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» 三上的The Evil Within今年十月面市
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三上的The Evil Within今年十月面市
erererr
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发表于 2014-5-28 18:32
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So here's my summary of the objective information from various previews. Can be adopted for the OP:
Settings and General Information
Demos were played on PC with 360 controller
The main character is Sebastian Castellanos.
Demo includes chapters 4 and 8.
Chapter 4 takes place in a village. You are accompanied by a Doctor Jimenez to assist in searching for his patient, Leslie. Fairly combat heavy with puzzles mostly in the form of traps.
Chapter 8, Cruelest Intentions, takes place in a mansion and is puzzle heavy.
Ghosts materialize at times to provide backstory, alongside traditional audio and document sources.
9 types of Collectibles in the game: Documents, Key Items, Map Fragments, Newspapers, Bulletin Boards, Missing Persons, Heart Lines, Notes, and Audio Tapes.
General gameplay
Weapon wheel mapped to the D-Pad is available for real-time weapon selection. Time slows down a bit when in use, but enemies can still go in for the kill easily.
There is a stamina bar that heavily limits running.
Weapons include revolver, shotgun, knife, axe, and Agony Crossbow.
Axes are limited use weapons picked up from the environment/enemies
Crossbow utilizes various bolts, which are rare to find. Examples are bolts that freeze, blind, explode, and electrocute enemies. Weapon described as lifted from Shadow of the Damned and a 'last resort'.
Ammunition in general is limited in supply.
Non-combat items such as matches, health syringe, medical kits and lantern are mentioned.
Matches are used to burn downed enemies. Limited supply, with the player only able to carry 5 to begin with (Ch.4) and 8 later on (Ch.8)
Health syringe is a quick, low yield healing item
Glow of lantern can alert enemies
Medical kit heals more than the health syringe and increase available health, but causes a blurred distortion effect for a few minutes when used.
Inventory sounds to be fairly limited to start with. Not clear if this is due to a management system or a limit placed on each specific item.
Green jars can be collected to use in an upgrade system
Crouching mapped to bumper buttons
Silent, stealth takedowns are possible.
Traps act as puzzles, source of items if disarmed, and as possible weapons against the enemies in the game. Parts gathered from trap disarming are used for upgrading ammunition, such as crafting bolts.
Players can hide under beds, in lockers, and in closets to avoid enemies.
Melee primarily useful for creating distance or stealth kills
Enemies
Takes only a few hits to kill the player
In general, enemies seem to be varied in design and use.
A white, hooded figure named Ruvik appears to be the primary antagonist. Will randomly spawn in areas to confront the player. Cannot be killed. Can kill the player instantly with merely the wave of a hand. Reported that he will disappear if enough time goes by through hiding or simple evasion
Death animations are in.
Enemies must be burned (through matches) to prevent returning. No transformations have been cited. This is done through matches.
The Grudge-Spider woman from the trailers is Laura, who can spawn from any pool of blood or remaining corpses. She cannot be killed as well.
Do drop ammunition at times (2 or 3 rounds have been cited)
Technical Elements
Framerate dips a noticeable occurrence. Rely on Horror reports Bethesda is looking to remedy the situation over the next several months of optimization.
Level transitions seems to be seamless with no apparent loading, though could be limited to the demo.
Game content is complete and in a period of polish and optimization
Edit: Making additions to things I missed over from some articles.
Edit 2: Think that's everything without going into the subjective, contradictory information being thrown about.
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