engine; Release on 12 September 2008.
    * Entropia Universe Upgraded from Gamebryo Engine on 18 August 2009; currently open pre-beta (VU 10.0.6.29273).
    * Blue Mars - Avatar Reality, inc. - gaming platform, similar to Second Life; will be open beta[2] on September 2, 2009.
    * ArcheAge - XL Games, in development (TBA).[3]
    * Forged by Chaos - Panzar Studio, in development (TBA).
    * Lightspire: Fortunes Web[4] - Lukewarm Media, in development (TBA).
    * Merchants of Brooklyn[5] - Paleo Entertainment, Released: Mar 17, 2009.
    * The Day by Reloaded Studios.
    * Vigilance (Military Training Game) - The Harrington Group, Inc. (This is a set of military training software, only the use of military personnel, Not for public release).[6]
    * Project E:ST - By NHN and Polygon Games, in development and recently announced.[7]

Games using the CryEngine3
    * Crysis 2
    * Lichdom[6]
    * S.T.A.L.K.E.R. 2 [7]

帮忙扫盲一下:D


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引用:
原帖由 ffcactus 于 2010-3-24 11:46 发表


让这“特效技术”在PC机上实现靠的主要并不是软件技术,而是是硬件的发展。 ...
实现特效靠的就是软件,再高端的硬件运行pong,还是和当年一样简陋;用哪怕486运行3dsmax,也能渲染出真实的图像.
这样说,能理解吗?



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引用:
原帖由 ffcactus 于 2010-3-24 12:12 发表

硬件是死的, 自然需要软件来操作。 但是我说了,这些特效的算法早就有了,就等着硬件的提升来实现, 那你说瓶颈是哪个,关键看哪个?
怎么解释家用机寿命周期中晚期画面的进化,硬件完全没提升,按你说特效算法也早就有了,应该一发布就能展现完整特效,对不?


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