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» 光线追踪太耗资源!《古墓丽影:暗影》开启光线追踪后2080TI也跪了
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光线追踪太耗资源!《古墓丽影:暗影》开启光线追踪后2080TI也跪了
npx
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发表于 2018-8-22 02:42
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假消息,ResetEra那帖已经被封了。
老黄这么大力宣传的RTX,这么惨,不是自抽吗?怎么可能。
目前比较靠谱的报道就是这个:
https://www.techradar.com/au/reviews/nvidia-geforce-rtx-2080-ti
关于执行效率:
Although we haven’t had the chance to benchmark the card thoroughly, we did get to play multiple PC games at 4K and in excess of 60 frames per second (fps) with the RTX 2080 Ti at Nvidia’s GeForce Gaming Celebration event at Gamescom 2018.
Unfortunately, due to multiple non-disclosure agreements we signed, we can only tell you that Shadow of the Tomb Raider looks stunning with ray tracing turned on. Thanks to Nvidia’s RTX technology, shadows do indeed look more realistic – with different intensities everywhere depicted in a stony ruin in the rainforest. We also just gawked at the walls, looking them shimmer as light reflected and refracted off of them.
In terms of frame rate, Shadow of the Tomb Raider ran at a mostly consistent 50-57 fps, which is impressive giving the game is running on a single GPU and in such an early state – on top of all the new ray tracing techniques.
We also played a variety of other PC games that shall not be named, and saw performance run in excess of 100 fps at 4K and Ultra settings. Unfortunately, we also don’t know how much power these GPUs had to draw to reach this level of performance.
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本帖最后由 npx 于 2018-8-22 03:05 编辑
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