» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


发新话题
打印

[业评] 次世代XBOX估计在架构上又是要玩四两拔千斤大逆转的戏码了~

引用:
原帖由 首斩破沙罗 于 2013-3-19 19:39 发表

http://baike.baidu.com/view/5806752.htm  看介绍是个牛逼的人物,但是我认为还没到大神的地步吧
Insomniac Games日子还好过么?


TOP

引用:
原帖由 XBOX720来临 于 2013-3-19 21:27 发表
话说延迟在实际游戏效果上主要体现在哪些方面?

MS这么注重延迟肯定是有自己的战略原因的.
我不早说了
省钱
绑K2
首发299



TOP

忘了说了 还有可能兼容360


TOP

老地方继续更新~
引用:
- Always on, Always connected
- Low powered mode
- Kinect sold with every console, wider FOV, no motors, better tracking
- Kinect is required to be plugged in
- Low latency controller with "improved ergonomics", simplified interaction with console OS
- Bluray drive
- All games must be installed on HDD [you can start playing few secs after installation starts], game data streaming from optical disc not supported
- Only digital audio out
http://www.vgleaks.com/durango-xdk/

We spoke a lot about Durango hardware specs but, how about the software? In this article we will try to show you the most important parts of Durango XDK.
Durango XDK has 3 main executables amongst other things:
- Durangodocsetup: installs all the documentation in Visual Studio 2012 (VS2012 is a requirement)

- DurangoRecoveryExternal: installs the “OS” in the devkit via USB stick.
- Durangosetup: installs all the tools and plugins for VS2012

When you install both executables, you are able to open Durango Projects in Visual Studio in C ++ menu.

You have some additional tools and documentation in the windows menu, some of them related with Kinect device.

And that’s it, finally you can browse all the xdk documentation in VS2012 help.

As you can see the integration with VS2012 is pretty straightforward to help developers to learn and use easily the new machine features.
Durango XDK has basically the same structure that you can see in 360 XDK.













[ 本帖最后由 DVDRiP 于 2013-3-20 10:05 编辑 ]
附件: 您所在的用户组无法下载或查看附件

TOP

发新话题
     
官方公众号及微博