天外飞仙
原帖由 讴歌123 于 2011-9-29 16:24 发表 http://www.eurogamer.net/article ... s-killzone-3?page=3 Digital Foundry vs. Killzone 3 Despite outputting HDMI 1.4's typical 1280x1470 framebuffer, resolution is effectively halved compared to the 2D version of the game. Two images of 640x716 are created and then the RSX's bilinear horizontal scaler is invoked to expand the framebuffer outwards.
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