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[业评] TOV雙版本解析度流暢度比較(更新)

TOV这种游戏就不要比来比去了,技术上本来就没有什么强的。

看看这两天新出炉的carmark对RAGE各版本的评价吧:
Developing info

    PC: more anti-aliasing, higher resolution, faster graphical page in times for textures.

    PS3: took a lot more time early on learning it to ensure that it is up to speed with other versions, essentially. Carmack says more “sweat equity had to be put into” it and “there’s a little bit more theoretical raw performance” that gave them “a little bit more headroom.”

    X360: easier to get where they are now.

    Game is being developed with controller first in mind (X360 pad on PC version demo’ed) because Carmack says, ” . . . the largest chunk of our market’s going to be on the consoles.”

    Multiplayer planned, but unrevealed because they don’t want to promise something and have to cut or change it before release.

The Blu-ray issue

    Since Rage is running on the powerhouse id Tech 5 engine, the developer is having a tough time squeezing everything onto strandard DVDs for the PC and 360 releases.
    “We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just… we can’t cut it into a third like that,” Carmack says. “We can cut it into two pieces. We’ve got two large wastelands on there. We just couldn’t make an arbitrary cut. But Doom 4 is being set up so that it’s almost certainly going to be cut up to three DVDs versus one Blu-ray. At least they’ve got the ability because of the way it’s structured.”

360版素质低于ps3是肯定的了。


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