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» 2010 GDC【战争机器3】引擎展示论坛内在线播放(3月14日)
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[新闻]
2010 GDC【战争机器3】引擎展示论坛内在线播放(3月14日)
倍舒爽
银河飞将
“”公平与正义“”
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发表于 2010-3-15 00:19
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很模糊。。看不出。、。。
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发表于 2010-3-15 02:42
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这植物牛x得。。。
This year, Epic was showing off a new mesh paint tool and new support for vertex definition, a spline deformation tool and other terms, that honestly, we can't translate for you here at Kotaku.
What we can say is what this stuff looks like in tech demos. In the first, Epic was showing a scene of jungle ruins, a location full of trees and broken stone chambers that looked like a setting from the first Uncharted, rendered in impressive and lush detail. A roomful of reporters was shown how the upgraded Unreal Development Kit can more efficiently render jungle vines and can efficiently lay down wooden railroad tracks.
Another demo showed a floating blob of liquid medal that warbled fluidly. "Remember last year we had the meat cube?" Epic Games vice president Mark Rein asked his audience here. He was referring to a GDC demonstration of Unreal from two years ago when a bloody cube of flesh was shown, getting shot up and chopped away, a precursor to some of the gore in Gears of War 2."This is the mercury cube."
In another demonstration, an Epic engineer zipped through a city scene, showing off how quickly he could drop in new buildings and construct a vast and detailed city.
Rein pointed out this was just programmer art, even though it already looked passable. "One day we'll show you what we're doing with this. When you see what we're doing with this, it's going to blow your mind."
Until then, we can guess what this upgraded engine could do for a new Gears or whatever it is Epic is working on.
http://kotaku.com/5491401/gears- ... re-sequel-guesswork
233。。。
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本帖最后由 倍舒爽 于 2010-3-15 02:49 编辑
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