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[新闻] 看了GS的文章觉得RYSE很值得期待啊.

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原帖由 武松 于 2013-11-8 11:13 发表

1.你可以不用QTE

2.人家已经明显说了,这绝壁不是战神路线.而是更偏ACT的无双路线.开阔大场景,自由的视角和跑动,结合更加紧凑的个人战斗.和战神那种一条线到底固定视角的ACT完全两个路子.
The levels I played were as linear as they come, and every time I tried to move outside Ryse's limited corridors, I jittered and bumped against the geometry and invisible barriers. Marius can leap and climb when the game wants you to, but he can't step over a single fallen beam if it isn't what developer Crytek had in mind.

In another battle, I had to focus my efforts on the savages that attempted to set fire to my caged comrades. Unless I overlooked this mysterious feature, Ryse doesn't allow you to break free of combat once you are engaged. I couldn't sprint towards my targets, and ended up rolling in that direction so that I could execute them before my fellow soldiers died in a flaming heap.

I am more curious than ever to see whether Ryse: Son of Rome can vary this rhythm enough to avoid tedium, or to at very least allow players to take some deep breaths and clear their heads. This is the kind of audiovisual assault I might enjoy in short spurts, rather than by the riverful that flows from Ryse.



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